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Topics - MysteryMeat
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1
So, recently I've become totally fed up with Wacom and it's drivers, in relation to my intuos 4. While the hard product itself is great, the drivers are absolutely terrible as they currently are.
While they are working they operate fine: responsive, accurate, and good pressure sensitivity. However, they inevitably wind up crashing or just vanishing by day's end and getting them back up is an inconsistent and unfortunately regular necessity. Fixes range from soft-rebooting the driver to a full wipe and reinstallation, seemingly at random, and customer support is kind of useless since there's currently not a permanent fix to these problems and, given the history of this persistent issue, probably won't be. (I want to be wrong but it's been this long without a fix...)
It's like having to pop your hood open and jiggle part of your engine back into place every time you want to use your car, but without the option of getting a mechanic to fix it.

It's frustrating, and despite the quality of the physical product I'm tired of having to deal with the incompetence of their programmers.

In short:
                 


So, I want to start a general discussion thread on tablets, specifically alternatives to Wacom that are comparable in quality or, at least, more reliable!

2
Hello, I've been commissioned to do sprite work for a game someone's working on, and they're looking to find some good tile-sets they can use, since they can't afford to purchase 100% original art for the game!
Does anyone know where we can find some cheap / inexpensive tileset packs to work with? We're shooting for a forest environment, but in the interest of the thread being more generally useful I'm not going to shoot down other environments either!

3
Pixel Art / Bubbly cadaver woman! [C+C]
« on: October 19, 2016, 07:32:29 am »
I'm working on a character for an ongoing project of mine (ongoing meaning "Developing so slow my computer's starting to grow moss") and I'm designing one of the recurring characters.
The running theme of the game is horrible monsters in mundane situations, and I'm having to do a surprising amount of fiddling with outfit designs to get the proper feel out there. She's supposed to be kind of a bubbly type, sort of that stoner chick a lot of people know.

Does anyone have some advice for how to dress her up a bit better? I could also use advice for creating turnarounds, I find it pretty hard to keep things consistent with them and I've no idea why!


No clothes


"Beta" clothes


4
Pixel Art / [CC] An excercise in sea monster redesigns
« on: September 22, 2016, 09:00:07 am »
So today I decided to give a crack at redesigns, with the goal of making whatever I chose more horrific!
 this was the result:




This piece was based off this creature here, which according to what I was told isn't in fact supposed to be blue but instead the colors I put:


I'm looking for both mechanical and idea criticisms, I was hoping to keep the general idea of it (squishy chubby baby sea monster) but introduce just enough horrible to it to foster a sense of "yeah no I don't want to be around this thing" for lack of a better description.

EDIT: uploaded the wrong version! whoops!

5
Animation / Animated Pogo Man
« on: August 29, 2016, 09:31:23 am »
So, i'm working on a rather large commission (for me, at least) and it involves this man pogoing past a group of people.

I'm not quite sure how to make this look better, however. I've spent a lot of time on it and I can't quite get the whole of it to look right.
Any suggestions?

6
Pixel Art / C+C (please help) Plaid Pogo man
« on: July 17, 2016, 08:57:36 pm »
So, I've recently gotten a commission to draw someone's anon character hopping about on a pogo stick. Final product's going to be animated, but I've run into a pretty major roadblock. The character's supposed to be wearing a blue plaid suit, much like this one here: https://s-media-cache-ak0.pinimg.com/originals/71/f5/9e/71f59e12c59509dfd7f9c1f299fa56f9.jpg

Unfortunately, as you can see below, I can't quite figure out how to fit that kind of detail into the pixels, and I can't go any larger than this due to pricing reasons. Any advice?



There's also probably some anatomical issues going on too, it's been a while since I've done any original art and it's been a bit of a hassle getting those gears warmed up and rolling again.

7
Hello all! I recently finished off a commission of Zarya, the musclebound weightlifter-cum-hero from Overwatch.
While I'm pretty happy with how it turned out, I figured it might be a good idea to toss it at you guys to see if there's anything I could work on to make it better!

8
Pixel Art / [c+c] Goop Gal Running Animation
« on: June 02, 2016, 10:20:54 pm »
AIGHT, so I'm doing a running animation for a commission, and I need some feedback on it to make it look better.
I think I have most of the stuff I gotta do down now (save the arm swinging), but I feel like it's still missing something before I start that all up, hence why I'm coming to you guys. Any thoughts?

9
Pixel Art / [C+C] Arid Plateu
« on: May 10, 2016, 11:31:36 pm »
Working on a quick piece to practice my colors and some shading stuff, anyone got some feedback for me? supposed to be kind of a late-afternoon scene.


10
Animation / [critique me bum] Umbrella man with floaty eyes
« on: April 16, 2016, 04:38:46 am »
So, I was doing fanart for a thing on tgchan and wound up with THIS:


I was going for a sort of gentle bobbing motion on the eyes but it still feels a bit too fast, does anyone have any advice on how to fix that?

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