Look, let’s be real for a second. If you’ve spent any time dodging patterns in Rabbit and Steel, you already know that a tier list in this game is a bit of a trap. It’s a roguelike hero-shooter MMO-raid simulator thing. That’s a mouthful. But because it draws so heavily from Final Fantasy XIV raiding logic, players naturally want to know who sits at the top of the food chain. Is the Rabbit and Steel tier list set in stone? Not even close.
Picking a class is personal. You might love the rhythm of the Sniper but absolutely loathe how the Spellsword feels during a chaotic Moonlit Night encounter. Most people looking for a "best" character are actually looking for consistency. They want to know which bunny can carry a run when the RNG gives you garbage items.
The game is balanced surprisingly well for an indie title. Still, some classes just have a higher "floor" than others. Let's break down why your favorite class might be ranked lower than you think, and why that actually doesn't matter as much as your ability to press buttons in the right order while dodging a literal wall of purple orbs.
The High Performers: Why S-Tier is a Crowded Room
When we talk about the absolute peak of the Rabbit and Steel tier list, we’re talking about Ancient Bunny. It’s almost unfair. If you’ve unlocked her, you know the deal. She has a toolkit that feels like it was designed to break the game’s mechanics. Her ability to manipulate time and her sheer damage output make her a nightmare for bosses. She’s the character you pick when you’re tired of losing and just want to see the credits roll.
Then there is the Sniper. In any game where positioning is life or death, having the longest range is basically a cheat code. The Sniper doesn't care about half the boss mechanics because she’s standing in the next zip code. Her "Steady Shot" isn't just a move; it's a lifestyle. If you can master the timing, your DPS will embarrass everyone else in the lobby. It's high reward, but honestly, the risk is lower than people claim because of that distance.
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The Problem With Rankings
Here is the thing: a tier list usually ignores loot. In a vacuum, the Assassin is a god. She has i-frames for days and can dance through bullet hell like it’s a light drizzle. But if the shop only gives you "On Special Move" items and you’re built for primary fire? You’re cooked.
- Wizard: High burst, but if you miss your window, you're a sitting duck.
- Heavy Warrior: Tanks hits that would delete other classes, but moves like a brick in a bathtub.
- Dancer: Incredible party buffs, though solo play feels like pulling teeth sometimes.
The Mid-Tier Struggle and the "Skill Issue"
Most classes fall into what people call B-tier, but I prefer to call it the "I Need to Get Good" tier. Take the Spellsword. On paper, she’s incredible. She mixes melee and magic. She’s flashy. But the mental stack required to play her at 100% efficiency is huge. You’re tracking cooldowns, watching the boss, and trying to maintain your rotation. One slip and you’re a rug.
The Druid is another one that confuses people. People see "support" or "summoner" vibes and think she’s weak. Wrong. A well-played Druid provides so much utility that the rest of the team feels invincible. Is she S-tier? Maybe not in raw damage, but in a team environment, she’s the glue. If you're looking at a Rabbit and Steel tier list through a solo lens, you're missing half the game.
Why Complexity Doesn't Equal Power
Sometimes, simple is better. The Bruiser is a perfect example. You hit things. You hit them hard. You have a move that makes you invincible while you're punching. It's not galaxy-brain gameplay, but it works. In a game where the screen is often 90% projectiles, not having to worry about a 12-step rotation is a massive advantage.
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Understanding the "Steel" in Rabbit and Steel
The game’s difficulty spikes are legendary. When you hit the later stages, your class’s defensive utility becomes more important than their offensive output. This is where the tier list shifts. A class like the Defender might feel slow early on, but when you’re facing a boss that covers the entire floor in death, that shield is the most beautiful thing you’ve ever seen.
I’ve seen players argue that Paladin is low tier because her damage is "mid." Those people haven't played on the highest difficulty. Being able to mitigate mistakes—both yours and your teammates'—is a top-tier trait. You can’t deal damage if you’re dead. It’s a simple rule, but one that many DPS-obsessed players forget.
Gear Synergy is the Secret Sauce
You can take a "D-tier" bunny (if such a thing even exists) and make them a god with the right items.
- Get the Ruby upgrades for your primary.
- Stack Crit if your class has high hit frequency.
- Look for Haste if your cooldowns are killing your momentum.
If you get a legendary item that procs on every "Special," a class like the Assassin suddenly becomes a one-bunny army. This volatility is why any static tier list should be taken with a massive grain of salt. It’s more about "build paths" than "base stats."
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How to Actually Choose Your Main
Don't just pick the top of the Rabbit and Steel tier list because some guy on Reddit said so. Try the Lancer. Seriously. Most people overlook her because her movement feels "weird" at first. But once you realize her jump isn't just for repositioning—it’s an offensive tool—the game clicks.
If you like:
- Big Numbers: Go Sniper or Ancient.
- Safety: Go Defender or Heavy Warrior.
- Speed: Go Assassin or Spellsword.
- Helping: Go Dancer or Druid.
Common Misconceptions About the Meta
One of the biggest lies in the community is that "Solo play is easier with X class." Solo play is a different beast entirely. In solo, you are the only target. Bosses don't split their attention. This makes classes with mobility much stronger than they are in a group. In a 4-player raid, the Wizard can stand in the back and turret. In solo, that Wizard is running for her life.
Also, stop sleeping on the Rabbit of the Lake (if you've found the secrets). The hidden or unlockable characters in this game aren't just "skins." They change the fundamental way you interact with the global cooldown (GCD) system.
The Verdict on the Current State of Play
Right now, the meta is shifting toward cooldown reduction builds. As players get better at the game, they realize that "playing safe" is often slower and riskier than just nuking the boss before it can finish its third phase. This favors high-burst classes. If you can push a boss to a transition phase in 15 seconds, you skip the hardest patterns. That’s the real S-tier strategy.
Actionable Steps for Your Next Run
- Experiment with the "Simple" builds first: Before trying to master the Spellsword’s complex weave, spend three runs with the Bruiser. Learn the boss patterns without the stress of a hard rotation.
- Focus on Movement over DPS: In your next five games, prioritize items that give you extra dashes or movement speed. You'll find that being "low tier" doesn't matter if you never get hit.
- Read the Tooltips: The difference between a "Primary" and a "Special" might seem small, but your entire item build relies on knowing which is which.
- Unlock the Ancient: If you really want the "easy mode" experience, put in the work to unlock the Ancient Bunny. It takes time, but it changes the game's math in your favor.
- Check the Shop Log: Stop buying every shiny item. Save your gold for the one legendary that actually scales with your class's specific gimmick.
The reality is that Rabbit and Steel rewards knowledge more than character selection. A Tier 1 player on a Tier 3 character will out-damage a newbie on the Ancient Bunny every single day of the week. Master the patterns, learn the items, and the tier list becomes irrelevant.