Worst Video Games Ever: Why We Still Can’t Stop Talking About Them

Worst Video Games Ever: Why We Still Can’t Stop Talking About Them

Everyone has that one memory of a game so bad it felt like a personal insult. You saved up your allowance, or maybe you waited months for a birthday, only to pop a disc into your console and realize within ten minutes that you’d been scammed. It’s a rite of passage for gamers. But honestly, the worst video games ever aren't just accidents. They are spectacular, multi-million dollar car crashes that tell us more about the industry than the masterpieces ever could.

The history of gaming is littered with these disasters. Some were rushed to meet movie deadlines. Others were built by developers who seemed to forget that physics should probably exist in a 3D world. From the desert of New Mexico to the modern "AAAA" promises of Ubisoft, these titles are the stuff of legend.

The Game That Literally Broke the Industry

You can’t talk about failures without mentioning E.T. the Extra-Terrestrial on the Atari 2600. It’s the foundational myth of bad games. Legend used to say Atari buried millions of copies in a landfill because they were so ashamed.

For years, people thought that was just a tall tale. Then, in 2014, a documentary crew actually dug up the dirt in Alamogordo, New Mexico. They found them. Hundreds of thousands of cartridges were rotting under a layer of concrete.

The game itself was a nightmare of falling into pits. Howard Scott Warshaw, the developer, was given only five weeks to make it. Five weeks! Usually, a game took six months back then. The result was a confusing, flickering mess that helped trigger the 1983 video game crash, nearly killing the entire medium in North America.

Flying Through Rings and Breaking Physics

Then came the 90s. We moved into 3D, and with that came Superman 64.

If you ever played this, I’m sorry. You spent 90% of the game flying through giant floating rings in a "Kryptonite fog" that was actually just a way to hide the fact that the Nintendo 64 couldn't render more than ten feet of distance. Titus Software struggled with brutal licensing restrictions from Warner Bros. At one point, the developers were told Superman wasn't allowed to fight "real" people, so everything had to happen in a virtual world.

It was virtually unplayable. The controls felt like steering a shopping cart through a swimming pool of molasses.

The Modern Disasters: From Gollum to The Day Before

Bad games didn't stop with the 8-bit or 64-bit eras. In fact, they’ve become more expensive.

Take The Lord of the Rings: Gollum (2023). Daedalic Entertainment was known for beautiful point-and-click adventures, but they tried to make a stealth-action AAA title on a shoestring budget. It was a catastrophe. Critics tore it apart for its "stand in line" missions and PS2-era graphics. The fallout was so bad the studio literally stopped making games and pivoted entirely to publishing.

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And then there’s The Day Before. This one was a different kind of "worst." It was the most wishlisted game on Steam, promising a massive open-world zombie MMO. What players actually got in December 2023 was a buggy, hollow extraction shooter built with store-bought assets.

The developer, Fntastic, shut down just four days after launch.
Four. Days.

Why Do These Games Even Get Released?

You might wonder how a game like Big Rigs: Over the Road Racing makes it to store shelves. This is the game where your truck can drive through mountains, accelerate to infinity in reverse, and gives you a trophy that says "YOU'RE WINNER!" when you finish.

The answer is usually boring: money and deadlines.
Publishers have investors to answer to. Sometimes, it’s cheaper to release a broken product and hope for the best than it is to cancel it and eat the development costs.

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  • Contractual Obligations: Some movie tie-ins have to launch with the film or the license expires.
  • Scope Creep: Developers promise the world and realize too late they can’t build it.
  • Development Hell: Projects like Skull and Bones (the self-proclaimed AAAA game) spend a decade in production, losing their identity along the way.

Looking Back to Move Forward

As we head through 2026, the list of the worst video games ever continues to grow with titles like MindsEye and the mobile flop Fire Emblem Shadows hitting the bottom of the Metacritic charts. These games serve as a reminder that "more budget" doesn't always mean "more fun."

If you want to avoid getting burned, here are a few rules to live by:
First, never pre-order. Just don't do it. There is no reason to pay for a digital product before you know if it actually works. Second, look for "raw" gameplay footage. If a developer only shows cinematic trailers, be very suspicious. Finally, wait for the day-one reviews from independent creators, not just the big corporate outlets.

The "worst" games are fascinating to read about, but they’re a lot less fun when they cost you $70.