Why To Be Hero X Is Not Just Another Superhero Parody

Why To Be Hero X Is Not Just Another Superhero Parody

So, you’ve probably seen your fair-share of "average joe turns into a buff savior" tropes. It’s a bit of a cliché at this point, right? But To Be Hero X hits different. It isn’t just some random sequel or a carbon copy of its predecessor, To Be Hero. When the trailer dropped from Studio LAN and Aniplex, it basically blew the collective mind of the donghua community. We aren’t talking about simple 2D animation anymore. It’s this wild, high-octane mix of 3D, stylized lighting, and a concept that actually feels fresh in a genre that usually just copies One Punch Man.

Honestly, it’s hard to even describe the visual style without sounding like you’re exaggerating. It’s flashy. Like, neon-soaked, pulse-pounding flashy. The "X" in the title signifies a massive leap in production value.

The Weird World of To Be Hero X

Let’s look at the setup. In this universe, heroes are ranked based on their "Hero Value." It isn't just about how hard you can punch a hole through a skyscraper. It’s about public perception. It’s about the hype. This is where the social commentary kicks in. Think about it. Our world isn't that different. We have influencers and celebrities who hold power purely because people keep clicking their names. To Be Hero X takes that concept and turns it into a literal superpower.

The story centers on X, who is struggling at the very bottom. He’s the "loser" archetype, but not in a way that feels forced or overly pathetic. He’s relatable. You’ve probably felt like the underdog at some point, right? Most of us have. Watching X navigate a world where your literal strength is dictated by a scoreboard is both hilarious and kinda depressing.

The creator, Li Haoling, has a very specific thumbprint. If you’ve seen Link Click (Shiguang Dailiren), you know the man loves to mess with your emotions while keeping the pacing tight. With this project, he’s pushing the boundaries of what Chinese animation (donghua) can actually achieve on a global stage. It’s a bold move.

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Why the Animation Style is a Big Deal

Most people see "CGI" and immediately think of clunky, PS2-era movement. Stop that. To Be Hero X uses 3D models but overlays them with such heavy stylization that it looks like a living comic book. It’s vibrant. The fight scenes aren't just characters standing still and shouting their move names. They are fluid.

  • The frame rates shift to emphasize impact.
  • The color palette switches based on the "Hero Value" of the character on screen.
  • Lighting is used as a narrative tool, not just for decoration.

This isn't just for show. The aesthetic reflects the chaotic nature of the world. When a Top 10 hero enters the frame, the world literally looks more expensive. It’s a brilliant way to visually represent power scaling without needing a narrator to explain the "rules" of the magic system for twenty minutes.

Breaking Down the Hero Ranking System

The X-Ranking is the heart of the show. It’s a brutal, televised competition. To be a hero here, you have to be a performer. You’ve got to be "on" all the time.

What most people get wrong about this show is assuming it’s just a comedy. Sure, the first season (To Be Hero) was a raunchy, bizarre gag-fest about a dad who turns into a fat guy when he transforms. It was weird. It was gross. It was great. But To Be Hero X is pivoting. It feels more like a psychological action thriller. It asks: what happens to your soul when your worth is a public number?

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There is a specific scene in the PV where the camera pans through the city, showing digital billboards everywhere. Every single one is tracking "Value." It’s suffocating. If you aren't trending, you don't exist. This reflects the modern creator economy in a way that’s almost too on-the-nose. You’re only as good as your last viral hit.

The Mystery of the Top 10

We don't know much about the top-tier heroes yet, but the designs are insane. We’ve seen glimpses of characters that look like they stepped out of a high-fashion runway and others that look like digital glitches.

  1. They represent different facets of "success."
  2. Some are clearly manufactured by corporations.
  3. Others seem to be genuine anomalies who hate the system.

This tension between the "manufactured" and the "real" is going to be the driving force. X is the ultimate "real" element in a fake world.

Why You Should Care About Studio LAN

If you aren't following Studio LAN, you’re missing out on the current revolution in animation. They are based in Shanghai and have been the "secret sauce" behind some of the most visually stunning segments in recent years. Their collaboration with Aniplex for To Be Hero X is a massive signal. Aniplex doesn't just throw money at anything. They saw the potential for this to be a crossover hit—something that anime fans in the West will watch alongside Jujutsu Kaisen or Spider-Man: Across the Spider-Verse.

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The production quality here is genuinely trying to compete with Ufotable or MAPPA. It’s that serious. The way they handle "impact frames"—those split seconds where the art gets rough and raw to show a heavy hit—is masterclass level.

A Shift in Tone: From Gag to Gritty

There’s been some debate among the "OG" fans. The original series was... a lot. It was crude. To Be Hero X feels more mature. Is that a bad thing? Honestly, no. The "Hero" franchise needed to evolve. You can only do "poop jokes" for so long before the audience grows up.

By shifting the focus to the cost of fame and the nature of heroism, the series is positioning itself as a legitimate peer to shows like The Boys or Invincible. It’s cynical, but it has a heart. You’ll find yourself rooting for X not because he’s the strongest, but because he’s the only one who seems to realize how stupid the whole ranking system is.

It’s about the struggle to stay human in a system that wants to turn you into a product. That’s a universal story. It doesn't matter if you’re in Shanghai, New York, or Tokyo. Everyone understands the pressure of being watched and judged.


Actionable Takeaways for Fans and Creators

If you’re looking to dive into this world or even if you’re a creator looking at how they did it, here’s the breakdown of what makes it work.

  • Watch the Prequels, but expect a change. You should definitely check out the original To Be Hero and To Be Heroine just to understand the DNA of the show, but don't expect the same tone. The "X" version is its own beast.
  • Pay attention to the background art. The world-building in To Be Hero X is done through the environment. Look at the posters, the UI on the screens, and the way the city changes colors. It tells the story better than the dialogue does sometimes.
  • Support official releases. Donghua often struggles with international distribution. If you want more high-budget projects like this, watch it on official platforms like Crunchyroll or Bilibili.
  • Analyze the "Value" system. If you’re a writer or world-builder, notice how they tied power to a social currency. It’s a great example of how to make a "magic system" feel relevant to the modern day.

The most important thing to remember is that To Be Hero X is a gamble. It’s a high-budget, stylistically experimental show coming from a market that is still trying to find its footing globally. It’s bold, it’s loud, and it’s probably going to be the most talked-about donghua of the year once it fully drops. Keep an eye on the "Hero Value"—it might just change how you look at your own social media feed.