Look at the history of LucasArts. It’s a mess, honestly. For every Knights of the Old Republic, there’s a Masters of Teräs Käsi—that weird fighting game where Han Solo tries to kick Boba Fett in the face—that we all collectively try to forget. But lately, things have shifted. We’re in this weirdly prolific era where the star wars games list isn't just a graveyard of cancelled projects and mobile cash-grabs. It’s actually expanding into genres we haven’t seen explored in decades.
Between Respawn's high-octane Jedi adventures and Ubisoft’s massive open-world swings, the landscape is unrecognizable from the era when EA held the exclusive license like a thermal detonator.
The current star wars games list and the death of the exclusivity era
Remember 2013? That’s when Disney handed the keys to Electronic Arts. Fans were worried. For a long time, those worries were validated. We got two Battlefront games—one of which started a global conversation about loot boxes—and then... silence. It felt like the tap had been turned off. But that deal ended. Now, we’re seeing a gold rush.
The heavy hitters you can play right now
Star Wars Jedi: Survivor is basically the gold standard at this point. Cal Kestis started as a somewhat generic protagonist in Fallen Order, but the sequel turned him into a weary, bearded survivor that actually feels grounded in the lore. The combat borrows from Sekiro but makes it approachable. You aren't just swinging a glowing bat; you're parrying blaster bolts and managing stances like a legitimate swordmaster.
Then there’s Star Wars Outlaws. Massive Entertainment—the folks behind The Division—decided to ditch the lightsabers entirely. It was a risky move. Playing as Kay Vess, a scoundrel just trying to pay off a death mark, feels more like Red Dead Redemption in space than a traditional Star Wars power fantasy. You spend more time bribing Imperial officers and slicing terminals than you do using the Force. It’s gritty. It’s dirty. It feels like the "used future" aesthetic George Lucas pioneered back in 1977.
Squadrons deserves a mention too, even if it’s a bit of a niche pick now. If you have a VR headset, sitting in the cockpit of a T-65B X-wing is a religious experience. The way the instruments flicker and the muffled roar of the engines—it’s pure nostalgia bait, but executed with surgical precision.
The indie and mid-tier surprises
Don’t sleep on Hunters. It’s a hero shooter, yeah, but the character designs are surprisingly deep. You’ve got a Ugnaught riding a repurposed Droideka and a Wookiee who uses a massive scrap-metal shield. It’s not a deep narrative experience, but it fills a gap in the star wars games list for people who just want quick, chaotic sessions.
What happened to the cancelled ones?
It’s impossible to talk about this list without mentioning the ghosts. Star Wars 1313 is the big one. We saw the footage of Boba Fett (or a Boba-like protagonist) diving through the vents of Coruscant. It looked like Uncharted in the underworld. Then Disney bought Lucasfilm, and the project was scrapped. It still hurts.
There was also the "Ragtag" project from Amy Hennig and Visceral Games. A heist game set in the Star Wars universe? It sounded perfect. But the industry shifted toward "games as a service," and the single-player linear adventure was deemed too risky at the time. Ironically, the success of Jedi: Fallen Order proved that line of thinking was totally wrong.
Ranking the eras: Where should you start?
If you’re looking at a massive star wars games list, it’s easy to get overwhelmed. You have to categorize them by what kind of fan you are.
The Narrative Junkie
Go straight to Knights of the Old Republic (KOTOR). Yes, the graphics are dated. The combat is d20-based and feels clunky by modern standards. But the twist? The world-building? It remains unmatched. BioWare was at their peak here. If you want something modern, the Jedi series is your best bet.
The Simulation Nerd
TIE Fighter (1994). No questions asked. It’s arguably the best flight sim ever made. You play as the "bad guy," but the game treats the Empire like a bureaucratic machine rather than cartoon villains. For something that won't require a DOS emulator, Squadrons is the spiritual successor you need.
The Chaos Agent
LEGO Star Wars: The Skywalker Saga. It’s massive. It covers all nine films. It has hundreds of characters. It’s the perfect "podcast game"—something you play while listening to something else, just smashing bricks and collecting studs.
The technical side: Why development is so slow
Developing a Star Wars game isn't like making a generic sci-fi shooter. Every single asset has to go through the Lucasfilm Story Group. The sound of a thermal detonator? It has to be the exact frequency from the archives. The way a Stormtrooper’s armor reflects light? There’s a style guide for that.
This "Lore Tax" is why we don't see five games a year. It takes time to ensure that a new planet in Outlaws doesn't contradict a comic book released in 1992 or a throwaway line in The Mandalorian.
The future of the star wars games list
We know Eclipse is coming from Quantic Dream. The trailer was stunning—drums beating, high-republic Jedi, an eclipse over a creepy ritual. But it's years away. Then there’s the remake of KOTOR, which has jumped between developers and faced countless rumors of cancellation.
Ubisoft is likely looking at Outlaws as a platform they can build on. We’ll probably see more expansions or a sequel that opens up even more planets. And let’s be real, a third Jedi game is almost certainly in production to round out Cal Kestis' trilogy.
The VR frontier
Tales from the Galaxy's Edge showed that Star Wars belongs in VR. Feeling the scale of a First Order ship or seeing C-3PO standing right in front of you (he’s taller than you think) changes your perspective on the scale of this universe. As hardware improves, expect this list to grow with more immersive experiences that let you actually "feel" the Force.
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Dealing with the "Star Wars fatigue"
Is there too much? Maybe. But for the first time in a decade, the star wars games list feels diverse. We aren't just getting mobile games and Battlefront maps. We’re getting RPGs, dogfighting sims, open-world adventures, and strategy games.
The variety is the point. You don't have to play all of them. You can be an "X-wing guy" or a "Lightsaber guy" or a "LEGO person." The fragmentation of the license is the best thing that ever happened to us. It forced developers to actually compete for our attention rather than relying on the logo to do all the heavy lifting.
Actionable steps for the aspiring Jedi gamer:
- Check the Remasters: If you want to dive into the classics without the headache, Nightdive Studios has been doing incredible work. Their Dark Forces Remaster is a masterpiece of modernizing a 90s shooter while keeping the soul intact.
- Optimize your setup: If you're playing Survivor, make sure your PC has at least 32GB of RAM. The optimization has improved since launch, but it's still a resource hog.
- Look for sales: Star Wars games go on sale every "May the 4th" and during every Steam seasonal event. Never pay full price for the older titles on the list; you can usually snag the entire Jedi Knight collection for the price of a coffee.
- Join the community: Sites like r/StarWarsGames are surprisingly active for troubleshooting old titles or finding flight-sim groups for Squadrons.
The list is only going to get longer from here. With the High Republic era being fleshed out in books and shows, developers have a whole new sandbox to play in that isn't tied down by the Skywalker saga's strict timeline. That’s where the real innovation is going to happen. Keep an eye on the smaller studios—sometimes the best Star Wars stories come from the corners of the galaxy nobody is looking at.