Why Your Legend of Zelda BOTW Guide Isn't Helping You Survive the Great Plateau

Why Your Legend of Zelda BOTW Guide Isn't Helping You Survive the Great Plateau

So, you’re standing on a cliff. Link is shivering because you haven’t found a shirt yet, and the Old Man is pointing toward a horizon that feels entirely too big. It’s intimidating. Most people opening a legend of zelda botw guide for the first time are looking for a straight line through the chaos, but Breath of the Wild doesn't do straight lines. It does distractions. You try to go to the first shrine, get distracted by a shiny rock, spend twenty minutes trying to figure out how to cook a spicy pepper, and suddenly it’s midnight. That’s the game.

Honestly, the biggest mistake new players make is treating this like a traditional Zelda game where the path is paved with invisible walls. There are no walls here. If you can see it, you can climb it—provided you don't run out of stamina and plummet to a very crunchy death.

The Stamina Trap and Why You’re Climbing Wrong

Most players see a mountain and think they need to chug stamina elixirs like it’s a marathon. They’re wrong. You actually need to look for the "rest stops" built into the geometry. Nintendo’s level designers, led by Hidemaro Fujibayashi, specifically crafted the cliffs of Hyrule with tiny lips and flat edges where Link can stand for a second to let that green wheel refill. If you’re just holding "up" and praying, you’re doing it wrong.

Jump-climbing is a scam. Well, mostly. It consumes way more stamina than a steady crawl. Unless you have the Climber’s Gear—which you can find in the Ree Dahee Shrine in Dueling Peaks—you should almost never jump while climbing. It’s a resource drain that leaves you stranded.

Heart Containers vs. Stamina Vessels

There is a huge debate in the community. Do you go for hearts so a Blue Bokoblin doesn't one-shot you, or do you go for stamina so you can actually explore?

Here is the truth: Get the stamina.

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You can always cook "Hearty" foods (look for Hearty Durians near the Faron Woods) to give yourself temporary yellow hearts. There is no easy "temporary" fix for stamina that feels as good as just having a second wheel. Plus, you need thirteen permanent heart containers to pull the Master Sword later, but you can actually "trade" your essences at the Horned Statue in Hateno Village if you mess up the balance. It’s not a permanent mistake.

Combat Is Actually a Physics Engine Puzzle

If you are trying to play this like Skyrim or Dark Souls, you are going to break all your swords in five minutes and end up throwing a stick at a Guardian. Combat in this game is less about "hit the guy" and more about "use the environment to ruin the guy's day."

See a metal crate? Use Magnesis to drop it on a Moblin's head. See some dry grass? Fire arrow. Boom. Updraft. Now you’re in the air, time slows down when you pull your bow string, and you can rain down headshots. This is the "bullet time" mechanic that makes the legend of zelda botw guide search terms so popular, because the game never explicitly tells you how broken it is.

  • Perfect Guards: Time your shield parry (A button) just as the laser or sword hits. It reflects Guardian beams back at them. One shot kills the small ones.
  • Flurry Rush: Dodge at the last second. The world slows down. You get to mash Y. It feels incredible.
  • Weapon Durability: Stop saving your "good" weapons. Use them. The game will give you more. If you're really desperate, go to Hyrule Castle early. You can sneak in, grab a Royal Claymore, and sneak out. Just don't get seen by the floating eyeballs.

The Cooking System Is Where the Real Power Is

Forget potions. Cooking is the backbone of surviving the Great Plateau and beyond. If you put five of the same ingredient in a pot, the effect stacks. Five "Ironshrooms" give you a massive defense boost.

But the real "pro tip" is the Dragon Horn shard. Later in the game, when you start seeing dragons like Farosh or Naydra, shooting their horns gives you an ingredient that makes any buff last for 30 minutes. Imagine having a speed boost or attack boost that lasts for half an hour. It changes the game.

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Avoid mixing insects with food. You’ll get Dubious Food. It’s gross. It heals one heart. It’s a waste of a perfectly good frog. If you're making elixirs, it’s always: 1 Monster Part + 1 Critter (frog, lizard, butterfly). If you’re making a meal, it’s just food items. Don’t cross the streams.

Those Shrines Aren't Just Mini-Dungeons

There are 120 Shrines in the base game. Some are "Test of Strength" shrines. If you walk into one and a Guardian Scout starts spinning at you, and you only have a tree branch? Leave. Just walk out. The game lets you do that. Mark it on your map and come back when you have ancient arrows or at least a decent metal sword.

The physics puzzles are the core of any legend of zelda botw guide worth its salt. If a puzzle seems too hard, try to "cheese" it. Can't solve a motion control maze? Flip your controller upside down. The bottom of the maze is often flat and much easier to roll the ball across. The developers have gone on record saying they love when players find "illegal" solutions. If it works, it’s a valid solution.

Dealing with the Weather

Rain is the true final boss of Breath of the Wild. You can't climb. Your fire arrows don't work. It’s a mess.

  1. Check the forecast: At the bottom right of the HUD, there's a little weather strip. If you see a cloud with a lightning bolt, get your metal gear off. Now.
  2. Lightning: If Link starts sparking, he is about to become a lightning rod. Switch to wooden weapons or unequip your sword, shield, and bow entirely. Or, if you’re feeling spicy, throw a metal sword at an enemy right as the lightning strikes. Nature’s grenade.
  3. The Cold: Don't waste money on the warm doublet if you can cook. Just eat something with "Spicy" in the name. However, once you get to Rito Village, buy the Snowquill armor. You’ll need it for the Hebra Mountains.

How to Handle Guardians Without Panicking

The music changes. The red laser dots your chest. You panic. We've all been there.

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Early on, your best bet is to hit them in the eye with an arrow. It stuns them for a few seconds. If you have an ancient arrow, it’s a one-hit kill to the eye. If you don’t, use the Master Sword (once you have it) to chop off their legs. Each leg you remove stuns them further and gives you extra ancient parts. These parts are currency at the Akkala Ancient Tech Lab.

Ancient parts allow you to buy the Ancient Armor, which, when upgraded, makes you almost invincible to Guardian beams. It’s a grind, but it’s worth it.

The Master Sword Isn't What You Think

It breaks. Well, it "runs out of energy." Even the legendary blade needs a nap. Don't rely on it as your only weapon. It glows and becomes more powerful (60 damage instead of 30) when you are near Ganon’s corruption or inside Hyrule Castle. Outside of those areas, it’s just a decent one-handed sword with a weirdly long recharge time.

If you want it to be permanently powered up, you have to buy the Trial of the Sword DLC and complete three levels of absolute nightmare combat. It’s some of the hardest content in the game, but the reward is a Master Sword that never loses its glow.

Actionable Steps for Your First 10 Hours

To stop feeling like a victim of the landscape, follow these specific moves:

  • Find Hestu: He’s a giant broccoli-looking guy on the road to Kakariko Village. Give him Korok seeds to expand your inventory. You need more weapon slots more than anything else.
  • Activate Towers First: Don't worry about the story. Just climb the towers. Having a map makes the game feel manageable.
  • Seek the Great Fairies: There is one near Kakariko. She needs money. Give it to her. She upgrades your armor, which is the only way to stop dying from a single arrow.
  • Capture a Horse: Look for the spotted ones first; they’re easier to tame. Solid colors have better stats but will buck you off faster than you can say "Hylia."
  • Visit Satori Mountain: Occasionally, this mountain glows blue. Go there. It is the most resource-dense area in the game. Endura carrots, mushrooms, and every fruit imaginable are everywhere.

The beauty of Breath of the Wild is that your "guide" is really just a series of suggestions. You can go straight to the final boss after the Great Plateau if you’re brave (or crazy) enough. Most people won't. They’ll spend eighty hours looking for a specific type of butterfly to upgrade their pants. And that's exactly how it should be played.

Get out there. Get lost. Break some swords. You'll figure it out. Luck is just another word for "having enough fried radishes in your pocket."