You’re finally there. After hours of hacking through demons and navigating the political nightmare of the Crusades, you’ve reached the Ivory Sanctum. It’s the heart of Jerribeth’s power, a place dripping with architectural arrogance and more pressure plates than a bank vault. Most players go in expecting a boss fight—which you’ll get—but they aren’t prepared for the sheer "wait, what?" energy of the Pathfinder Wrath of the Righteous Ivory Sanctum puzzle sequences.
Honestly, the Ivory Sanctum is a massive difficulty spike for anyone who isn't playing with a guide open on a second monitor. It’s not just one puzzle; it's a series of tile-based riddles that require you to pay attention to environmental clues that the game barely highlights. If you mess up, you’re usually met with a face full of fire or arrows. It’s annoying. It’s tedious. But getting through it is the only way to snag some of the best loot in Act 3 and actually progress the Mythic Path storylines.
The First Hurdle: The Central Room Symbols
The first major wall you'll hit is in the central area. You’ll see a row of symbols on the wall and a corresponding set of pressure plates on the floor. The game tries to be subtle about this, but let's be real—the UI in Wrath of the Righteous can make clicking the right tiny square a nightmare.
To solve this first sequence, you need to look at the symbols: Triangle, Hexagon, Pentagram, Square.
Here is the thing people miss: you have to click them in that exact order, but if you accidentally step on a plate while moving your party, the sequence resets or fails. I highly recommend unchaining your party. Just select one high-mobility character—maybe your main character or Woljif—and do the "walk of shame" across the plates solo. If you hit Triangle, then Hexagon, then Pentagram, then Square, a hidden door opens. Inside? Some decent loot, but mostly the satisfaction of not being stuck in that hallway for another twenty minutes.
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Jerribeth’s Room and the Triple-Code Nightmare
This is where the Pathfinder Wrath of the Righteous Ivory Sanctum puzzle gets actually mean. Once you get into the room with the desk and the various notes scattered around, you’re faced with a keypad-style interface on the wall. This isn't just one solution. There are actually three different codes you can punch in here, and most people stop after the first one because the game doesn't explicitly tell you there's more.
First, the "main" solution that opens the wall to progress the quest is Triangle, Hexagon, Square, Pentagram.
But wait. There's more.
If you want the secret stash—and you do, because it contains some solid magical gear—you need to input Square, Hexagon, Triangle, Pentagram.
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Wait, I’m not done. There is a third code. If you input Pentagram, Hexagon, Triangle, Square, you’ll unlock another hidden compartment.
The lore justification for this is buried in the notes you find around the lab. Jerribeth is obsessed with order and hierarchy, and the symbols represent different stages of her experiments or her "philosophy." Most players just spam click until something clicks, but if you look at the icons, they actually correlate to the number of sides or the complexity of the shape. It’s sort of clever, sort of exhausting.
Why Does This Dungeon Feel So Different?
Owlcat Games has a specific design philosophy. They love the "old school" feel where a dungeon is a lethal puzzle box. In Kingmaker, the House at the Edge of Time was the peak of this. In Wrath, the Ivory Sanctum serves as the mid-game test. It tests your patience more than your combat prowess.
The environmental storytelling here is actually top-tier if you stop to read the descriptions. You’re in a hive. The "Ivory" isn't stone; it’s bone and biological matter. The puzzles are meant to feel like locks on a cage. If you’re playing on Core difficulty or higher, failing these puzzles can actually hurt. The traps triggered by wrong sequences don't just tickle; they can wipe a low-HP caster if you aren't careful.
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The Hidden Room in the North
Don't leave the Sanctum without checking the northern corridor. There’s a chest tucked behind a perception check that many people sail right past because they’re so relieved to be done with the floor plates. There’s also a bridge puzzle that requires two party members to stand on switches simultaneously.
Basically, keep your party unchained the entire time you are in this dungeon. It’s the only way to maintain your sanity. Use the "Hold Position" command (the little hand icon on the UI) to make sure your AI-controlled companions don't wander onto a trap while you’re trying to line up a shot.
The Final Puzzle: The Statue and the Hero
Before you leave, there is a final interaction involving a statue and a hidden switch. This one is less of a "code" and more of a "did you explore every corner" check. Near the exit, there’s a statue that looks slightly out of alignment. Interacting with it requires a high Athletics or Lore (Religion) check depending on your dialogue choices.
This unlocks the final shortcut out of the dungeon. If you miss this, you have to backtrack through the entire damn hive, which is filled with respawning pests or just empty, boring hallways.
Actionable Steps for Your Run
If you are currently staring at the floor plates and feeling your blood pressure rise, do these things in order:
- Save your game. Seriously. The puzzle scripts in Wrath of the Righteous can occasionally bug out if you click too fast. Create a dedicated "Sanctum Puzzle" save file.
- Unchain your party. Press the "G" key or click the chain icon. Move only one character to interact with the plates.
- The "6-5-4-3" Logic. If you ever forget the codes, remember that most of them follow a logic based on the number of points or sides on the shapes.
- Check for the Cloak. One of the hidden rooms in the Ivory Sanctum contains the Cloak of Manifested Ethos (if you're on a specific path) or other high-level reagents. Do not leave until you've opened the wall behind the desk using all three codes mentioned earlier.
- Watch the floor. If a plate stays depressed, it’s part of a sequence. If it pops back up immediately with a clicking sound, you’ve reset the puzzle and need to start the sequence over.
The Ivory Sanctum is a hurdle, but it's also the gateway to the late-game power fantasy of your Mythic Path. Take a breath, click the Triangle, and move on.