You know that feeling when you're soaring over the Necluda Sea, looking for a place to land, and you see that lonely, massive island sitting in the far southeast corner of the map? That’s Eventide. If you played Breath of the Wild, you probably have some PTSD regarding this place. It was the "Stranded on Eventide" challenge where they stripped you of every single weapon and piece of armor, leaving you shivering in your boxers against a Hinox.
Well, I’ve got news. In Tears of the Kingdom, the TotK Eventide Island shrine—specifically the Marari-in Shrine—is tied to a quest that feels like a spiritual successor but with a much darker, more tactical twist. It isn't just a "walk in and grab the chest" situation. Honestly, getting to the shrine is a whole ordeal involving monster strongholds, secret caves, and a lot of creative building.
The Reality of Getting to the Marari-in Shrine
First off, let's talk about the elephant in the room: you can’t just walk up to the Marari-in Shrine. It’s tucked away behind a quest called "Seeking the Pirate Hideout."
Most players make the mistake of landing on the beach and thinking they can just paraglide into the shrine's location. Nope. You’ll meet a guy named Sesami near the north end of the island. He’s stressed out because three different monster camps have basically turned the island into a fortress. You have to clear them all. It’s tedious? Maybe a little. But it’s also the perfect playground for the "Ultrahand" ability.
I found that the best way to handle the camp on the hill is to stop trying to be a hero with a sword. Use the Zonai wings. Drop bombs from the air. The game gives you these tools for a reason, and Eventide is the ultimate testing ground for how much of a nuisance you can be to a group of Bokoblins from 50 feet up.
Finding the Hidden Entrance
After you clear those three camps, Sesami tells you about the pirate ship. This is where people get lost. The ship isn't out in the open water; it's hidden in a massive sea cave at the back of the island.
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To find it, head to the cliffs on the southeast side. Look down. You’ll see a giant opening at sea level. You can glide down there, but be ready for a fight. The pirate ship is packed with monsters, including a Boss Bokoblin who really doesn't want you touching his loot.
The TotK Eventide Island shrine is actually sitting on a ledge behind where the ship is docked. Once you clear the deck of the ship, you'll need to find a way to reach that high ledge. You could try to climb the damp cave walls, but that's a recipe for sliding into the water and losing your stamina. Instead, use the wooden planks scattered around or just Use "Ascend" if you can find a low enough ceiling. Or, if you're like me and you hoard Octo Balloons, just float your way up there.
Why This Shrine Design is Different This Time
In the previous game, the entire island was the shrine quest. Once you finished the quest, the shrine just appeared, and you walked in. In Tears of the Kingdom, the Marari-in Shrine is a Rauru’s Blessing.
Some people hate Rauru’s Blessings. They feel like a cop-out. "Where's my puzzle?" they ask.
Look. The puzzle was the island.
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The challenge isn't moving a metal ball into a hole or timing a laser jump. The challenge was navigating a literal war zone, finding a hidden cavern, and taking down a pirate crew. By the time you reach the pedestal, you’ve earned that Ruby and the Light of Blessing. It’s a breather. A reward for the chaos you just endured.
Don't Miss the Secondary Loot
While you're grinding out the requirements for the TotK Eventide Island shrine, don't just sprint to the end. The pirate ship has some of the best mid-game fusion materials if you’re low on high-level horns. Also, there’s a fabric for your paraglider—the Breezy Fabric—that you can get from the Koholit Rock race nearby once the monsters are gone.
I’ve seen a lot of players ignore the underground portion of Eventide entirely. Don't do that. There is a Chasm on the island. Yes, a Chasm. It leads to the Eventide Underground Cemetery in the Depths. If you think the surface is tough, the Depths version of Eventide is a nightmare. It’s a boss gauntlet. You’ll face waves of monsters in a small arena for a very specific piece of armor: Midna’s Helmet.
It’s one of the few places in the game where the "difficulty spikes" feel intentional and rewarding rather than just annoying.
Survival Tips for the Necluda Sea
Getting to Eventide is half the battle. If you’re starting from the mainland, you’re going to need a lot of stamina.
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- Launch from the Rabella Wetlands Skyview Tower. This is your best bet.
- Look for a floating island. There are several small sky islands between the mainland and Eventide. Stop there to recharge your battery or stamina.
- Build a long-range flyer. A wing with two fans and a steering stick is the classic "green machine" that gets the job done. Just watch the timer on the wing; it will blink and disappear if you fly too long.
When you finally land, don't forget to set a Travel Medallion if you have one. If you die before you unlock the shrine, it’s a long trek back.
The TotK Eventide Island shrine is essentially a litmus test for how well you understand the game's new mechanics. It moves away from the "survival" gimmick of the first game and moves toward "conquest." You aren't just surviving the island; you are reclaiming it. That shift in tone makes the eventual discovery of the Marari-in Shrine feel much more triumphant.
Step-by-Step Action Plan for Eventide
To make sure you don't waste three hours dying to a blue Bokoblin, follow this sequence.
- Stock up on Arrows: You will need them for the archers in the crow's nests at the pirate camps.
- Clear the North, South, and West camps first: Don't go looking for the cave until the quest "Seeking the Pirate Hideout" updates.
- Use the environment: There are boulders at the top of the hills. Stasis—well, Ultrahand and Recall—can be used to turn their own traps against them.
- Enter the Sea Cave from the East: The entrance is at (4545, -3673, 0000).
- Board the ship: Use a spear. It gives you the reach you need to keep Bokoblins from pushing you off the deck into the water.
- Reach the Shrine: It’s located at the very back of the cave on a raised stone platform.
Once you have the Marari-in Shrine registered as a fast travel point, the island becomes your personal playground. You can return whenever you want to farm high-level monster parts or just enjoy the fact that you managed to conquer the most infamous location in Zelda history for a second time.