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Messages - MysteryMeat
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1
That depends entirely on skill and experience of the respective artist. Something comparable to that would normally take me between an afternoon to over a day, depending on pay rate and complexity of design. That's without factoring complications like interruptions or distractions.

2
It might help you a bit to post more details about the game mechanics and compensation to draw interest.

3
Pixel Art / Re: Posing Practice
« on: Yesterday at 02:47:17 am »
What you've done looks more like one of those punky undercut things, perhaps something more like this?

I also reworked the face and ear a little, watch that overbite!

4
Devlogs & Projects / Re: INFINIROOM - splashart
« on: March 23, 2017, 09:39:35 am »
Not quite sure what the bottom bot's s'posed to be, but I'm digging the design on the top one and the minimalistic tiles you've got rolling in the background there. Very nice stuff.

5
Pixel Art / JerryTerry Avatar animation [c+c]
« on: March 23, 2017, 06:11:23 am »
Tapped my friend JerryTerry for some pictures to practice faces some more, I think it came out alright but there's always room for improvement.



This is all about catching onto the minor stuff, so if I messed up any part of the contours or shapes here lemme know.

6
Pixel Art / Re: Posing Practice
« on: March 23, 2017, 04:50:23 am »
Getting warmer, but you're still working from stylized references! There's a lot of guides and diagrams you can look at for muscle groupings on google, I'll link a few under the spoiler!




And a bonus animated one I wish I knew the source of from tumblr about arms: https://rancidmysterymeat.tumblr.com/post/158214989296/anatomicalart-piss-hubbo-fuck-this-i

Hope those help!

7
Portfolios / Re: Spoiled Mystery Meat, Purveyor of Pixels!
« on: March 23, 2017, 03:01:42 am »
New sample added!

8
Pixel Art / Re: [WIP][C+C]Need help with stairs
« on: March 23, 2017, 02:51:16 am »
im not really sure what you mean
Behold, the world's laziest mockup:


(also, try to save in .png format more, .jpeg/jpg formats can lean to unwanted compression artifacts that muddy up pixelart pretty bad.)

9
Pixel Art / Re: [WIP][CC] Adventurer
« on: March 23, 2017, 01:46:04 am »
Looks solid to my eyes design ways, but the grey gloves kind of meld into the red of the cloak a bit. Makes it look like it's a pauldron/shoulder guard rather than a gloved hand!
Also, go back over the shading while keeping the light source in mind. It's hard to tell if it's coming from above-left or middle-left because of some inconsistencies on the brim of the hat, the scroll, and the gloves.

10
Not particularly! Instead of removing bits, try bending the legs forward a bit until they hit center mass! Here, I've done a bit of an edit:

I tried to showcase what I mean here (and in the process redesigned the legs a lil bit) but I didn't QUITE succeed in it.
Think about the mechanics of it, and if it would balance well on the single point without tipping forward or backwards. Usually, so long as the point touching the floor is in the very middle of where the weight would be distributed, it should be fine.


EDIT:
Metal Gear D has a similar design with regards to the legs and weight distribution!

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