You’ve spent hours training with Captain Bernard in Rattay. You’ve finally stopped fumbling with your sword like a drunken peasant. Then, Sir Radzig sends you to Pribyslavislav. Suddenly, Kingdom Come: Deliverance stops being a fun medieval simulator and becomes a brutal test of your patience, your stealth skills, and your ability to not throw your controller across the room. We’re talking about Nest of Vipers Kingdom Come, arguably the most notorious quest in Warhorse Studios’ masterpiece.
Honestly? It’s a masterpiece of level design, but it’s also a massive pain. You aren't just going there to hit things. You're a spy. Henry, a blacksmith's boy who can barely read, is tasked with infiltrating a massive bandit and Cuman camp to sabotage their supplies and scout their numbers. If you mess up, you don't just fail a side objective—you make the upcoming battle, Baptism of Fire, a total suicide mission.
The Reality of Infiltrating Pribyslavitz
Most people approach Nest of Vipers Kingdom Come like it’s Skyrim. They think they can just crouch-walk in the shadows and everyone will ignore them. That is a one-way ticket to getting turned into a pincushion by Cuman archers. The camp is dense. It’s loud. It’s lived-in.
The smartest way to handle this isn't through stealth—it's through a disguise. There is a specific chest on the northern outskirts of the camp, near a small bridge, that contains a full set of Cuman armor. Put it on. Put the helmet on. If you cover Henry's face, the Cumans will mostly leave you alone, provided you don't linger too long or try to strike up a conversation. They’ll bark at you in Hungarian, and if you don't have the "Lowborn" or "Burgher" speech perks leveled up to bluff your way through a confrontation, you're toast.
The camp is split into two main sections: the lower camp where the bandits hang out and the upper camp (the ruined church area) where the Cumans are stationed. You need to count them. Don't just run through. Look at the tents. Look at the sheer number of cooking pots. These are the details Sir Radzig is going to ask you about later. If you tell him there are "a lot" of enemies but there are actually hundreds, he's going to send too few men, and you will watch your allies get slaughtered in the mud.
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Sabotage is a Nightmare (But Necessary)
You have two main goals for sabotage: burn the arrows and poison the food. There are four arrow buckets and four cooking pots.
Doing this while wearing the Cuman disguise is nerve-wracking. You have to walk up to a pot, interact with it, and hope a bandit doesn't walk by and realize you're pouring bane potion into his dinner. If you get caught, don't try to fight. You are one man against an army. Run. Get to your horse, Pebble or Jenda or whoever you're riding, and get out of there.
Why the Arrows Matter
If you don't burn the arrows during Nest of Vipers Kingdom Come, the bridge assault in the next mission becomes a meat grinder. Your soldiers will get stuck on the bridge, and archers from the walls will pick them off one by one. By burning the arrows, you're essentially stripping the enemy of their long-range advantage. It’s the difference between a tactical victory and a desperate scramble for survival.
The Poisoning Dilemma
Poisoning the pots is trickier. You need actual poison in your inventory. Most players forget to bring it. If you have Bane potion, use it. If you have standard poison, that works too. It reduces the health of the enemies in the following battle. It’s subtle, but when you’re facing Runt later on, you’ll be glad the guys guarding him are already feeling a bit under the weather.
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What Radzig Needs to Hear
When you finally escape that hellhole and make it back to Sir Radzig, he's going to grill you. This is where many players fail the "hidden" check of the mission.
He’ll ask how many men are there. If you say there's only a few, you're lying to yourself and him. You need to tell him there are "a lot" or "an army." Be specific about the fortifications. Mention the bridge. Mention the ladders. Radzig’s AI logic for the troop deployment in the next phase is directly tied to your report.
If you haven't done the scouting properly, the game actually punishes you by making the boss fight with Runt significantly harder because you'll arrive at the church attic with less health and fewer resources.
Common Pitfalls and How to Avoid Them
Let's be real: the "stealth" in Kingdom Come is janky. Sometimes a guard sees you through a wall. Sometimes the Cuman disguise just stops working for no reason.
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- Weight Matters: If you’re trying to be sneaky, take off your plate armor. If your "Noise" stat is above 20, you might as well be wearing bells.
- The Bridge Entrance: Don't go through the main entrance. There’s a path to the left through the woods that lets you overlook the camp.
- Night vs. Day: Everyone thinks night is better. It isn't always. At night, guards carry torches. If you don't have a torch, you stand out. If you do have a torch, they see you. Dawn or dusk is usually the sweet spot where visibility is low but the "missing torch" suspicion isn't as high.
The Nest of Vipers Kingdom Come quest isn't just a hurdle; it’s the turning point of the game. It’s where Henry stops being a victim of the raid on Skalitz and starts becoming a soldier who can actually change the tide of the war.
Essential Checklist for Success
- Bring Poison: At least four bottles. Get them from the apothecary in Rattay before you even head out.
- Scout the Woodcutters: There are bandit woodcutters nearby. Killing them quietly before entering the main camp can reduce the number of patrols you run into.
- Find the Cuman Gear: It’s in a chest at the very edge of the camp. It’s the "Cuman Mask" that really does the heavy lifting for the disguise.
- Save Your Game: Use a Saviour Schnapps before you enter the camp perimeter. You don't want to redo the 20-minute ride from Talmberg because a dog barked at you.
Once you’ve burned the arrows and poisoned the pots, get out. Don't be a hero. There are no extra points for killing every bandit in the camp right now—that’s what the army is for. Just get the intel, sabotage what you can, and ride back to Radzig.
Next Steps for Your Playthrough:
Check your inventory for Bane potion specifically, as it’s much more effective than standard poison for the pots. If you haven't practiced your Master Strikes with Bernard yet, go back to Rattay and do it before reporting to Radzig. You cannot beat the boss at the end of this questline without knowing how to parry properly. Once you report to Radzig, the game will lock you into the battle sequence, so make sure your gear is repaired and your belly is full before you say "I'm ready."