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Messages - MysteryMeat
Pages: [1] 2 3 ... 142

General Discussion / Re: Spriter Editor Time Scale Question
« on: Yesterday at 07:41:13 am »
I'm afraid the question doesn't make much sense, since frames are the specific pictures that compose an animation while the millisecond count is how fast they go by. IIRC 60-100 is industry standard, but don't quote me on that. It's just what I go by when I do my animations!

Animation / Re: Quadruped Robot Walking Cycle C+C
« on: Yesterday at 07:23:20 am »
You bet! Another thing I just noticed is that the barrel of the gun seems to hover a bit rather than stay fixed to the orb, if it moves around the orb like that the angle should change slightly to match where it is on the sphere!
Otherwise I'd try to keep it more stable.

Also, that back-most leg is almost invisible and the rightmost one moves slightly faster than the leftmost one it should be synced with!

Pixel Art / Re: [C+C] Character Designs
« on: May 24, 2017, 11:33:08 pm »
These aren't very expressive designs, friend! Very samey proportions, very little detail, and no real indication towards the personalities of the characters!

Post a description of one of them and we can try going from there I think, stuff like hobbies jobs and personality quirks!

I'm new here and don't know you, but I second the above poster. It's good to see you making an effort to make good on yourself like that. Good luck to you, and keep fighting that addiction. Opiods suck.

Animation / Re: Quadruped Robot Walking Cycle C+C
« on: May 23, 2017, 08:42:40 pm »
Back leg is going the wrong way, it'd be pulling the bot backwards like that! Remember that the point on the floor should be grounded and moving away from the destination to propel it forward!

The other two are fine though!

General Discussion / Re: Posting a gif question
« on: May 23, 2017, 07:42:13 pm »
Aye. If you want it faster, you can manually type .gif at the end of the url.

General Discussion / Re: Exercises for Pixel Art?
« on: May 23, 2017, 01:12:30 am »
I'd say that as a learning tool mimicry is a really good way to understand new techniques and ideas that you see in other works!

Definitely try to do more original work, naturally, but don't discount the value of these techniques!

Also, do normal art studies whenever possible, pixelart is but a mutation of normal art and so the better you understand something in a traditional sense the better you'll be able to transmit it to pixelart constraints!

General Discussion / Re: Posting a gif question
« on: May 22, 2017, 07:54:43 pm »
Try the normal imgur link ending in a .png, so like

General Discussion / Re: Exercises for Pixel Art?
« on: May 22, 2017, 07:53:49 pm »
You could try squats!

Pixel Art / Re: Let me know how I can improve
« on: May 21, 2017, 10:17:03 pm »
Well, I'd say right now what you need to do is learn how anatomy works.
It's a tough one to crack, but start with faces and skull structure and make your way down to torsos, arms, legs, etc.

Prokos on youtube is a fantastic person to follow for learning to do that, start with his videos on youtube or look into "fun with a pencil" and the rest of Andrew Loomis' educational work.

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