Kingdom Come: Deliverance 2 isn't your typical fantasy romp. There aren't any fire-breathing lizards flying over the Bohemian countryside, and you won't be absorbing souls to shout people off cliffs. So, when you stumble across an item labeled "Dragon Bone," your first instinct might be to laugh it off as a joke or a bit of medieval superstition.
Don't sell them. Seriously.
If you’ve spent any time in Kuttenberg or the surrounding wilds, you know that Warhorse Studios loves to play with the line between historical reality and the weird, often muddy beliefs of the 15th century. In the world of Henry of Skalitz, a dragon bone isn't actually from a dragon—it's usually a megafauna fossil or a whale bone—but the people in the game don't know that. To them, it’s a relic of immense power.
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Should You Keep Some Dragon Bones in KCD2?
The short answer is yes. You should absolutely keep some dragon bones in KCD2 instead of dumping them at the first trader who offers you a handful of Groschen.
Money comes and goes. You can always poach a few boars or "liberate" some gear from a group of bandits to line your pockets. But these bones? They are rare. If you treat them like common loot, you’re going to find yourself scouring the map twenty hours later when a specific questline or a high-level alchemy recipe requires them.
The game world is huge. It’s dense. Warhorse has doubled down on the "sim" aspects of the RPG, meaning items have weight and consequences. While a dragon bone might take up precious inventory space, the utility it provides in the mid-to-late game far outweighs the inconvenience of being slightly over-encumbered for a ride back to your chest.
The Alchemy Factor
Most players overlook alchemy because it’s "too hard" or "too slow." That is a massive mistake. In KCD2, the alchemy system is your gateway to being an absolute tank or a ghost in the night.
Dragon bones serve as a "catalyst" or a high-tier ingredient for specific concoctions that aren't just your standard healing marigold decoctions. We are talking about potions that significantly boost your Charisma for high-stakes political parleys or stamina-regeneration draughts that let you swing a heavy mace for twice as long during a siege.
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Specifically, look out for the "Embrocation" variants. In the first game, these were great, but in the sequel, the recipes have been refined. Using a rare ingredient like a ground-up "dragon" fossil can sometimes be the difference between a potion that lasts three minutes and one that lasts ten.
The Superstition and Quest Utility
There’s a specific quest near the Trosky Castle area involving a local "wizard" (really just a very clever herbalist) who is obsessed with the occult. If you’ve already gone ahead and decided to keep some dragon bones in KCD2, you can skip a tedious tracking phase of his mission.
He wants proof of the ancient world.
If you hand him the bone immediately, the dialogue tree shifts. You aren't just another peasant running errands; you're a man of resources. This opens up unique rewards, including a specific horse tack that you can't easily buy from the stables in Neuhof.
Where Do These Things Even Come From?
You won't find these sitting in a barrel in a random tavern. Usually, they are tucked away in "Accidents" or "Interesting Sites" scattered across the map.
I found my first one in a shallow cave guarded by nothing but a very angry badger and a sense of impending doom. Another turned up in the inventory of a high-end apothecary who "mistakenly" thought I wouldn't know its value.
- Check the apothecary shops in major cities, but be prepared to pay.
- Loot the "hidden" chests in ruins; developers love hiding "mystical" items where people used to live.
- Keep an eye on grave robbers. If you run into a random encounter with people digging where they shouldn't, check their bags after you've dealt with them.
It's about the flavor of the world. KCD2 leans heavily into the idea that Henry is a man of his time. If Henry believes—or if the people he’s talking to believe—that a bone has magical properties, then for all intents and purposes, it does. It affects prices, it affects reputation, and it affects how NPCs perceive your "holiness" or your connection to the strange forces of the world.
Why Selling Them Is a Trap
Greed is a killer in this game. You see a high gold value and you think, "Man, I could buy a better gambeson with this."
Stop.
The economy in KCD2 is balanced such that by the time you're finding dragon bones regularly, you should already have a decent suit of armor. The 500 or 600 Groschen you get from a merchant is a drop in the bucket compared to the unique buffs or quest skips the item provides.
Think of it as an investment. You are carrying a "key" that unlocks easier paths through some of the more frustrating social encounters in the game. When you’re trying to convince a noble that you’re worth their time, having a "dragon bone" as a gift or a prop is a massive leverage point.
Real Talk on Inventory Management
Look, I get it. Henry isn't a pack mule. Even with a high-capacity saddle, space is tight.
If you're worried about the weight, store them in your shared stash at an inn. You don't need to carry them at all times. Just having one or two in reserve for when you hit the big cities is the pro move here.
Most people play these games by picking up everything and selling it immediately. That works for swords. It works for cobwebs. It doesn't work for unique curiosities.
Actionable Strategy for Your Playthrough
Don't overthink it, but don't be reckless. Here is exactly how to handle these items:
- Check the Description: Ensure the item is actually labeled as a "Dragon Bone" or "Ancient Fossil." Some items look similar but are just "Old Bones," which are junk.
- The Two-Bone Rule: Try to keep at least two in your permanent stash. One for the "Occult" quests and one for a high-level alchemy emergency.
- Haggle if You Must Buy: If you find a merchant selling one, use your highest Charisma gear to buy it. It’s expensive, but as mentioned, the utility later is worth the upfront cost.
- Watch Your Reputation: Carrying "pagan" items can sometimes trigger unique dialogue with the Clergy. If you're going for a "Holy Henry" run, maybe keep them hidden in your horse's saddlebags rather than your pockets.
The beauty of KCD2 is that it respects your intelligence. It expects you to realize that in a world without Google, a "dragon bone" is whatever you can convince people it is. Hold onto them, use them wisely, and enjoy the look on a village bailiff's face when you show him a piece of "prehistoric" history.