Why You’re Still Stuck Trying to Search the Tomb for the Helmet in Hogwarts Legacy

Why You’re Still Stuck Trying to Search the Tomb for the Helmet in Hogwarts Legacy

So, you’ve finally met Lodgok at the Witch's Tomb and he’s told you that the only way to get Ranrok’s attention is to play nice with the goblins. Specifically, you need to find a long-lost relic: the Helmet of Urtkot. It sounds simple enough until you actually step inside and realize the "Collectors’ Tomb" is basically one giant, moth-infested clockwork puzzle.

If you’re trying to search the tomb for the helmet in Hogwarts Legacy, you probably realized pretty quickly that your standard combat spells aren't going to do the heavy lifting here. This quest, officially titled The Helmet of Urtkot, is a major gatekeeper in the mid-game. It’s the moment the game stops holding your hand and expects you to understand how environmental physics and light-based puzzles actually work.

Honestly, it’s a bit of a difficulty spike. One minute you’re picking Fluxweed, and the next you’re stuck in a dark room wondering why the moths won't move.

Getting Through the First Moth Doors

The core mechanic here is Lumos. Without it, you’re stuck at the entrance. You’ll see these large, ornate doors with three moth-shaped indentations. The moths are usually nearby, fluttering on pedestals. You cast Lumos, they follow your wand like a magnet, and you walk them over to the door. Once you’re close, you just stop casting the spell, and they’ll snap into place.

The first door is a joke. It only needs one moth and it's right there in the hallway. No big deal.

But then the second door asks for three. Two are in the main room, but the third is tucked behind a pair of heavy doors that you have to physically blast open using Depulso. This is where people start getting annoyed. If you try to use Accio or just walk around aimlessly, you’ll be there all night. Use Depulso, grab the moth, and move on.

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The Butterfly Spinner Puzzle

This is the part where most players get a little frustrated. You’ll find a room with a large stone mechanism in the center—sort of a pedestal with a moth slot—and a door that won't stay open.

Here is the trick: put a moth in that central pedestal.

Once it’s in there, you need to hit the mechanism with Depulso repeatedly. And I mean repeatedly. This causes the pedestal to spin, which raises a stone platform or opens a gate depending on which stage of the tomb you're in. The catch? The platform starts sinking the moment you stop hitting it. It’s all about timing. You have to spin it, run to the platform, and jump before it resets. If you’re playing on a higher difficulty, the timing window feels surprisingly tight for a Wizarding World game.

The Falling Crate and the Hidden Path

Further in, you’ll encounter a room where a massive crate is suspended by a rope. You can see the helmet (or at least, the path toward it) high above you. Most people try to use Levioso on the crate. Don't.

Instead, look at the pulley holding the crate up. Hit it with a Basic Cast or Depulso to drop the thing. It crashes through the floor, opening a hole. Jump down. This leads you into the waterlogged section of the tomb.

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Don't Panic in the Water

The swimming mechanics in Hogwarts Legacy are... fine. They aren't great. In this section of the quest to search the tomb for the helmet, you’ll be doing a lot of paddling. Keep your eyes peeled for the side ledges. There is a lot of "hidden" loot in the Collectors' Tomb that people miss because they're so focused on the main quest marker. There’s a chest tucked behind a waterfall area that contains some decent legendary gear if your luck is up.

The Final Moth Room (The Real Headache)

The last room is the big one. You have a moth pedestal in the middle, a rising platform on the side, and multiple moths scattered at different heights.

  1. First, grab two moths and put them on the pedestals at ground level. One goes in the spinner, one goes on the door.
  2. Stand on the stone platform.
  3. Hit the spinner with Depulso multiple times to rise to the upper level.
  4. Once you’re up there, you’ll see a moth on a ledge. Grab it with Lumos.
  5. Now, here is the part everyone misses: there is a moth on the ground level that you can reach from the elevated platform if you’re quick.

Actually, the easiest way is to place a moth on the pedestal that sits on the left wall near the door. This pedestal is connected to the door mechanism. If you place a moth there while the platform is raised, you can hop over, grab it, and complete the door.

What Actually Happens to the Helmet?

Spoilers, I guess? But if you're searching for a guide, you probably want to know if the headache is worth it. When you finally reach the burial chamber, the helmet isn't there. You’ll find a dead Ashwinder instead.

It turns out the "Search the tomb for the helmet" objective is a bit of a bait-and-switch. The helmet has already been looted by Rookwood’s lot. You’ll have to exit the tomb—look for the secret passage behind the sarcophagus—and head to a nearby bandit camp to actually retrieve the relic.

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Combat Tips for the Bandit Camp

Once you’re out of the tomb, the quest shifts from puzzles to a straight-up brawl. You’ll be facing a mix of Ashwinder Scouts, Soldiers, and probably a Forest Troll if you wander too far off the path.

  • Expelliarmus is your best friend. The Ashwinders love their long-range spells. Disarm them immediately.
  • Focus the executioners. They have those massive lightning and fire AOE attacks that can one-shot you if you’re under-leveled.
  • Use the environment. There are usually explosive barrels in these camps. Ancient Magic Throw (R1/RB) is significantly more efficient than cycling through your spell diamonds.

Taking the Helmet Back to Lodgok

Once you clear the camp, you’ll find the Helmet of Urtkot in a chest. Don't fast travel away immediately! There is usually a collection chest in the main tent of the camp that counts toward your 100% completion for the region.

Actionable Next Steps for Your Playthrough

If you just finished the tomb or are about to head in, keep these things in mind to make your life easier:

  • Upgrade your gear first. The bandit camp at the end of this quest is no joke. If your defense is below 150, you're going to feel every hit. Use the Enchanted Loom in the Room of Requirement to slap some Level 1 or 2 traits on your robes.
  • Stock up on Wiggenweld Potion. You can't craft inside the tomb, and there aren't many potion pickups once you’re past the first room. Have at least 10 on hand.
  • Check your Talents. If you haven't invested in the "Lumos Mastery" or "Depulso Mastery," now is a good time. While not strictly necessary for the puzzles, the extra force from Depulso makes the spinners stay active slightly longer.
  • Look for the side rooms. The Collectors' Tomb has two "secret" rooms hidden behind breakable walls (look for the cracked stone textures). These contain high-end gear that scales to your level, making the final fight much easier.

Once you deliver the helmet to Lodgok, you’ll unlock the next major leg of the goblin rebellion storyline. It’s one of the best narrative arcs in the game, so it's worth the frustration of the moth puzzles. Just remember: if it rotates, hit it with Depulso. If it glows, use Lumos.