Why the First Medal of Honor Game Still Defines the World War II Shooter

Why the First Medal of Honor Game Still Defines the World War II Shooter

It’s easy to forget that before Call of Duty became an annual billion-dollar juggernaut, the landscape of digital warfare was basically just Doom clones and sci-fi romps. Then came 1999. Spielberg had just finished Saving Private Ryan, and he wasn't done with the Greatest Generation quite yet. He wanted something that didn't just feel like a game, but like an interactive history lesson. That’s how we got the first Medal of Honor game on the original PlayStation. Honestly, it changed everything. If you weren't there, it's hard to describe how brown and gray the world felt back then, but for players in '99, it was the closest we’d ever come to stepping into a time machine.

The game didn't start with a beach landing. It started with a briefing. You were Lieutenant Jimmy Patterson, a pilot turned OSS operative. You weren't a superhero. You were a guy with a M1 Garand and a very specific set of orders from the Office of Strategic Services.

The Spielberg Touch and the Birth of Realism

Most people assume that military shooters have always been obsessed with "realism," but that’s just not true. Before the first Medal of Honor game, "realism" meant you had a health bar instead of just dying instantly. Steven Spielberg changed the stakes. He brought in Captain Dale Dye—the same military advisor who put the actors through hell for Saving Private Ryan—to ensure the game felt authentic. Dye didn't care about "fun" in the traditional sense; he cared about the weight of the helmet and the kick of the Thompson submachine gun.

When you played Medal of Honor in 1999, the sound design hit you like a brick. Most games used generic "pew pew" noises. DreamWorks Interactive, however, recorded actual weapons from the era. They wanted you to hear the metallic "ping" of the Garand clip ejecting. It was a revelation. Suddenly, the hardware of war wasn't just decoration. It was the main character.

Michael Giacchino, who is now a Hollywood legend, composed the score. It wasn't chiptune or techno. It was a sweeping, orchestral masterpiece that felt like something out of a prestige film. It gave the missions a sense of gravity that was unheard of in the 32-bit era. You weren't just clearing a room of Nazis; you were dismantling the Third Reich one secret document at a time.

Why the First Medal of Honor Game Felt Different

There was this specific tension in the level design that modern shooters have mostly lost. Because the hardware of the PlayStation 1 was so limited, the developers used "fog" to hide the draw distance. In a sci-fi game, that’s just a limitation. In a World War II game, it felt like a terrifying morning in the French countryside. You couldn't see more than twenty feet ahead. You’d hear the bark of a German shepherd or the shout of a sentry before you saw them.

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The AI was actually pretty sophisticated for the time, too. Enemies didn't just stand there. They’d kick grenades back at you. They’d take cover. They’d even surrender if you cornered them, though most players were too panicked to notice. It created a loop of stealth and sudden, violent outbursts that felt more like a spy movie than a frontline battle.

The OSS Connection

The first Medal of Honor game focused heavily on the OSS. This allowed for a variety of missions that weren't just "kill everyone." You were infiltrating the heavy water plant at Rjukan, sabotaging the V-2 rocket program, and hunting down the Gotha Go 229 flying wing. It felt educational. The game included historical footage and photos in the mission briefings. It treated the history with a level of respect that felt earned.

  • Infiltration: You’d often start missions undercover.
  • Sabotage: Destroying rail lines or experimental aircraft.
  • Intelligence: Stealing maps and codes was just as important as the shooting.
  • Variety: One minute you're in a snowy forest, the next you're inside a U-boat pen.

This variety kept the game from feeling like a repetitive slog. You actually felt like an operative behind enemy lines, which is a vibe that the later Medal of Honor sequels—and eventually Call of Duty—sort of traded away for pure cinematic spectacle.

The Technical Wizardry of 1999

Developing a 3D shooter for the PS1 was a nightmare. The console had no floating-point unit, which meant the polygons tended to "jitter" or warp. Yet, the team at DreamWorks Interactive managed to pull off some incredible tricks. They used pre-rendered backgrounds for some of the briefing screens to save memory, and the character models, while blocky by today's standards, had distinct uniforms and animations that helped you identify threats instantly.

The controls were a bit of a hurdle. This was the era where the DualShock controller was still relatively new. Learning to aim with the analog sticks while moving felt like learning to rub your stomach and pat your head at the same time. But once it clicked, it offered a level of precision that the D-pad just couldn't match. It paved the way for how every console shooter is played today.

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Controversy and the Congressional Response

It's weird to think about now, but the first Medal of Honor game actually faced some pushback. Some veterans' groups and politicians were worried that making a "game" out of the Medal of Honor was disrespectful. They thought it trivialized the sacrifice of real-life recipients. Paul Bucha, the president of the Congressional Medal of Honor Society at the time, was initially skeptical.

However, once they saw the game, the tone shifted. The developers were so committed to honoring the history that they actually convinced the Society to endorse the game. It wasn't a "fun" romp through a tragedy; it was a tribute. The game included educational segments about the real Medal of Honor recipients, ensuring that players walked away with more than just a high score. They walked away with a sense of perspective.

The Legacy of the First Medal of Honor Game

Without this game, we don't get Allied Assault. Without Allied Assault, the core team doesn't break off to form Infinity Ward and create Call of Duty. It is the literal DNA of the modern military shooter. While the franchise eventually faded into the background after the disastrous Warfighter in 2012 and the VR-only Above and Beyond, the original remains a masterclass in atmosphere.

The game also proved that console players wanted more than just mascots and racing games. They wanted "adult" stories. They wanted grit. They wanted history. It proved that the FPS genre wasn't just for PC enthusiasts with high-end rigs.

How to Play It Today

If you want to revisit the first Medal of Honor game, it’s not as easy as it should be. It hasn't received a modern "remaster" in the way GoldenEye or Quake have. You can find it on the PlayStation Store for older consoles like the PS3 or Vita, but for the most part, you're looking at tracking down an original disc or using an emulator. Honestly, the emulation route is often better because you can clean up the resolution and fix the polygon jitter.

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Watching the old intro cinematic still gives me chills. That grainy footage of Jimmy Patterson getting his orders, the flickering light of the projector, the somber brass of the music. It’s a vibe that very few games have managed to replicate since.

Why You Should Care

We live in an era where shooters are increasingly focused on "hero" abilities, skins, and battle passes. Playing the first Medal of Honor game is a reminder of when the genre was about the setting and the stakes. It wasn't about being the "best" player in a lobby; it was about the harrowing experience of being one person against an overwhelming machine of war.

It was a game made with a specific purpose. It wanted to teach you about 1944. It wanted you to respect the M1 Garand. It wanted you to understand that the "good war" was still a terrifying, dark, and lonely place for the people on the ground.


Actionable Steps for Retrogaming Enthusiasts

If you’re looking to dive back into this piece of history, here is how you do it the right way:

  1. Hardware vs. Emulation: If you have an original PS1, use a CRT television if possible. The game was designed for the glow of a tube TV, which naturally "smooths" the jagged pixels. If you're on a PC, use the DuckStation emulator. It allows for "PGXP" which fixes the wobbling textures that plagued original PS1 games.
  2. Controller Mapping: The original game used a "tank" control scheme by default. Go into the options and switch to the "MoH Sharp" or "MoH Circle" setups. These are much closer to modern twin-stick shooters.
  3. The Soundtrack: Even if you don't play the game, find the soundtrack by Michael Giacchino on a streaming service. It is widely considered one of the best video game scores of all time and holds up better than most movie soundtracks from the same year.
  4. Deep Dive History: Watch the making-of documentaries often found on YouTube. Seeing a young Michael Giacchino and Steven Spielberg discussing the emotional beats of a 32-bit game is fascinating and shows the level of care that went into every frame.