Why The Legend of Zelda: A Link Between Worlds Is Still the Best Handheld Zelda Ever Made

Why The Legend of Zelda: A Link Between Worlds Is Still the Best Handheld Zelda Ever Made

Honestly, it’s been over a decade since The Legend of Zelda: A Link Between Worlds landed on the 3DS, and I still haven't found a top-down adventure that feels this good. It was a weird time for Nintendo. They were obsessed with the nostalgia of the SNES era but also desperately trying to prove that the 3DS's glasses-free 3D wasn't just a gimmick. What we got was a game that basically spit in the face of the "Zelda Formula" that had become a bit stagnant by 2013.

It’s a sequel. But not really.

Most people call it a spiritual successor to A Link to the Past, and while the map is nearly identical, the soul of the game is something entirely different. It’s faster. It’s meaner in its puzzles. And it introduced a mechanic that changed how we think about 2D space in gaming.

The Wall-Merging Mechanic: More Than Just a Neat Trick

The core of The Legend of Zelda: A Link Between Worlds is the ability to turn Link into a 2D painting.

At first, it feels like a traversal tool. You hit a gap, you merge with the wall, and you slide across. Simple. But Nintendo EPD (specifically the team led by Hiromasa Shikata) pushed this concept into every corner of the world design. You aren't just moving left and right; you’re thinking about the thickness of walls. You’re looking for windows that act as portals.

It changed the "Zelda gaze." Usually, in a top-down Zelda, you're looking at the floor. In A Link Between Worlds, you’re constantly scanning the verticality of the room. It’s brilliant because it solves the perspective problem that has plagued top-down games since the 80s.

"We wanted to rethink the conventions of Zelda," Eiji Aonuma mentioned in several interviews leading up to the release.

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They weren't kidding. By making Link a mural, they bridged the gap between 2D and 3D in a way that felt organic rather than forced. It’s arguably the most innovative mechanic the series has seen since the time-traveling shenanigans of Ocarina of Time.

Breaking the Linear Shackles

Before this game, Zelda was getting predictable. You go to Dungeon A, get the Bow, kill the boss with the Bow, and move to Dungeon B. It was a loop that worked for 25 years, but it was starting to feel like a chore.

The Legend of Zelda: A Link Between Worlds blew that up.

Ravio’s shop is the catalyst. Instead of finding items in dungeons, you rent them. You want the Hookshot? Rent it. Want the Fire Rod? Rent it. This meant you could tackle almost any dungeon in any order. If you were a veteran, you could head straight for the hardest challenges. If you were struggling, you could pivot to an easier area.

  • The Risk Factor: If you die, Ravio’s bird (Sheerow) comes and takes your rented items back.
  • The Economy: For the first time, Rupees actually mattered. You weren't just hoarding thousands of green gems with nothing to spend them on; you were constantly investing in your arsenal.
  • Total Freedom: This was the precursor to the absolute freedom we eventually saw in Breath of the Wild. You can see the DNA of the Switch era right here in this 3DS cartridge.

Lorule vs. Hyrule: The Darker Mirror

The story isn't just a rehash of Ganon kidnapping Zelda. Well, he’s there, but the real meat of the narrative is Princess Hilda and the crumbling world of Lorule.

Lorule is fascinating. It’s not just a "Dark World." It’s a tragedy. In the lore of The Legend of Zelda: A Link Between Worlds, Lorule’s ancestors actually destroyed their Triforce to end the wars it caused. But without the Triforce, their world literally began to fall apart at the seams. It creates this moral gray area where the antagonists aren't necessarily "evil" in the traditional sense—they're desperate.

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The contrast between the two kingdoms is striking. Hyrule is vibrant and lush. Lorule is fractured, purple-hued, and claustrophobic. Navigating between them requires finding cracks in the world, which ties back into that 2D painting mechanic perfectly. It’s a cohesive loop where story and gameplay are fused.

Technical Wizardry on the 3DS

We need to talk about the 60 frames per second.

Most 3DS games struggled to maintain a consistent frame rate, especially with the 3D effect turned on. The Legend of Zelda: A Link Between Worlds runs at a rock-solid 60fps even with the 3D slider cranked to the max. This wasn't just for aesthetics; it was for precision. The combat is snappy. Link’s sword swing is instantaneous. When you’re dodging lasers in the Dark Palace, that frame data matters.

The game also utilizes the "layered" approach to level design. Dungeons like the House of Gales use the 3D depth to show you puzzles happening three floors below you. It’s one of the few games on the system where the 3D actually helps you play better rather than just making your eyes hurt.


Common Misconceptions About the Game

Some critics at the time felt the game was "too easy" because of the item rental system. If you have everything at the start, where is the progression?

But that misses the point. The progression isn't in what Link has, it's in how the player uses it. The dungeon designs are significantly more complex than A Link to the Past because the developers couldn't assume you only had one specific item. They had to design puzzles that were multi-faceted.

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Also, many people think this is a remake. It’s absolutely not. While the overworld map is a nostalgic trip, every single dungeon is 100% original. The bosses are new (though some are clever riffs on classics), and the ending is widely considered one of the best "twists" in the entire franchise.


Why It Still Matters in 2026

With the advent of the Switch and whatever comes next, the era of dedicated handheld Zelda games feels like it’s fading. But A Link Between Worlds represents a peak in "dense" game design. There is no filler. No "Tears of the Kingdom" style 100-hour grind. You can 100% this game in 20 hours and feel like you’ve had a full, rich meal.

It taught Nintendo that players don't need their hands held. It taught them that we want to explore.

If you're looking to revisit this classic, there are a few things you should keep in mind to get the most out of the experience.

Practical Steps for a Modern Playthrough

  1. Don't Buy, Rent: Early in the game, don't try to save up to buy the items outright. Renting allows you to experiment with different dungeon paths. It keeps the "death penalty" meaningful.
  2. The Maiamai Hunt: There are 100 "Lost Maiamais" scattered across both worlds. Find them. Every 10 you return to Mother Maiamai allows you to upgrade an item. The "Nice" versions of the Fire Rod and Bow are ridiculously overpowered and incredibly fun to use.
  3. Hero Mode: If you’ve played a Zelda game before, consider the fact that Hero Mode (unlocked after beating the game once) quadruples the damage you take. It turns the game into a tense survival experience where the rental system becomes even more high-stakes.
  4. StreetPass (if you can): While StreetPass is mostly a relic of the past, if you have a friend with a 3DS, the Shadow Link battles are a fantastic way to earn huge amounts of Rupees and test your combat skills.

The legacy of The Legend of Zelda: A Link Between Worlds is its courage to be different while looking familiar. It took a masterpiece from 1991 and didn't just polish it—it evolved it. Whether you're playing on original hardware or a high-end emulator, it remains the gold standard for how to handle a sequel to a beloved classic.

To fully appreciate the design, pay close attention to the music transitions. The way the score shifts from the heroic Hyrule theme to the somber, desperate Lorule version as you pass through a wall crack is a masterclass in atmospheric storytelling. It’s these small details that elevate the game from a simple handheld title to a top-tier entry in the Zelda canon. Check your inventory, grab some potions, and get into those cracks. Lorule isn't going to save itself.