Why the Two Faced Overseer Lies of P Mini-Boss is Such a Mess for New Players

Why the Two Faced Overseer Lies of P Mini-Boss is Such a Mess for New Players

You’re sprinting through the Barren Swamp, dodging toxic muck and trying not to get flattened by those massive, rolling puppet things. Then you see it. It’s tall, it’s metallic, and it has two faces that look like they were welded together by a madman who forgot how human necks work. The Two Faced Overseer Lies of P encounter is one of those mid-to-late game speed bumps that doesn't get the same "prestige" as bosses like Laxasia or Romeo, but man, it can ruin your day if you aren't ready for it.

He’s fast. Like, deceptively fast for a guy that looks like a walking scrap heap.

Most people call him the "Owl Doctor's big brother" or just "that annoying puppet in the swamp," but his actual design is a masterclass in Neowiz's specific brand of psychological warfare. He isn't a main boss with a giant health bar at the bottom of the screen, but he hits just as hard. If you've been relying on holding down the guard button and hoping for the best, this guy is basically the "Final Exam" for your parry skills before you head into the final stretch of the game.

The Moveset That Makes You Hate Life

The first thing you’ll notice about the Two Faced Overseer is that he doesn't really have a "front." Because of the whole dual-face gimmick, his reach is 360 degrees. Most enemies in Lies of P have a clear blind spot behind their heels. Not this guy. If you try to circle-strafe him like it’s Dark Souls 1, he’s going to whip that spear-arm around and catch you right in the kidney.

His overhead slams are the real killers. They have this weird, delayed timing that Neowiz loves so much. You see the arm go up, you count to one, you dodge... and you get pancaked because he held the animation for an extra half-second. It’s frustrating. It feels "off" until you realize the game is intentionally baiting your muscle memory.

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Breaking Down the Phase Transitions

Actually, calling them "phases" is a bit generous, but he does ramp up the aggression. Once you get his health down about halfway, he starts incorporating more elemental nonsense. If you aren't wearing the right defensive parts—specifically things that boost your resistance to Shock or Fire depending on the specific variant you're fighting—you’re basically toasted.

The shock status is the worst. It eats your stamina regeneration. In a game where your entire survival depends on having a sliver of green bar left to dodge or block, having that regen slowed down is a death sentence. You'll find yourself standing there, staring at a puppet, unable to move while he winds up a massive Fury Attack.

Gear Check: Don't Walk in Naked

Seriously, stop ignoring your equipment screen. I know it’s tempting to just wear whatever looks cool (fashion is the true endgame, after all), but the Two Faced Overseer is a gear check.

  • Abrasives are your best friend. Use Electric Blitz. Puppets hate electricity. It’s lore-accurate and mechanically devastating. If you coat your blade in blue sparks, you'll see his stagger meter build up way faster.
  • The Puppet String Legion Arm. If you've upgraded this to the final tier where you can do the flying slam attack, use it. It allows you to close the gap instantly when he tries to reset the fight.
  • P-Organ Upgrades. If you haven't invested in "Link Dodge" or "Increase Staggerable Window," you’re making this way harder than it needs to be.

I’ve seen streamers try to take this guy down with a pure Motivity build using a slow, heavy wrench head. It’s possible, sure. But it's miserable. You’re better off with something that has a decent guard regain stat because you will miss some of those Perfect Guards.

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The Barren Swamp Context

Context matters. You aren't fighting the Two Faced Overseer in a vacuum. You’re fighting him in a swamp filled with decay and other smaller enemies that love to aggro at the worst possible moment.

One of the biggest mistakes players make is not clearing the perimeter first. You think you can just duel the big guy? Wrong. A stray puppet dog or a projectile from a distance will stagger you just long enough for the Overseer to land a fatal blow. It’s cheap, honestly. But that’s the game. You have to be methodical. Clear the trash, then pull the Overseer to a flat, dry area.

Why the Lore Actually Matters Here

Why does he have two faces? In the world of Krat, puppets were designed to serve, but as the Puppet Frenzy took hold, their designs became increasingly distorted reflections of human ego. The Overseer represents the duality of the city—the beautiful facade and the rotting, mechanical interior. When you look at his masks, one is serene and the other is a screaming visage of pain.

It’s subtle storytelling. Neowiz doesn't hit you over the head with it, but the way he moves—jerky, conflicted, constantly switching stances—tells you he’s a machine at war with its own programming.

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Strategies That Actually Work

If you're stuck, try the "Patience and Poke" method. It isn't flashy. It won't look good in a montage. But it works.

  1. Wait for the Fury Attack. It’s the red one. You can’t dodge it normally. You have to Perfect Guard it. If you time it right, it does massive posture damage.
  2. Use the Aegis Shield. If your parry timing is trash, the Aegis Legion Arm is a literal lifesaver. You can hold it up and poke from behind it with a rapier or a spear. It feels like cheating, but a win is a win.
  3. Throwables. Do not sleep on throwables. Thermite and Throwing Cells are incredibly overpowered in Lies of P. If he has 10% health left and you’re out of Pulse Cells, don't risk a melee trade. Just chuck a canister of electricity at his face.

The Two Faced Overseer is a bridge. Once you beat him, you’ve proven you can handle the complexity of the late-game puppet encounters. He isn't there to stop your progress permanently; he’s there to make sure you’re actually learning the mechanics.

Actionable Steps for Your Next Attempt

First, go back to Hotel Krat and check your inventory. Make sure you have the Electric Blitz Grindstone equipped. If you've been using Fire or Acid, swap them out. Puppets are weak to electric, period.

Next, check your weight. If you are "Slightly Heavy," you are going to struggle with the Overseer's fast recovery. Strip off some heavy armor or put points into Capacity. You want your dodge to be crisp.

Finally, enter the arena and don't attack for the first thirty seconds. Just watch him. Observe the way he tilts his head before the spear thrust. Notice the metallic "clink" sound right before he swings. Once you hear the rhythm, the fight stops being a chaotic mess and starts being a dance. Go get him.