You've been there. Pinocchio is backed into a corner, your stamina bar is blinking red, and then the boss starts glowing with that terrifying, ominous crimson light. It’s a Fury Attack. The game tells you, point-blank, that you can't dodge these. You can't block them. You either hit a Perfect Guard or you die.
Except that’s not entirely true.
The fury attack dodge lies of p community has spent countless hours debunking the idea that you are "forced" into a parry-only playstyle. While Neowiz definitely designed the game to push you toward that satisfying clink of a perfect deflect, there are mechanical loopholes. Some are built into the skill tree. Others are just physics. If you're struggling with the timing of a puppet's overhead slam or Andreus’s weird tongue-lashing, you need to realize that "undodgeable" is more of a suggestion than a hard rule.
Breaking the Crimson Rule: The Ghost Walk Amulet
Let's get the most obvious solution out of the way first because it’s a total game-changer. There is a specific item called the Ghost Walk Amulet. You get this by trading the Reborn Champion’s Ergo (from Victor) with Alidoro.
This amulet is basically a cheat code.
Once you equip it, you can literally dodge through Fury Attacks. It grants you i-frames against red attacks just like you’d have against a normal swipe. It’s heavy, sure. It’ll probably push you into "Slightly Heavy" territory if you aren’t careful with your capacity stats. But for players who came from Bloodborne or Elden Ring and just cannot get the parry timing down, this is your holy grail. It turns the fury attack dodge lies of p mechanics upside down. Suddenly, that red glow doesn't mean "stay still and pray," it means "press spacebar/circle and move behind them."
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The P-Organ Upgrade Nobody Mentions
If you don't want to waste an amulet slot, you have to look at your P-Organ. Specifically, the Link Dodge and the Rising Dodge. While these don't inherently let you phase through red attacks, they change your positioning speed.
Distance is your best friend.
Most people think a fury attack dodge lies of p requires you to I-frame the hit. You don't. If you aren't there when the hit lands, it doesn't matter if it was a Fury Attack or a gentle breeze. The "dodge" here is actually a sprint. When you see the red flash, stop locking on. Turn around. Run. Most Fury Attacks in Lies of P have a very specific, committed forward momentum. If you unlock the camera and sprint toward the boss's hip or just straight away, you’ll find the hitbox often falls short or slides right past you.
Why the Perfect Guard Still Rules (But Why It's Hard)
Look, honestly? The Perfect Guard is the intended way to handle this. When you land it, you build up that invisible stagger meter. You break their weapon. You feel like a god. But the window is tight—we’re talking frames here.
The issue is that Lies of P doesn't have "active frames" starting the second you hit the button. There’s a tiny wind-up. If you wait until the attack is about to hit you to press the block button, you’re already too late. You have to "meet" the attack.
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The Bosses That Lie to You
- Scrapped Watchman: His red slam is delayed. If you twitch-parry, you’re dead.
- King of Puppets: Romeo’s fire dance is a nightmare. This is where most people realize they need a real fury attack dodge lies of p strategy. Hint: dodge into him, to his left side.
- Green Monster of the Swamp: His charge is a literal freight train. If you don't have the Ghost Walk Amulet, don't even try to dodge it. Just run perpendicular.
The "Spacing" Myth
There’s this idea that you have to stay glued to the boss. You don't.
Actually, for many Fury Attacks, being too close is what kills you. The hitbox is often widest at the point of impact. If you see the red glow and you're already mid-animation, you're probably cooked. But if you play at a mid-range, you can literally just walk out of the way of some of these. It's about recognizing the "tells." Every boss has a specific animation that precedes the red glow. Simon Manus, for example, has those massive, sweeping motions that take forever to actually land.
You’ve got to be patient.
It's tempting to mash the dodge button. Don't. Lies of P buffers your inputs. If you panic-tap, Pinocchio will finish his first dodge and then start a second one right when the boss's mace is connecting with your skull.
Positioning Over Reflexes
I've found that the best players aren't necessarily the ones with the fastest fingers. They’re the ones who know where the "blind spots" are.
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Take the Laxasia the Complete fight. Her Fury Attacks are blindingly fast. If you're trying to time a fury attack dodge lies of p move against her in the second phase, you’re playing a losing game. However, if you stay behind her, half of her red-glow moves won't even track to your position. The game's tracking is good, but it isn't perfect. By the time she turns, the "active" part of the attack is often over.
Can You Jump Over Them?
Surprisingly, yes. Sometimes.
It’s not like Sekiro where there’s a dedicated "sweep" indicator, but certain ground-based Fury Attacks—like shockwaves—can be avoided by jumping. It feels janky. It looks weird. But it works. If a boss slams the ground and it turns red, try jumping. You might be surprised at how many hitboxes are strictly tied to the floor.
Actionable Steps for Mastering the Dodge
If you're tired of seeing the "You Are Dead" screen because of a red flash, here is exactly what you should do next:
- Farm for Victor immediately. Getting the Ghost Walk Amulet is the single biggest "easy mode" toggle for the fury attack dodge lies of p mechanic. It changes the game from a rhythm fighter to an action RPG.
- Practice unlocking the camera. When a Fury Attack starts, click the right stick to unlock. It allows for a full 360-degree sprint that is significantly faster than the locked-on sidestep.
- Invest in Capacity. You cannot dodge effectively if you are "Heavy." Aim for below 60% weight to keep your stamina regeneration high and your dodge distance maxed out.
- Watch the hands, not the weapon. Most Fury Attacks have a "release" point where the boss's hand moves forward. That is your cue. If you’re looking at the giant sword or club, you’ll get distracted by the size and miss the actual timing.
- Use the Aegis Legion Arm. If you absolutely cannot dodge or parry, the Aegis shield can sometimes mitigate the damage of a Fury Attack if you have the secondary upgrades, though it's less reliable than a Perfect Guard.
The truth is that Lies of P is a game about options. The developers tell you that you can't dodge Fury Attacks because they want you to engage with the parry system they spent years building. But once you understand the amulets and the movement physics, you realize Pinocchio is much more mobile than the game lets on. Stop treating the red glow like an inevitable death sentence and start treating it like a prompt to change your position.
Get the Ghost Walk Amulet, learn to sprint away, and stop letting those puppets bully you into a corner.