Why the Lies of P Boss List is Actually a Lesson in Pain

Why the Lies of P Boss List is Actually a Lesson in Pain

You’re going to die. A lot. Neowiz and Round8 Studio didn't just make a Soulslike; they made a rhythmic nightmare that demands you learn to dance or get crushed. Most people looking for a Lies of P boss list are usually trying to figure out how much misery they have left before the credits roll. It’s a fair question. The game throws a staggering variety of mechanical puppets, mutated carcasses, and ego-driven humans at you, each one designed to exploit a specific weakness in your playstyle.

The difficulty curve isn't a curve at all. It’s a jagged cliff. Honestly, the first few hours feel like a standard action game until you hit that first real wall. Then, the game changes. You stop playing it like Bloodborne and start playing it like a deadly version of Guitar Hero.

The Early Game Wake-Up Calls

Most players breeze through the nameless puppets in the streets of Krat, thinking they’ve got the hang of the Perfect Guard system. They don’t. The Parade Master is the gatekeeper. He’s huge, he’s slow, and he teaches you that dodging isn't always the answer. If you try to roll through his belly flops, you're going to have a bad time. You have to deflect.

Then comes the Scrapped Watchman. This is where the Lies of P boss list starts getting serious. He’s a discarded police puppet located in the Krat City Hall courtyard. His attacks have these weird, delayed timings that are specifically designed to bait out an early guard. It’s frustrating. You’ll think you have the rhythm, and then he’ll hold his arm in the air for an extra half-second just to ruin your day.


Mad Donkey and the Human Element

Not every boss is a giant machine. The Mad Donkey is the first human-type stalker you'll fight on the Alchemist Bridge. He’s fast. He’s aggressive. But he’s also susceptible to backstabs. This is the game’s way of telling you that "boss" doesn't always mean "giant monster." Sometimes it just means a guy with a very big saw who really hates puppets.

The Mid-Game Difficulty Spike

If you’ve made it past the Flames Executioner, Fuoco, you probably feel pretty good. You shouldn't. Fuoco is basically a gear check. If you haven't upgraded your weapon or figured out how to use your Legion Arm, his AOE fire attacks will melt your health bar in seconds. He’s a brute-force fight.

But the real nightmare? That's the Fallen Archbishop Andreus.

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Andreus is the first two-phase fight that feels truly overwhelming. You spend ten minutes chip-damaging a giant carcass monster, only for a weird, winged version of the priest to sprout out of its butt for phase two. It’s gross. It’s hard. It’s arguably the point where many players give up. To beat him, you have to manage your stamina perfectly because his reach covers almost the entire arena.

  • King’s Flame, Fuoco: Industrial zone, heavy fire damage, weak to electric.
  • Fallen Archbishop Andreus: St. Frangelico Cathedral, two phases, weak to fire.
  • The Eldest of the Black Rabbit Brotherhood: Malum District, a "gank" fight where you're outnumbered.

The Black Rabbit Brotherhood is a polarizing entry on the Lies of P boss list. Some people love the chaos; others hate fighting four enemies at once. The trick is focusing on the Eldest while keeping the siblings at bay. They have a sense of "honor," meaning they won't all dogpile you at once, but it’s still a frantic mess of swords and buckets.

The Late Game Gauntlet

By the time you reach Rosa Isabelle Street, the game stops playing fair. Romeo, King of Puppets is widely considered one of the best—and most difficult—bosses in the entire genre. The first phase is a massive, slow-moving puppet. The second phase? A human-sized speed demon with a flaming scythe.

You’ve got to be clinical here. Romeo’s "fire dance" attack can kill you from full health if you miss a single parry. It’s one of those fights where you finally win and realize your hands are actually shaking.

The Monsters of the Swamp and Beyond

The Green Monster of the Swamp is a lesson in patience. It’s a two-phase fight that recycles some of the Scrapped Watchman’s moves in the second half. It feels a bit cheap at first. You’re fighting the camera as much as the monster because the arena is filled with decay-inducing muck.

Then there’s Laxasia the Complete.

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If Romeo was a test of rhythm, Laxasia is a test of everything. She’s the penultimate challenge for many. She’s fast, she hits like a truck, and in her second phase, she literally turns into a bolt of lightning. You have to parry her projectiles back at her. It’s one of the most cinematic moments in the game, but God, it’s brutal.


Breaking Down the Full Boss Order

For those who need to see the road ahead, here is how the major encounters generally flow. This doesn't include every single mini-boss, because honestly, some of those "elite" enemies in the late game are harder than the actual bosses.

  1. Parade Master: The tutorial boss who hits harder than he looks.
  2. Mad Donkey: Your first taste of Stalker combat.
  3. Scrapped Watchman: The rhythm teacher.
  4. King’s Flame, Fuoco: The fire-spewing tank.
  5. Fallen Archbishop Andreus: The first "wall" for most players.
  6. Eldest of the Black Rabbit Brotherhood: A chaotic group fight.
  7. King of Puppets (Romeo): The mid-game masterpiece.
  8. Champion Victor: A wrestling-inspired brawl in the Grand Exhibition.
  9. Green Monster of the Swamp: A messy, punishing encounter.
  10. Corrupted Parade Master: A disgusting remix of the first boss.
  11. Black Rabbit Brotherhood (Rematch): They’re back, and they’re angrier.
  12. Laxasia the Complete: Pure mechanical skill check.
  13. Simon Manus, Arm of God: The "final" story boss.
  14. Nameless Puppet: The secret final boss (only available if you make specific choices).

The Nameless Puppet is the true final test. It’s only accessible if you refuse to give your heart to Geppetto at the very end. It is arguably the hardest fight Neowiz put in the game. It moves faster than the player’s animation recovery in some cases, forcing you to use specific P-Organ upgrades like the "perfect guard stiffens enemy" to even stand a chance.

Why the Lies of P Boss List Matters for Your Build

You can't just stick to one strategy for every boss. The game encourages—and sometimes forces—variety. For example, using a heavy wrench head on a police baton handle might give you the raw damage to stagger Champion Victor, but you’ll find yourself too slow to hit Laxasia.

The elemental system is your best friend.

  • Electric Blitz ruins puppets.
  • Fire melts the carcasses (the fleshy monsters).
  • Acid dissolves human Stalkers.

If you’re struggling with a specific name on the Lies of P boss list, check your elemental grinders. Often, changing your damage type is the difference between a twenty-try struggle and a first-try victory.

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Common Misconceptions About the Difficulty

People often say Lies of P is just a Sekiro clone. It's not. In Sekiro, the parry window is generous, and you can spam it. In Lies of P, the "Perfect Guard" window is much tighter. It’s about 8 frames. That is tiny. If you try to spam the guard button, the game penalizes you by shortening that window even further.

Another misconception is that the "specter" (the NPC summon) makes the game too easy. While it does take aggro, many late-game bosses like Simon Manus have massive sweeping attacks that will hit you even if they are targeting the specter. Using the specter is a tool, not a cheat code. If you're stuck, use the Wishstone to buff your specter’s health or damage. There’s no trophy for suffering more than necessary.

Preparing for the Final Stretch

The endgame of Lies of P is a marathon. Once you hit the Arche Abbey, the environment becomes a slog, and the bosses come back-to-back. Simon Manus is a spectacle, but his fight is more about tracking a hundred different things on screen at once than it is about tight 1v1 combat. It’s a test of mental endurance.

If you’re aiming for the "Rise of P" ending—which most consider the "true" ending—you need to make sure you've lied enough throughout the game to gain humanity. This isn't just for the story; it actually changes your stats and grants access to the Golden Lie weapon, which is a staff that grows as you become more human.

Actionable Next Steps for Players

To actually conquer this list without losing your mind, follow these steps:

  • Respect the P-Organ: Prioritize "Link Dodge" and "Increase Staggerable Window." These aren't optional; they are fundamental to surviving late-game bosses.
  • Handle Swapping: Don't get married to a single weapon. If a boss is too fast, put your heavy blade on a faster handle like the City Longspear or the Winter-Scented Rapier.
  • Learn the Red Attacks: You cannot dodge or block "Fury Attacks" (when the boss glows red). You must either be completely out of range or hit a Perfect Guard. Practice the timing on smaller enemies before taking on the big guys.
  • Throwables are OP: Seriously. If a boss has 10% health left and you're out of heals, start chucking Shot Puts and Thermites. The damage scaling on throwables in this game is incredibly high.

The Lies of P boss list is a daunting climb, but every victory feels earned. Whether you're stuck on the Archbishop or slamming your head against the Nameless Puppet, remember that the game is a conversation. They attack, you respond. Don't overthink the "meta"—just watch the hands, listen for the clink of metal, and don't forget to sharpen your blade.

The city of Krat doesn't forgive mistakes, but it does reward persistence. Keep your quartz upgraded and your pulse cells full. You'll get through it. Eventually.