You Can’t Rush Art: Why Slowing Down is the Only Way to Make Something Great

You Can’t Rush Art: Why Slowing Down is the Only Way to Make Something Great

Creativity is messy. It’s a slow-motion car crash of ideas that usually ends in a pile of discarded drafts, blurred canvases, or deleted code. We live in a world that screams for more. Post every day. Ship the MVP (Minimum Viable Product) by Friday. Hit the algorithm's sweet spot before the trend dies. But the reality is that you can’t rush art without killing the soul of the work.

I was thinking about the Ghibli museum the other day. Hayao Miyazaki is famous for his grueling, slow-paced hand-drawn animation. He’s been "retiring" for decades because the work takes everything out of him. He doesn’t use AI to speed up the frames. He doesn’t outsource the heart of the story to a factory. He knows that if you cut corners, the audience feels the gap where the love should have been.

It’s a hard truth to swallow.

In a fast-food culture, we want the "10-minute masterclass" or the "one-week novel." But if you look at the history of human achievement, the things that actually stick—the things we still talk about centuries later—weren't made on a sprint. They were made through a series of agonizingly slow pivots.

The Myth of the Overnight Masterpiece

People love to talk about Mozart writing entire symphonies in his head, but they forget the thousands of hours he spent as a child being drilled by his father. They see the finished product and assume it was a lightning bolt. It wasn't. Even the most "spontaneous" creators usually have a massive backlog of failed attempts that paved the way for that one moment of clarity.

Think about Toy Story 2. It’s a classic, right? But it was almost a disaster. Pixar was on a brutal deadline, and the initial version of the film was, honestly, pretty bad. The story lacked heart. The stakes were low. The leadership at Pixar realized they couldn't ship it as it was. They had to rebuild the entire movie in nine months. The toll it took on the staff was immense—people were getting carpal tunnel and forgetting to pick up their kids. While they "rushed" the final production to meet a release date, the only reason it worked was that they had spent years prior mastering the art of storytelling. They learned the hard way that you can’t rush art; you can only accelerate the technical execution of a deeply marinated idea.

Most of us aren't Pixar. We don't have a billion-dollar studio breathing down our necks. Yet, we still put ourselves under these weird, self-imposed deadlines. We think that if we haven't "made it" by 25, or finished our painting by Sunday, we’ve failed.

Neurobiology and the Incubation Period

There is actually a scientific reason why your best ideas come in the shower or while you're driving. It's called the "incubation period."

According to research into the creative process—often citing the four-stage model by Graham Wallas—creativity involves preparation, incubation, illumination, and verification. Incubation is the part where you literally stop thinking about the work. Your subconscious takes over. It starts making connections between disparate ideas that your "work brain" is too focused to see.

  • You walk away.
  • The brain works in the background.
  • The "Aha!" moment happens when you're least expecting it.

If you try to force that moment, you block the neural pathways that lead to true innovation. You end up with a cliché. You end up with something that looks like everything else on the "Explore" page.

I’ve found that when I try to power through a block, the writing gets stiff. It sounds like a textbook. It lacks that weird, human quirkiness that makes someone want to keep reading. But if I go for a walk or go sleep on it, I wake up with the right metaphor. It’s frustrating because you can’t schedule a breakthrough. You just have to leave the door open for it.

The Cost of the "Hustle" in Creative Work

Let’s talk about the burnouts. We’ve seen so many YouTubers and artists just vanish. Why? Because the pressure to produce "content" (a word I personally hate because it sounds like filler for a box) replaces the desire to make "art."

When you treat your creativity like a factory line, you lose the "play" element. And play is essential. Without play, you’re just a processor. You're basically a meat-based version of an LLM, predicting the next likely word or brushstroke based on what’s popular.

💡 You might also like: List of States by Population Density: Why Most Maps Are Lying to You

Kinda depressing, isn't it?

Real art requires a certain level of inefficiency. You have to be willing to waste time. You have to be okay with spend three days on a single paragraph or a week mixing a drum loop. George R.R. Martin is the poster child for this. Fans have been waiting for The Winds of Winter for over a decade. While the wait is agonizing, he’s been vocal about the fact that he won't release it until it's right. He knows his legacy isn't built on how fast he wrote the book, but on whether the book is any good. History forgets how long it took; it only remembers the quality.

How to Actually Slow Down Without Quitting

So, how do you balance the need to pay bills with the fact that you can't rush art? It’s not about being lazy. It’s about being intentional.

First, stop looking at your peers' highlight reels. You're seeing their Year 10 while you're in your Day 2. Comparison is the fastest way to start rushing. You see someone post a "finished" project every week and you feel like a slug. But you don't see their burnout, their shallow work, or the team of five people helping them behind the scenes.

Second, embrace the "ugly middle." Every project has a phase where it looks like absolute garbage. In a rush, you’d throw it away or try to polish the mud. When you take your time, you realize that the "ugly" phase is just the foundation. You have to sit with the discomfort of it not being perfect yet.

Third, build "buffer time" into your life. If you think a project will take two weeks, give yourself four. Use those extra two weeks not to work more, but to not work. To let the paint dry—literally or metaphorically.

The Difference Between Resistance and Process

Now, I have to be honest here. There’s a fine line between "not rushing" and "procrastinating." Steven Pressfield calls this "Resistance" in his book The War of Art.

Sometimes we say we’re "waiting for inspiration" when we’re actually just scared. You still have to show up. You still have to put the hours in. The difference is the internal pressure. There’s a world of difference between "I am working on this until it is excellent" and "I must finish this by 5 PM or I am a failure."

The former leads to masterpieces. The latter leads to anxiety.

Actionable Steps for the "Slow" Creator

If you're feeling the itch to rush, try these specific tactics to ground yourself back in the process:

  1. The 24-Hour Rule: Never hit "publish" or "send" on the same day you finish a major creative work. Sleep on it. Your morning eyes will see flaws that your tired midnight eyes missed.
  2. Analog Breaks: Get away from the screen. Screens encourage rapid-fire consumption and production. Paper, clay, or even a physical instrument forces a different, slower physical tempo.
  3. Process Journaling: Write down how you feel about the work, not just what you did. Acknowledging the frustration makes it easier to handle without rushing to end it.
  4. Delete the Deadweight: If a part of your project isn't working, don't try to fix it quickly. Cut it. Even if it took you weeks to make. Being a slow artist means being a ruthless editor.
  5. Seek Deep Feedback: Instead of asking for a "like" on social media, send your work to one person you trust. Ask them where they got bored. Boring parts are usually the parts you rushed.

The world is always going to be loud. It’s always going to be fast. But your job as a creator is to hold the line. You have to be the one who says, "It’s not ready yet." It takes guts to say that when everyone else is sprinting. But at the end of the day, the work is what stays behind. Make sure it's something worth keeping.

Art is a conversation between you and the universe, and nobody likes a fast talker who doesn't listen. Slow down. Listen to what the work is trying to become. You might be surprised at what happens when you finally stop checking the clock.