Wolfenstein II: The New Colossus: What Most People Get Wrong

Wolfenstein II: The New Colossus: What Most People Get Wrong

It is 2026, and we are finally hearing the rumble of a sequel. For nearly a decade, fans have been stuck in a weird limbo. We had the 2017 masterpiece, then a time-skipping spin-off, and then... silence. But looking back at Wolfenstein II: The New Colossus, it's clear the game was way more ambitious—and way weirder—than most of us gave it credit for at the time.

Honestly? It's a miracle this game even exists.

MachineGames took a legendary, somewhat "braindead" shooter franchise and turned it into a heavy-handed, poetic, and frequently gross meditation on trauma. You've got BJ Blazkowicz—the ultimate Nazi-slaying machine—literally falling apart. He starts the game in a wheelchair. He's incontinent. He’s dying. It wasn't the "power fantasy" people expected. It was something much more human.

The Reality of Terror-Billy

Most people remember the marketing. "Make America Nazi-Free Again." It was loud. It was provocative. But the actual game? It's surprisingly quiet in the beginning.

You spend the first few hours of Wolfenstein II: The New Colossus feeling incredibly fragile. Because BJ's body is failing, your health is capped at 50. In a high-octane shooter, that's basically a death sentence if you trip over a rug. It forces you to play differently. You aren't a god; you're a scavenger.

Why the Difficulty Felt "Broken"

There was a lot of talk at launch about the difficulty being "artificial" or "lazy."

  1. The Courtroom Level: If you know, you know. It’s a combat arena with almost zero cover and enemies spawning from every direction. It felt like a mistake.
  2. Hit Feedback: This was a real issue. In the heat of a fight, you often didn't realize you were being shot until your health hit zero.
  3. The Stealth Flip-Coin: Sometimes the AI was blind; sometimes they saw you through three walls.

These weren't just "gameplay tweaks." They changed the tone. You weren't supposed to feel safe. Even when BJ gets his "upgrade"—and yeah, attaching a human head to a bio-engineered super-body is definitely a choice—the world still feels oppressive.

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That Infamous Tonal Whiplash

One minute you’re watching a heartbreaking flashback of BJ’s abusive, racist father forcing him to do something unspeakable to his dog. The next? You’re on Venus, auditioning for a senile, vomiting Adolf Hitler.

It's jarring. Some critics hated it. They called it "tonal whiplash."

But that’s kind of the point. The developers at MachineGames, led by creative director Jens Matthies, weren't trying to make a gritty military sim. They were making a Grindhouse movie. It’s supposed to be absurd because the world they’re depicting—a Nazi-occupied 1960s America—is fundamentally absurd.

The Characters Nobody Talks About

While everyone focuses on Frau Engel (who is, let’s be real, one of the most terrifying villains in gaming history), the supporting cast is where the heart is.

  • Grace Walker: A Black Panther-inspired resistance leader who doesn't take any of BJ's "white savior" nonsense.
  • Super Spesh: A lawyer-turned-conspiracy-nut who is convinced aliens are the answer to everything.
  • Sigrun Engel: Frau Engel’s daughter, whose arc of defection and self-discovery is genuinely touching.

These people aren't just quest-givers. They turn the Eva's Hammer (your stolen Nazi U-boat hub) into a living, breathing community. You see them argue, fall in love, and deal with the crushing weight of a war they’re losing.

The Tech Under the Hood

Wolfenstein II: The New Colossus ran on id Tech 6. This was a massive jump from the previous game. The physical world felt heavy.

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The team wanted the guns to feel anchored. When you fire the Schockhammer shotgun, the screen shakes, the sound thuds in your chest, and the enemies don't just "die"—they're physically dismantled. It’s gruesome. But it’s also some of the most satisfying gunplay in the genre, even by 2026 standards.

They also introduced "Contraptions." You could choose between:

  • Battle Walkers: Mechanical stilts for high-ground advantages.
  • Ram Shackles: For sprinting through walls and people.
  • Constrictor Harness: For squeezing through tiny pipes.

It added a layer of immersive sim light to the levels, though honestly, most of us just used the Ram Shackles to turn Nazis into red mist.

What’s Actually Happening with Wolfenstein 3?

As of early 2026, the rumors are finally solidifying. MachineGames spent years on Indiana Jones and the Great Circle, but studio head Jerk Gustafsson has been vocal: Wolfenstein was always meant to be a trilogy.

Recent reports from sources like Windows Central and Kotaku suggest that the third mainline entry is in active development. We’re likely going to see the "Second American Revolution" actually take hold. Wolfenstein II: The New Colossus ended on a bit of a cliffhanger—BJ kills Engel on live TV, but the Nazis still control the world.

The spin-off Youngblood took us to the 1980s, where we found out the Nazis had been "mostly" pushed back but the world was still a mess. Fans are hoping the third game bridges that gap. We need to see how the world went from the total occupation of 1961 to the crumbling regime of the 80s.

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Why You Should Play It Now

If you haven't touched the game in a while, or if you skipped it because of the "politics" or the "difficulty," it's worth a revisit.

The game handles themes of complacency and complicity in a way that feels uncomfortably relevant. There’s a scene in Roswell where you see KKK members chatting with Nazi soldiers in broad daylight. It’s not subtle. It’s not trying to be. It’s a loud, bloody, angry game that has a lot to say about what happens when people stop fighting for what's right.

Plus, dual-wielding automatic shotguns never gets old.


Actionable Next Steps

If you're looking to dive back into the Reich-smashing action, here is how to optimize your experience:

  1. Skip the "I Am Death Incarnate" difficulty initially. Seriously. The hit feedback issues make the highest difficulties more frustrating than fun on a first run. Start on "Bring 'em on!" to enjoy the story and the mechanics without throwing your controller.
  2. Focus on the Perks. The game rewards your playstyle. If you want more ammo, do more headshots. If you want more health, do more takedowns. It’s a feedback loop that makes you feel more powerful over time.
  3. Explore the Eva’s Hammer. Don’t just rush to the next mission. Talk to the crew. There are side missions (like finding the feed for Max Hass’s pig) that add incredible flavor to the world.
  4. Use the Enigma Machine. Once you start taking down Commanders, collect their codes. You can use the Enigma Machine in the hub to unlock assassination missions, which are basically mini-levels that let you revisit areas and clear out the remaining Nazi high command.

The road to the inevitable Wolfenstein 3 starts here. Don't let the "Terror-Billy" legacy fade.