Why the Pale King in Hollow Knight Is Actually the Game's Most Controversial Character

Why the Pale King in Hollow Knight Is Actually the Game's Most Controversial Character

He is everywhere and nowhere. If you’ve spent more than five minutes wandering through the decaying, melancholic ruins of Hallownest, you’ve felt his influence. The Pale King isn't just a background lore element; he is the literal architect of everything that makes Hollow Knight both beautiful and horrifying. Some players see him as a savior who dragged bugs out of their feral states. Others? Well, they see a deadbeat dad who committed mass infanticide to save a kingdom that was doomed anyway.

Honestly, the Pale King is a mess.

But he’s a fascinating mess. Most games give you a clear-cut "Good King" or an "Evil Tyrant." Team Cherry didn't do that. They gave us a Wyrm who shed its massive, god-like skin to become a small, crown-wearing figure with a bit of a savior complex. He wanted to grant "intelligence" to the bugs of the wastes. He wanted to build something that would last forever.

"Eternal" is a word that gets tossed around a lot in the White Palace. It’s written on the statues. It’s etched into the very stones. But as anyone who has reached the Abyss knows, eternity has a very high body count.


From Wyrm to King: The Rebirth of a God

Before he was the Pale King, he was a Wyrm. These were colossal, ancient beings of immense power. We see the corpse of one in Kingdom's Edge—a massive, snow-covered husk that stretches across multiple screens. That’s what he was. He chose to change. Why? The lore suggests he wanted to rule. To be a beacon. He shrunk his form to better interact with the smaller inhabitants of the world, and in doing so, he brought "The King's Light."

This light wasn't just a flashlight in the dark. It was a cognitive upgrade.

Before the Pale King, the bugs of Hallownest were mostly mindless beasts following their instincts. He gave them masks. He gave them speech. He gave them a reason to build stag stations and grand cities like the City of Tears. But there was a catch. There's always a catch with gods. By giving them a mind, he made them susceptible to the Radiance—the old, forgotten goddess of the dream world who didn't take too kindly to being replaced by a shiny new monarch.

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The conflict between the Pale King and the Radiance is the core of the game’s tragedy. It’s a battle of two different kinds of light. The Radiance is the light of the hive mind, of instinct, and of burning, blinding dreams. The King is the light of the individual, of law, and of cold, hard stone.

The Ethics of the Abyss

You can't talk about the Pale King without talking about the Vessels. This is where the fan base usually splits down the middle. When the Infection started leaking back into the minds of his subjects, the King realized his "eternal" kingdom was rotting from the inside out. His solution was... drastic.

He used Void.

He and the White Lady (his queen) birthed thousands—maybe millions—of offspring. Then, they threw them into the Abyss to be hollowed out by the darkness. The goal was to create a "Hollow Knight." A creature with no mind to think, no will to break, and no voice to cry suffering. A perfect container to seal the Infection away forever.

If you’ve stood at the bottom of the Abyss and looked at the floor, you realize it’s not floor. It’s skulls. Thousands of discarded children who weren't "hollow" enough.

It’s brutal.

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Was it necessary? The game doesn't answer that for you. If he hadn't done it, Hallownest would have fallen instantly. Because he did it, the kingdom survived in a stagnant, ghostly state for ages. He chose a greater-good argument that involved a literal mountain of corpses. It makes him one of the most morally gray characters in modern gaming. He isn't "evil" in the way a cartoon villain is; he's a desperate ruler trying to outsmart a god using the lives of his own kin as currency.

The White Palace and the Path of Pain

If you want to understand the King’s psyche, look at his house. The White Palace is a platforming nightmare filled with buzzsaws. Why are there so many buzzsaws? It’s a meme in the community at this point, but it actually says a lot about his paranoia.

The King didn't just hide; he sealed himself away in a dream.

Even in death, he sits on his throne, clutching his Soul. When you finally reach him, he doesn't give a grand speech. He doesn't fight you. He just... falls off his chair. He’s a husk of a man who spent his last moments surrounded by guards who were literally programmed to love him (the Kingsmoulds) and a palace designed to kill anyone who tried to visit. It’s lonely. It’s pathetic. It’s remarkably human for a giant worm-god.

What Most People Get Wrong About the King's Disappearance

There's a common theory that the Pale King just ran away because he was a coward. That's a bit of a simplification. The lore tablets in the game imply that he knew the seals would eventually fail. He knew the Hollow Knight (the one we fight at the end) wasn't truly hollow because it had been "tarnished by an idea instilled"—a father's love, essentially.

The King’s disappearance isn't necessarily an act of cowardice; it’s an admission of defeat. He realized his "eternal" kingdom was a lie.

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The Pale King represents the futility of trying to stop change. He tried to freeze time, to keep his kingdom exactly as it was, and the world broke around him. The Radiance is a force of nature. The Void is a force of nothingness. The King tried to stand between them with a crown and some laws, and he got crushed.

The Legacy of the Five Great Knights

He didn't rule alone, though. We have to mention the Five Great Knights: Hegemol, Ze'mer, Dryya, Isma, and Ogrim. These weren't just soldiers; they were the peak of Hallownest’s society. Their fates are almost as sad as the King's.

  • Ogrim (Dung Defender) lives in a literal sewer, clinging to the glory days.
  • Ze'mer (Grey Mourner) is a tragic mess of grief in the Resting Grounds.
  • Dryya died defending the White Lady.
  • Isma became part of the grove.
  • Hegemol... well, a certain maggot stole his armor.

These knights show that the King was capable of inspiring deep, lasting loyalty. He wasn't just a cold scientist; he was a leader who people were willing to die for. This complicates the "he's a villain" narrative. You don't get knights like Ogrim if you’re just a monster.


Actionable Insights for Lore Hunters

If you're trying to piece together the full story of the Pale King on your next playthrough, don't just rush to the ending. The story is told through silence and environment.

  1. Check the corpses. The Kingsmoulds and Winged Sentries in the White Palace aren't organic. They are shells filled with Void and bound by silk. This shows the King was experimenting with the very substance he used on his children to create his servants.
  2. Read the "Elegy for Hallownest." It’s the poem at the very start of the game. It sets the tone for his entire reign. "To banish folly and foster thought, that path they should walk." He genuinely believed he was doing the right thing.
  3. Visit the Birthplace last. Don't get the Void Heart until you've really explored the rest of the world. The impact of seeing the King's memory in the Abyss hits much harder when you've seen the "civilized" world he tried to build.
  4. Listen to the music. Christopher Larkin’s score for the White Palace is regal but repetitive and slightly unsettling. It mirrors the King’s obsession with order.

The Pale King is a cautionary tale about the cost of progress and the arrogance of thinking you can outlast time itself. He gave the bugs of Hallownest their minds, but in the end, he couldn't give them a future. He left them with a ruined world, a bunch of buzzsaws, and a silent protagonist who has to clean up his mess.

Next time you see a statue of him in the City of Tears, don't just bow or attack it. Look at it. It’s a monument to a dream that was too big for the world it lived in.

To truly understand the Pale King, you have to look at the Knight. You are his greatest success and his most terrible failure. You are the "emptiness" he spent a lifetime trying to perfect. Whether you decide to replace the Hollow Knight or end the cycle entirely, you are playing the final move in a game the King started centuries ago. He’s gone, but his shadow is the longest thing in Hallownest.