Wuwa Sonance Casket Locations: What Most People Get Wrong

Wuwa Sonance Casket Locations: What Most People Get Wrong

You’ve been there. You are staring at a cliffside in Huanglong, the mini-map says there is a cube right on top of you, but you’re looking at nothing but rock and stubborn grass. It is maddening. Wuthering Waves—or Wuwa, if you're deep in the trenches—doesn't just give these things away.

Sonance caskets are basically the bread and butter of your early-to-mid-game progression. They are those floating, glowing gold cubes that hum when you get close. Honestly, if you aren't hunting them, you're leaving a massive pile of Astrite and Rover Wavebands on the table.

The Reality of Wuwa Sonance Casket Locations

Most players think they can just run around and find all 126 in the base Huanglong region by accident. You can’t. Some are literally floating 200 feet in the air where no normal jump can reach. Others are tucked inside mountain crevices that only open after specific world quests.

If you are stuck at 125/126, you aren't alone. It’s a rite of passage.

Why You Can’t Find That Last One

The "missing one" is almost always in the same three spots. First, check the top of the Grand Library in Jinzhou. Not just the roof—the very tip of the spire. You have to use the grapple points and sometimes a character with a vertical skill (looking at you, Jiyan) to make it easy.

Second, look at the Resonance Nexus tower in the heart of the city. People forget to look up when they teleport. It's sitting right on the crown of the building.

Third, and this is the one that actually ruins lives: the Desorock Highland puzzles. There is a casket here that only spawns after you lead three Mutterflies to their pedestals. If you just run past with a Casket Sonar, the sonar won't beep because the casket technically hasn't "existed" in the world yet. It’s a cruel trick.

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Regional Breakdown of the Hunt

Let's talk numbers. You're looking for roughly 126 in the initial release area, but as of 2026, the map has expanded significantly into places like the Sanguis Plateaus and Septimont.

  • Jinzhou City: There are 9 caskets here. They are the "tutorial" ones, mostly on rooftops.
  • Central Plains: Wide open, but watch the bridges. They like to hide them underneath the stone arches.
  • Wuming Bay: These involve a lot of gliding from high peaks. If you aren't starting your glide from the highest Resonance Beacon, you’ll run out of stamina before you reach the floating ones.
  • Whining Aix’s Mire: This place is a vertical nightmare. Use the Corroder to blow up the spike walls; several caskets are sealed behind them.

Stop Fast Traveling Everywhere

I know it’s tempting to just zip between Beacons. But the way wuwa sonance casket locations are designed, they are often placed in the "negative space" between teleport points.

Try this: pick a Beacon, look at the nearest mountain that doesn't have a waypoint, and climb it. 90% of the time, there’s a casket or at least a high-tier chest waiting there. The devs at Kuro Games love rewarding the "scenic route."

The Casket Sonar: Use it, Don't Rely on It

Once you hit Level 5 reputation in Jinzhou, you get the Casket Sonar. It's a lifesaver, but it has a "dumb" range. It only pings the closest one. If you are standing between two, it might lead you to a harder one while you walk right past an easy one hidden in a bush.

Also, it won't show you caskets that are inside "instances" or behind quest-locked doors until those doors are open. Complete the "Stygian Lacrimosa" questline before you go on a serious hunt, otherwise, you'll find yourself staring at a locked cave entrance feeling very confused.

Handing Them In (The Relic Merchant)

You take these to Chenpi in Jinzhou. He’s the guy with the little robot icon.

Don't hoard them. Turn them in as you get them. The rewards scale, and the later levels give you Rover’s Wavebands, which are essential for Maxing out your main character’s Resonance Chain. You also get a decent chunk of Shell Credits and Advanced Resonance Potions.

The levels look something like this:

  • Level 1-2: Just a couple of caskets. Easy Astrite.
  • Level 5-7: This is the mid-range grind. You'll need about 15-20 per level here.
  • Level 10: The final stretch. By now, you should have cleared most of the "obvious" ones on the map.

Pro Tips for the Frustrated Explorer

If you're tired of running in circles, change your team. Use a team with high mobility. Characters like Chixia are okay for running, but Jiyan or Jinhsi make vertical exploration a joke.

If you don't have them, use the Grapple and Levitator gadgets wisely. You can actually "chain" a grapple into a mid-air attack to get just a little more height. It sounds sweaty, but for some of those floating caskets in the Norfall Barrens, it’s the only way if you're playing purely F2P.

Another weird thing? Check the water. A few caskets in the Desorock area are actually under the surface or tucked into half-sunken shipwrecks. If you're just looking at the sky, you'll miss them.

What to do now

Stop blindly wandering. If you are serious about clearing all wuwa sonance casket locations, start by finishing the main story through Chapter 1, Act 6. This ensures every map mechanic is unlocked.

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After that, craft a stack of Sonar Circuits at the Synthesis bench so you don't run out of pings. Focus on one sub-region at a time—don't jump from Central Plains to Tiger’s Ridge every five minutes. Pick a corner, clear it to 100%, and move on. Your Astrite balance will thank you.