Why Zelda Twilight Princess Midna Is Still the Best Companion Nintendo Ever Made

Why Zelda Twilight Princess Midna Is Still the Best Companion Nintendo Ever Made

Honestly, Zelda Twilight Princess Midna shouldn't have worked as well as she did. Think about it. When The Legend of Zelda: Twilight Princess launched back in 2006, fans were coming off the high of The Wind Waker’s bright, cel-shaded charm. Suddenly, we were thrust into this gloomy, brown-and-gray hyper-realistic world with a companion who was, frankly, a bit of a jerk at first. She literally rides Link like a horse while he’s in wolf form. She mocks his predicament. She’s selfish. Yet, nearly two decades later, she remains the gold standard for how to write a secondary character in an action-adventure game.

Midna isn't just a hint system. She isn't Navi screaming "Hey, Listen!" every five seconds until you want to mute your TV. She is the emotional heartbeat of the game. If you take Midna out of Twilight Princess, the game falls apart. Link is a vessel for the player, sure, but Midna is the one with the actual character arc. She’s the one who grows, bleeds, and eventually sacrifices everything.

The Problem With the Typical Zelda Companion

Before Zelda Twilight Princess Midna showed up, companions were mostly utility tools. Navi told you where to go. Tatl from Majora’s Mask had a bit more personality—mostly being a prickly sister type—but she still felt like a guide first and a person second. Then came King of Red Lions in Wind Waker, who was great, but he was essentially a boat with a wise old man's voice.

Midna changed the chemistry.

She has stakes. When you first meet her in the Hyrule Castle sewers, she’s not there to help Link because it’s the "heroic" thing to do. She’s there because Link is a tool she can use to get her kingdom back. That’s a fundamentally human (or Twili) motivation. It makes her relationship with Link feel earned rather than forced by destiny. You start the game trusting her because you have to, but you end the game trusting her because she’s earned it through shared trauma.

Why Zelda Twilight Princess Midna Works So Well

It’s all in the eyes. Seriously. Nintendo’s character designers, led by Yusuke Nakano, did something incredible with her design. She’s small, impish, and weirdly proportioned, but those giant, expressive eyes convey more emotion than almost any other character in the Zelda franchise.

She’s the titular "Twilight Princess," a reveal that hits hard because the game spends so much time letting you believe Zelda is the one the title refers to. But Midna’s true form—that tall, ethereal being we see at the very end—isn't even her most iconic look. The "Imp" form is what players bonded with.

The Turning Point: Lanayru Province

There is a specific moment in Twilight Princess that cements Midna as a legendary character. It’s after the third dungeon. Zant, the usurper king of the Twilight Realm, shows up and absolutely wrecks Link and Midna. He exposes Midna to the light of the Light Spirit Lanayru, which is basically poison to her.

What follows is one of the most atmospheric sequences in gaming history.

You’re stuck as a wolf. Midna is dying on your back, shivering and pale. The music shifts to "Midna’s Lament," a haunting piano track that strips away the heroic adventure vibes and replaces them with pure desperation. You have to run through the rain to Hyrule Castle to find Zelda, hoping she can save your friend.

This is where the player’s motivation shifts. You aren't just saving Hyrule anymore. You’re saving her.

The Gameplay Integration (It’s Not Just Dialogue)

Nintendo didn't just make Midna a talking head; they baked her into the mechanics.

  • The Shadow Jump: Midna’s hair transforms into a giant hand that lets Link clear massive gaps.
  • The Energy Ring: In wolf form, she creates a field that lets you lock onto multiple enemies at once.
  • Warping: She manages the fast-travel system through portals in the sky.

By tying these essential gameplay loops to her character, the game creates a physical reliance on her. When she’s injured or absent, you feel weaker. That is brilliant game design. It’s the "show, don’t tell" rule applied to controller inputs.

The Zant and Ganondorf Dynamic

Zelda Twilight Princess Midna also provides a much-needed foil to the villains. Zant is a terrifying, erratic weirdo. He’s a fanatic who was passed over for the throne and took it by force with the help of a "god" (Ganondorf).

Midna’s resentment toward Zant is personal. It adds a layer of political intrigue that Zelda games usually lack. We aren't just fighting "Evil" with a capital E. We are helping a deposed ruler reclaim her home from a puppet dictator. It gives the final confrontation with Ganondorf more weight because he’s not just Link’s eternal rival; he’s the guy who ruined Midna’s entire world.

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Why We Still Talk About the Ending

The ending of Twilight Princess is bittersweet. It’s one of the few times a Zelda game actually feels like it has a definitive, somewhat tragic conclusion. Midna returns to her true form, thanks Link (with a bit of that classic snark), and then she does the unthinkable.

She breaks the Mirror of Twilight.

She severs the connection between the World of Light and the World of Shadow forever. She does it to ensure that no one like Zant or Ganondorf can ever cause a cross-dimensional war again, but in doing so, she says goodbye to Link for good.

That single tear hitting the mirror shard as it shatters? Pure cinema. It’s the reason fans have been begging for her return in Breath of the Wild or Tears of the Kingdom for years. But honestly? Bringing her back might ruin it. Her story is perfect because it has an ending.

Misconceptions About the Twilight Realm

People often think the Twilight Realm is just "the dark version of Hyrule." It’s not. According to the lore provided by Midna and the Sages, it’s a penal colony. It’s where the Interlopers—ancient sorcerers who tried to seize the Triforce—were banished.

Midna’s people, the Twili, evolved there. They aren't inherently evil; they’re just "the others." Midna represents the idea that light and shadow need to coexist. She explicitly tells Link that "shadow and light are two sides of the same coin." This isn't just flavor text; it’s the core philosophy of the game’s narrative.

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How to Appreciate Midna Today

If you’re looking to revisit Zelda Twilight Princess Midna, you have a few options. The original GameCube and Wii versions are the classics, but the Twilight Princess HD version on the Wii U (if you can find one) is the best way to see her. The textures are sharper, and the added "Ghost Lantern" makes some of her side quests less tedious.

Actionable Insights for Your Next Playthrough:

  • Pay attention to her animations: While Link is talking to NPCs, Midna often hides in his shadow, but you can see her peeking out or reacting to what’s being said. Her idle animations are full of personality.
  • Complete the Poe Soul quest: It’s grindy, but it gives you more context on the state of the world Midna is trying to save.
  • Listen to the sound design: Her "voice" isn't just gibberish; it’s actually scrambled English (and sometimes Japanese) phrases. It adds to her otherworldly vibe.
  • Don't rush the ending: Take the time to talk to her before the final boss fight. Her dialogue changes based on your progress, reflecting her growing respect for the "Hero of Light."

Midna remains a masterclass in character writing. She’s complex, flawed, and ultimately heroic. She didn't just accompany Link on his journey; she defined it. Whether you love the "edgy" aesthetic of the mid-2000s or not, there's no denying that the Zelda franchise hasn't quite hit that level of companion depth since.