You're stuck. Probably in the Castle of Luxor. Or maybe you're just staring at a wall in the Uruk Islands wondering how a game from 2003—recently revived on the Nintendo Switch and PC—can be this punishingly vague. Sphinx and the Cursed Mummy is a weird beast. It’s half-God of War-lite combat and half-Zelda-style puzzling, but the "Mummy" sections? Those are pure, unadulterated stealth-platforming masochism.
Getting a Sphinx cursed mummy walkthrough right isn't just about telling you where to run; it’s about understanding the specific, clunky logic of the developer, Eurocom. They loved trial and error. Honestly, if you aren't prepared to die—or rather, be "flattened"—a dozen times, you're playing the wrong game.
The Mummy sections are a complete 180 from Sphinx’s fast-paced combat. You have no weapons. You have no health bar, technically. You’re already dead, after all. Instead, you use environmental hazards to "buff" your character. It sounds counterintuitive. It is.
The First Run: Avoiding the Guards in Luxor
The very first time you take control of Prince Tutankhamen, the game shifts. You’re in the Castle of Luxor. It’s quiet. Too quiet. Your goal is simple: find the three canopic jars. But the guards here have a line of sight that feels both incredibly stupid and unfairly wide.
Basically, don't run.
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Walking sounds slow, but the clatter of mummy feet on stone triggers guards faster than you'd think. In this initial stage, you're introduced to the core mechanic of the Mummy's gameplay: Elemental Afflictions. To pass certain gates, you have to literally set yourself on fire or get electrocuted.
Most players get stuck at the first fire gate. You need to find a wandering fire sprite or a literal brazier, walk into it, and then sprint toward the wooden barricade before the timer runs out. If you hit water? You're done. If you take too long? The fire goes out and you're just a scorched corpse standing in a hallway.
Cracking the Uruk Islands: That One Impossible Puzzle
Later in the game, the difficulty spikes. You'll find yourself back in the Mummy's shoes (bandages?) after Sphinx does the heavy lifting in the desert. This is where most people look for a Sphinx cursed mummy walkthrough because the game stops holding your hand entirely.
There’s a specific puzzle involving the "Electric Mummy." You have to lure a bolt of electricity from a Tesla-coil-looking device, hold that charge, and power up three different floor pads in a specific sequence. If you do it in the wrong order, the gate resets.
Why the sequences matter
- The first pad usually triggers the moving platform.
- The second pad lowers the spike wall.
- The third pad opens the actual exit.
The catch? The electricity drains your "stamina" (the timer). You have to jump across floating platforms while actively being a lightning rod. If you miss a jump, you fall into the abyss, and the game resets you at the start of the room. It’s frustrating. It's old-school. But it's doable if you stop trying to rush the camera. The camera in Sphinx is your worst enemy.
The Paper Mummy and the Art of Being Flat
Eventually, you'll encounter the "Flattening" mechanic. This is usually in the later Luxor visits. You find a heavy hydraulic press. You stand under it. You become a literal piece of paper.
This allows you to slip through thin bars. It’s a brilliant mechanic that feels stolen right out of a Looney Tunes cartoon. However, the game doesn't tell you that being flat makes you incredibly vulnerable to wind. There are sections where fans will blow you off the map. You have to timing your movement between the gusts.
Wait for the fan to stop spinning. Or, if it's a constant fan, look for the stone pillars to hide behind. It’s a stealth game disguised as a platformer.
The Most Common Missed Items
Let’s talk about the stuff most people miss. Even with a guide, players often skip the Atun Statues. These aren't just collectibles; they are essential for your sanity.
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- The Abydos Museum: You'll spend a lot of time here trading gold and items.
- Monster Capture: Sphinx needs to capture monsters in blowpipes to solve puzzles. If you run out of a specific monster type, you're backtracking for twenty minutes.
- The Book of the Dead: This is the Holy Grail. It’s hidden behind a series of "Mummy" puzzles that require you to be on fire, electrified, AND flat in the same sequence.
The PC and Switch Port "Bugs"
If you're playing the HD Refactor on PC or the Switch version, be careful. There is a notorious bug in the Luxor Palace that can soft-lock your save file if you save at the wrong pedestal after a Mummy sequence.
Specifically, after you get the second canopic jar, do not immediately save and quit. Complete the transition back to Sphinx first. The game's scripting can occasionally fail to trigger the next cutscene, leaving Sphinx stuck in a desert with no way to progress the plot. This bug has existed since the PS2 era and, incredibly, survived into the remaster.
Mastering the Mechanics: A Cheat Sheet for Survival
Stop playing it like a modern action game. Sphinx is slow. The Mummy is even slower.
When you’re the Mummy, use the "Look" function (R-stick or mapped key) constantly. The game hides pressure plates in shadows. If a door isn't opening, look up. There's almost always a target that Sphinx needs to hit with a tribute or a Mummy-interactable lever hidden on a mezzanine.
Also, the "Mummy Fire" isn't just for wood. It scares off specific pests that block your path. If you see bats, find a way to get toasted.
Actionable Strategy for Completion
To actually beat the Mummy's final trials without throwing your controller, follow this logic:
Observe the pattern first. Every trap in Luxor moves on a fixed cycle. Count the seconds. Usually, it's a three-second window.
Stack your abilities. Late-game puzzles require you to be "Triple-Buffed." You might need to be flat to get through a gap, then immediately run into a spark to become electric. The order is almost always: Flatten -> Element -> Exit.
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Talk to the NPCs. The prisoners in the castle actually give you hints about the puzzles in the next room. Most players run right past them because they're focused on the guards. Don't. They’ll tell you which floor tiles are fake.
Prioritize the Ankh Pieces. Sphinx needs the health. The Mummy doesn't, but the game is much easier when Sphinx can survive more than three hits from a semi-boss.
The game is a relic of a time when developers didn't care about your feelings. It's hard, it's clunky, but the world-building is top-tier. Once you understand that the Mummy is a puzzle tool and Sphinx is the muscle, the game finally clicks. Just watch out for the fans. Seriously.