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Messages - Seiseki
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Pixel Art / Re: Need your fresh look on robo-spider's walk animation
« on: March 29, 2017, 10:20:11 am »
Why so many parts?
What I do in photoshop is I have one layer, a sprite sheet, which I just move each frame. Makes it much easier to just draw on it and make changes. Sure, having different parts means it's non-destructive, but the time it would take to manage the different parts would make it not worth it.

Pixel Art / Re: Anatomy Practice
« on: January 06, 2017, 04:46:27 pm »
The breasts are constantly too high up. Compare to your reference.
Make more measurements if you need to, look at which parts line up.

Pixel Art / Re: Anatomy Practice
« on: January 05, 2017, 01:47:18 pm »
You have to iterate and try things.
You need both curiosity and patience.

Others can help you for sure, but you'll reach the furthest when you keep trying and trying.

Pixel Art / Re: [WIP][NSFW][Nudity] Canvas of Nude
« on: January 04, 2017, 01:34:46 pm »
With this in mind, I would love to see more diversity among them. Don't know if this is something you consider. To give them different body types or more skin colours.

Why? This isn't tumblr  ;)
Diversity for diversity's sake is overrated

It depends on the intentions of OP. I like the consistent thicc look myself and it works well in pixel art imo

Well some people actually like diversity, so there's no need to start something here.
What the op does or doesn't do is entirely up to him, but people are allowed to request things.

Pixel Art / Re: Shop Scene
« on: January 04, 2017, 12:47:33 pm »
I drew the edit in a style that made it easier to make changes, so don't take it at face value.
But I really want to stress that you need to reduce the amount of colors you're using though, if there's barely a difference in contrast between them, they're essentially useless and just adds an unnecessary amount of work for you.

If you want to improve the perspective I'd suggest adding something that clearly shows it off, like boxes, a sign that sticks out, maybe an Awning in the right place.
Just make sure you block it out first, with clear shading so the shape is easy to see, before you start adding details and polish.

Pixel Art / Re: Anatomy Practice
« on: January 03, 2017, 06:26:24 pm »
Also, when I practice with a pencil I don't feel like I'm improving in any way so it feels like a waste of time.

Don't let feelings come in the way of improvement.
Or try to find a way to change how you feel.

Maybe it's because your not seeing the progress you're making, or you're not using a reference with which you can compare your progress, so you're just drawing blindly. Either way you need to be able to judge what is an improvement and what isn't.

If you just get over that initial obstacle of doing something you don't want to and start focusing on the goal of drawing good anatomy you'll soon start comparing your old and new drawings and you will see progress.

Pixel Art / Re: Shop Scene
« on: January 03, 2017, 05:03:46 pm »
I can't tell the depth of the various objects, everything looks to be on the same plane.
Use highlights, shadow, shade things in the background darker. Maybe add some faux-perspective.. Because you need to separate the planes somehow.

There's also a weird architectural detail I can't make sense of, it's the gray bricks at the edges.

I'll make an edit later if I have the time :)

Pixel Art / Re: An angel
« on: December 23, 2016, 09:16:42 pm »
Let me just say something to put this back on track..

Defrobo, take your time.
I saw that you wrote in the first post that you use a wacom, I totally missed that, which is why I mentioned fluid motions and using a mouse. If you draw pixel by pixel it makes it harder to do quick iterations and changes.
Pixel by pixel is necessary in certain places like the eyes and face though, and also when cleaning up lines.

But I think that in general you should focus less on line work and more on volume, for example her chest and hair doesn't have volume, they have outlines which imply the opposite, that it's a flat shape. Think of a ball with volume vs a circular plate which has none.

Pixel Art / Re: An angel
« on: December 22, 2016, 06:24:09 am »
I'm pretty sure a lot of the criticism is because of the reason guys draw huge boobs and not the lack of a reason.. ::)

Pixel Art / Re: An angel
« on: December 21, 2016, 02:28:33 pm »
It looks quite stiff and the way you shade the breasts make them look flat.
I think you're limiting yourself too much with the eyes and mouth, you can get a somewhat real looking face even at this resolution.
And you should go back to doing huge hair, try drawing using bigger fluid motions, it might be hard if you're using a mouse though.
But things like hair, wings and cloth really need lots of successive brush strokes to work out the shape.
The wings look very mechanically drawn with all the straight and diagonal lines.
The palette could use a bit more contrast to bring out depth, especially the hair.
The arm on the right is kinda spaghetti like and on the left, the upper arm seems to the same thickness as the fore arm.

And here is also an edit.

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