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Messages - MysteryMeat
Pages: [1] 2 3 ... 107

1
Pixel Art / Re: Female Alien Officer
« on: Yesterday at 02:55:35 am »
Edit, disregard what was originally here.
CRITWAYS, have you tried making her hair blobs tentacles? It wouldn't be too hard a conversion and wouldn't sacrifice the design you have, just a few suckers or some shiny spots to imply a slick surface.

2
Pixel Art / Re: Female Alien Officer
« on: February 21, 2017, 01:05:04 pm »
Left side of her face is shaded when it shouldn't be, other than that looks fine. I'd tweak the design some though, doesn't quite give me a properly alien vibe. Something notably inhuman like doubled pupils or a strange outcropping of flesh can do it without ruining the cutesy aesthetics of it. Frills are a noted favorite.

3
Pixel Art / Re: Anatomy Study Dump
« on: February 20, 2017, 10:41:56 am »
A definite improvement, but if you're going to trace do so from real life references. Loomis is an excellent resource for beginners though, good instinct. Start with Fun with a Pencil!

4
Pixel Art / Re: [C+C][WIP]NES Style Character Animations and Effects
« on: February 19, 2017, 03:23:34 pm »
I'd say don't worry too much unless you're planning on using a lot of black backgrounds. The gun is looking WAY better, there's a slight pause at the apex of the forward swimg you might want to tweak but as-is it is perfectly serviceable!

5
Pixel Art / Re: Personal Portrait
« on: February 19, 2017, 01:08:01 am »
There's a lot wrong here, I'm sorry to say. Rather than work off your friend's art, instead try working from bones. Skulls in particular are a good thing to trace over then copy freehand, it will seem intimidating at first but doing this will give you a far better eye for facial structure.

6
Pixel Art / Re: [C+C][WIP]NES Style Character Animations and Effects
« on: February 19, 2017, 01:05:11 am »
I think the outline looked fine, but the gun is still shrinking into the arm. There should always be a fixed distance from the elbow to the gun casing at the wrist.
What he said, you're still not moving the upper arm (shoulder to elbow) to facilitate that movement.

7
Animation / Re: Attack animation facing up
« on: February 16, 2017, 02:16:36 am »
Looks more like a witch doctor dance than anything else. Try finding a broom stick and swinging that like an axe, try to feel out the motion and pacing of it. If possible, record it for reference. I try to act out a lot of my harder motions this way and it helps a lot

8
Pixel Art / Re: [C+C][WIP]NES Style Character Animations and Effects
« on: February 15, 2017, 10:14:34 am »
I'm not spying any stumpyness, I'd say that's just your imagination.
HOWEVER, I am noticing a pretty big error on the run sprite where the arm seems to shrink into the gun. Remember to keep the whole thing a solid form, and for clarity I'd reccomend keeping the gun bit more stable.
If you must move it, remember to  factor that movement into the upper arm as well!

9
Pixel Art / Re: apprehensive walk cycle
« on: February 15, 2017, 10:09:32 am »
Looking good, but keep the feet stable when they start to move towards the back! It looks like her foot twitches and slides back rather than propelling her forward.
Additionally, don't forget to add a slight full-body bounce to it when you animate the rest.

10
Animation / Re: Explosion needs Critic (repost from the normal forum)
« on: February 14, 2017, 08:27:38 pm »
Try tweaking it so the spikes come out from the "seams" between the smoke puffs?

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