Why the List of Games on SNES Classic Still Holds Up Years Later

Why the List of Games on SNES Classic Still Holds Up Years Later

Nintendo really caught lightning in a bottle back in 2017. When the Super NES Classic Edition dropped, it wasn't just a piece of plastic designed to exploit 90s nostalgia—though it definitely did that too. It was a curated museum. Honestly, the list of games on snes classic is probably the most concise argument for why the 16-bit era is the absolute peak of game design. You get 21 titles. That sounds like a small number compared to those "10,000 games in 1" bootleg sticks you see on sketchy ads, but there is zero filler here.

Most people bought it for the heavy hitters. You know the ones. Super Mario World, The Legend of Zelda: A Link to the Past, and Super Metroid. But the real magic of this specific hardware was how it handled the weird stuff and the "holy grail" titles that were previously impossible to play legally without spending a month's rent on eBay.

The Unreleased Legend and the Big Hitters

The biggest shocker on the list of games on snes classic wasn't a classic at all. It was Star Fox 2. For decades, this game was the stuff of playground legends and grainy ROM hacks. It was finished but shelved in 1995 because Nintendo was terrified it would look primitive compared to the upcoming 64-bit consoles. Seeing it officially included was a massive "mic drop" moment for Nintendo. It’s a fascinating look at what happens when developers push the Super FX chip to its absolute breaking point.

Then you have the RPGs. If you grew up in Europe, you basically got robbed in the 90s because Final Fantasy III (actually Final Fantasy VI) and EarthBound never came out there. The SNES Classic fixed that. EarthBound is still weird. It's still funny. It still feels like a fever dream about Americana viewed through a Japanese lens. Putting it on this list was essential because it represents the "soul" of the console.

A Breakdown of the Heavyweights

Super Mario World is arguably the perfect platformer. It’s short enough to beat in an afternoon but deep enough to keep you hunting for secret exits for a week. Then there's Donkey Kong Country. People forget how much of a technical miracle that game was. Rare managed to make pre-rendered 3D sprites look good on a machine that was already getting old. It still plays surprisingly fast, even if some of the hitbox detection is a little... let's call it "challenging."

Super Metroid basically invented a genre alongside Castlevania. It’s moody. It’s lonely. The way the map unfolds is a masterclass in "show, don't tell" game design. You see a ledge you can't reach, you find a power-up an hour later, and suddenly your brain clicks. That loop is addictive.

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Why 21 Games and Not 50?

People always ask why Nintendo stopped at 21. Where was Chrono Trigger? Why did Donkey Kong Country 2 get left out? It’s a valid gripe. Honestly, Chrono Trigger is the biggest omission on the list of games on snes classic. It’s widely considered one of the best RPGs ever made.

Licensing is the boring, corporate answer. Square Enix owns Chrono Trigger, and while they gave Nintendo Final Fantasy VI and Super Mario RPG, maybe the deal for Crono and his gang was just too expensive or messy. Or maybe Nintendo just wanted to leave people wanting more. Regardless, the 21 games included cover almost every base. You have fighting games with Street Fighter II Turbo: Hyper Fighting. You have racing with F-Zero and Super Mario Kart. You even have the brutally difficult Mega Man X and Contra III: The Alien Wars.


The RPG Powerhouses That Defined a Generation

The inclusion of Super Mario RPG: Legend of the Seven Stars was a stroke of genius. It was the first time we saw Mario in a turn-based setting, and the writing is genuinely hilarious. It’s got a quirkiness that you don't really see in modern AAA games.

Secret of Mana is another interesting one. It’s an action RPG with a gorgeous soundtrack by Hiroki Kikuta. It supports multiplayer, which was a big deal for the SNES Classic. If you have a friend over, sitting on the couch and hacking through the Mana Tree is a top-tier weekend activity.

A Quick Glance at the Technical Specs

Let's get nerdy for a second. The hardware inside the SNES Classic is actually remarkably similar to the NES Classic. It’s a Linux-based emulator. This is why the games look so crisp on modern TVs. You get the "Pixel Perfect" mode which makes everything sharp, or the "CRT Filter" if you want that fuzzy, nostalgic glow that makes your eyes bleed after an hour.

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What really matters is the input lag. Emulation usually adds a tiny delay, but Nintendo did a pretty stellar job here. Playing Punch-Out!! requires frame-perfect timing, and it feels right on this machine. If you can't beat Mike Tyson (or Super Macho Man in this version), it’s probably your skill level, not the hardware. Sorry.

The Full List of Games on SNES Classic

  1. Contra III: The Alien Wars
  2. Donkey Kong Country
  3. EarthBound
  4. Final Fantasy III
  5. F-ZERO
  6. Kirby Super Star
  7. Kirby’s Dream Course
  8. The Legend of Zelda: A Link to the Past
  9. Mega Man X
  10. Street Fighter II Turbo: Hyper Fighting
  11. Super Castlevania IV
  12. Super Ghouls ’n Ghosts
  13. Super Mario Kart
  14. Super Mario RPG: Legend of the Seven Stars
  15. Super Mario World
  16. Super Metroid
  17. Super Punch-Out!!
  18. Star Fox
  19. Star Fox 2
  20. Yoshi’s Island
  21. Secret of Mana

The Ones That Got Away

It's impossible to talk about this list without mentioning the "ghosts." Mortal Kombat II is missing. Teenage Mutant Ninja Turtles IV: Turtles in Time is a glaring hole. Usually, these come down to licensing. Konami and Capcom were generous, but Disney (who owns the TMNT game rights now) and Warner Bros (Mortal Kombat) probably weren't as easy to work with for a $80 plastic box.

And let’s be real, Super Mario World 2: Yoshi’s Island is a masterpiece, but the emulation on the SNES Classic is one of the few places it's actually playable. That game used the Super FX 2 chip, which is notoriously hard to emulate perfectly. Nintendo nailed it. The crayon-art style still looks better than most modern indie games trying to "do" the retro look.

Is It Still Worth Getting in 2026?

Prices on the secondary market have gone a bit crazy. Since Nintendo stopped production, you’re looking at paying way more than the original MSRP. Is it worth it? If you value a "pick up and play" experience without worrying about setting up a Raspberry Pi or dealing with sketchy ROM sites, yeah.

The controllers are the real selling point. They are full-sized, authentic-feeling recreations. The D-pads have the right "mush," and the buttons don't click like cheap third-party knockoffs. Just be prepared for the cords. They are longer than the NES Classic cords, but you’ll still probably find yourself sitting on the floor like it’s 1992.

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Actionable Steps for SNES Classic Owners

If you already own one or are planning to buy one, don't just leave it in the box. These machines are meant to be played. Here is how to get the most out of it:

Check your display settings.
Don't just use the default. Go into the menu and try the "Pixel Perfect" mode. Modern 4K and 8K TVs can make old sprites look "smeary" if you use the standard 4:3 stretched mode. Pixel Perfect keeps the squares square.

Unlock Star Fox 2.
You can't play it right out of the box. You have to beat the first level of the original Star Fox first. It’s a cool little "reward" from Nintendo, even if it only takes five minutes.

Use the Suspend Points.
These games were designed to be hard because they wanted to stop you from beating them in a single rental weekend. Use the save states (Suspend Points). There is no shame in saving right before a boss in Super Ghouls 'n Ghosts. That game is mean. It will send you back to the start of the level for a minor mistake. Save yourself the heartbreak.

Look into the "Hakchi" community.
If you are tech-savvy and feel the 21-game limit is too restrictive, there is a whole world of "homebrew" software. People have figured out how to safely add more games to the internal memory. It’s remarkably easy to do, and it lets you add those missing gems like Chrono Trigger or Lufia II. Just be careful—modding always carries a tiny risk of bricking the device, though it's rare with the SNES Classic.

Invest in extension cables.
The controller cords are about 5 feet long. That’s okay, but if you have a big living room, you’re going to be straining. You can find cheap 10-foot extension cables online that work perfectly. It's the single best "quality of life" upgrade you can buy for this console.

The Super NES Classic remains a high-water mark for the "mini console" trend. It wasn't a cash grab; it was a curated collection that respected the history of the medium. Whether you're a speedrunner or someone who just wants to hear the Zelda chest-opening sound one more time, the value packed into this little grey box is undeniable.