Why Weapons Zelda Breath of the Wild Still Frustrate and Fascinate Players Years Later

Why Weapons Zelda Breath of the Wild Still Frustrate and Fascinate Players Years Later

You’re standing on a rain-slicked cliff in Hyrule, a Lynel is charging at you with the speed of a freight train, and suddenly—snap. Your Royal Broadsword just shattered into glowing blue sparkles.

It’s a feeling every player knows. That specific, heart-sinking moment of "Oh, come on!" followed by a frantic scramble through a quick-menu to find literally anything else to swing. Most games treat gear like a permanent trophy, a reward for your hard work. In weapons Zelda Breath of the Wild, gear is more like a consumable resource, akin to a health potion or an arrow. You use it, it breaks, you find another. This single design choice turned the entire industry upside down back in 2017, and honestly, we’re still arguing about it today.

The Durability Debate That Won't Die

Some people absolutely loathe the durability system. They call it tedious. They say it discourages exploration because you don't want to "waste" your best gear on a random Bokoblin camp. I get that. But if you look at how the game is actually balanced, the fragility of weapons Zelda Breath of the Wild is the only thing that keeps the open world from becoming trivial.

Think about it. If you stumbled into Hyrule Castle early, cheesed a Guardian, and walked away with a Royal Guard’s Claymore that lasted forever? The rest of the game is broken. You’d have no reason to ever pick up a wooden mop or a rusty broadsword again. By making things break, Nintendo forces you to engage with the chemistry of the world. You start using fire to explode barrels. You use Magnesis to drop metal crates on enemies. You become a survivor, not just a stat-block with a sword.

The Mathematics of Breaking Stuff

Every item has a hidden durability stat. It's not shown as a bar or a number, which adds to the anxiety. A standard Traveler’s Sword might have 20 durability points, while a high-end Savage Lynel Sword can go up to 41. Every time you hit a physical object, that number ticks down. Critical hits—like the final blow of a combo—actually cost double durability.

There’s a weird nuance here, too. If you throw a weapon and it hits an enemy, it deals double damage but also breaks instantly. It’s a desperate move, but sometimes it's the only way to finish a fight before Link gets pancaked.

📖 Related: Why Titanfall 2 Pilot Helmets Are Still the Gold Standard for Sci-Fi Design

Finding the Heavy Hitters

Let's talk about what actually kills things. You’ve got your tiers: Traveler, Soldier, Knight, and Royal. Then you’ve got the elemental stuff.

The Great Flameblade isn’t just a weapon; it’s a tool. I rarely use mine for combat. It’s basically a permanent campfire in my pocket. If you’re freezing in the Hebra Mountains, just strapping a fire weapon to your back raises your internal temperature. It saves you from wasting ingredients on spicy elixirs. That’s the kind of systemic depth that makes these items so much more than "slashy sticks."

Then there’s the Master Sword. People always ask where it is, and yeah, it’s in the Lost Woods, but it isn't the "win button" you think it is. Even the Blade of Evil's Bane needs to recharge. It doesn't "break," it just goes dormant for ten minutes after you've used it too much. Unless you're inside a Divine Beast or near Ganon’s malice—then it glows with a holy light, its damage jumps from 30 to 60, and its durability skyrockets.

Why the Savage Lynel Gear Rules Everything

If you want raw power, you have to hunt Lynels. The Savage Lynel Crusher is a monster. It can roll with an "Attack Up" modifier that pushes its damage into the 100s.

  1. Silver and Gold Lynels are the primary sources for the best gear.
  2. The Savage Lynel Bow fires three (sometimes five!) arrows for the price of one.
  3. Using these weapons feels like a reward for mastering the game’s toughest combat encounters.

But even these top-tier items are fleeting. You’ll kill a Lynel, take its sword, use that sword to kill another Lynel, and by the time the second one is dead, the first sword is almost gone. It's a violent, beautiful cycle of recycling.

👉 See also: Sex Fallout New Vegas: Why Obsidian’s Writing Still Outshines Modern RPGs

Hidden Mechanics Most Players Miss

Did you know that hitting a Hinox’s toenails with a wooden weapon does less damage than a metal one? Or that lightning can be your best friend or your worst enemy?

If a thunderstorm rolls in, and you’re carrying a metal shield or sword, you’re basically a walking lightning rod. You’ll hear that terrifying static sound. Most players panic and unequip everything. But if you’re clever, you can throw a metallic weapon at a group of enemies right before the strike hits. It’s essentially a free, massive AOE electric blast.

The Forest Dweller's Secret

There’s a specific set of gear used by the Koroks. The Forest Dweller's Sword is actually one of the rarest items in the game because it doesn't always respawn after certain chests are opened. It’s not the strongest, but for collectors, it’s a nightmare. This is the kind of stuff that drives the completionist community crazy.

Then you have the ancient tech. The Ancient Battle Axe++ from the "Major Test of Strength" shrines. If you pair this with the Ancient Armor set (leveled up twice), you get a "perk" called Ancient Proficiency. This boosts the damage of ancient weapons by 80%. Combine that with an Attack Up level 3 meal, and you’re doing the kind of damage that makes the final boss look like a joke. It's the "glass cannon" build of the Zelda world.

The Strategy of the Quick-Menu

Managing weapons Zelda Breath of the Wild is basically inventory management at high speeds. You have to get comfortable with the D-pad.

✨ Don't miss: Why the Disney Infinity Star Wars Starter Pack Still Matters for Collectors in 2026

Don't get attached. That’s the biggest piece of advice any veteran will give you. If you find a shiny new Royal Claymore, use it. Don't save it for "later." Later never comes, or by the time it does, you've found three more. The game is incredibly generous with loot if you're willing to take down bigger camps.

Moving Toward Mastery

If you really want to optimize your experience with the weapons in this game, stop looking at the damage numbers as the only metric of value. A Korok Leaf is technically a "weapon," but it’s actually a wind-generator for rafts and a way to blow enemies off cliffs. A Blizzard Rod can freeze an entire room of enemies, allowing you to pick them off one by one.

Next Steps for Your Hyrule Journey:

  • Hunt the Shrines: If you’re low on high-quality gear, seek out "Test of Strength" shrines. The Guardians inside respawn every Blood Moon and always drop Guardian/Ancient tier weapons.
  • Farm the Colosseum: Located just north of the Great Plateau, the Colosseum Ruins are packed with enemies carrying elemental blades once you’ve progressed far enough in the game.
  • Upgrade Your Stash: Collect Korok Seeds and visit Hestu. You can't carry more weapons without him, and inventory space is the most valuable "stat" you can upgrade.
  • Master the Flurry Rush: This is the best way to preserve durability. A Flurry Rush allows you to land multiple hits during a slow-motion window, and while it still uses durability, the efficiency of those hits is much higher because the enemy isn't blocking.

The system isn't there to punish you; it's there to keep you moving. Hyrule is a living place, and its tools are temporary. Once you embrace the break, the game truly opens up.