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Messages - yaomon17
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Get a light and some objects and shine the light on the objects from different angles and next to different materials and write/draw down what you see. Then make connections/patterns from your observations and see if you can recreate an image from what you wrote/drew down.

Eh, copying pixel by pixel doesn't really help in the long run if your goal is to learn. If your goal is to get a decent looking product it is fine, but without understanding the 'why' behind doing something, you won't really learn to improve at producing art.

You could apply highlights onto your hair. It helps define the shape of the hair and indicates that your characters have a healthy, voluminous head of hair.

General Discussion / Re: Pro motion animation features
« on: February 25, 2017, 12:32:52 pm »
Second color is also used for dither patterns as the other color.

2D & 3D / Re: Official OT-Creativity Thread 2
« on: February 24, 2017, 08:36:56 am »
I now have an art video collection on youtube for those interested. It's mostly me making 2 frame character art for my current game.

I think you got the king and golem titles mixed up.

Pixel Art / Re: [WIP] Post Apocalyptic Robot
« on: February 21, 2017, 10:50:47 am »
It isn't so much the height as it is the overall size. Game sprites usually need some sort of animation or interaction with other objects, and large sizes of sprites make that difficult.

Pixel Art / Re: 16*32 sprite walk animation
« on: February 17, 2017, 10:20:46 am »
The first animation looks more like a chirpy casual walk, like someone just got a promotion at the office and is walking back to the bus stop after work on a Friday.

Challenges & Activities / Re: The Daily Sketch
« on: February 13, 2017, 07:41:07 am »

Challenges & Activities / Re: The Daily Sketch
« on: February 09, 2017, 10:18:57 am »

Challenges & Activities / Re: The Daily Sketch
« on: February 08, 2017, 10:36:43 am »

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