Getting a call from Padre usually means someone needs to die or something valuable needs to disappear. But the Cyberpunk 2077 Gig Psychofan is different. It’s personal. Not for V, obviously, but for Kerry Eurodyne.
Most players stumble into this gig while clearing out the map in Heywood, specifically the Glen. You’re sent to an apartment building that looks like any other high-rise in Night City. Sleek. Cold. Expensive. But inside apartment 1702, things get weird fast. This isn't just a heist; it’s a look into the dark side of celebrity worship. You aren't just stealing a guitar. You're breaking into a shrine built by a man who has clearly lost his grip on reality.
Breaking into Apartment 1702
Padre wants you to recover a stolen guitar. It’s a 1920s-era Fender Stratocaster that belonged to Kerry Eurodyne, the legendary rockerboy who played alongside Johnny Silverhand in Samurai. The guy who has it is Gaston Slayton.
Getting in is the first hurdle. If you’ve invested heavily in your Body attribute, you can literally just force the front door open. It’s a bit unrefined, but hey, it works. If you’re more of a Technical Ability player, you can bypass the lock. Most people, however, end up taking the elevator to the roof. From there, you have to drop down onto a balcony. It’s a bit of a platforming challenge, and if you miss, it’s a long way down to the pavement of the Glen.
Once you’re inside, the vibe shifts immediately.
The apartment is a museum. No, that’s too generous. It’s an obsession. There are pictures of Kerry everywhere. Posters. Memorabilia. It feels suffocating. It makes you realize that in Night City, being a legend isn't just about the eddies or the fame; it’s about the people who will literally live in your shadow until they go insane.
The Kerry Eurodyne Obsession
If you bring Johnny Silverhand along—which you absolutely should, as he has plenty to say—the dialogue is gold. Johnny is disgusted. He sees what’s happened to his old bandmate’s legacy and it makes him sick.
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Gaston Slayton isn't just a collector. He’s a stalker with a budget. As you explore the apartment, you find shards that detail his "relationship" with Kerry. He writes about him like they’re best friends, even though Kerry probably doesn't know Gaston exists. It’s that parasocial relationship turned up to eleven. Honestly, it’s one of the more grounded pieces of writing in the game because it mirrors real-world celebrity stalking so closely.
The guitar you’re looking for isn't just sitting on a stand in the living room. That would be too easy. It’s locked in a high-security room that requires a code.
Solving the Door Code Puzzle
You’ll find a keypad next to a door that looks like it belongs in a bank vault. You can hack it if your skills are high enough, but the "intended" way is to look around for clues.
The clue is hidden in plain sight. It’s related to Kerry’s career. If you check the photos and the dates on the memorabilia, you’ll find the answer. The code is 2065.
Why 2065? It’s the year Kerry’s album "Sophisticated" was released (or at least, that's the lore significance Gaston attaches to it). Once you punch that in, the door slides open, and you’re in the inner sanctum.
Grabbing the Stratocaster and the Iconic Loot
There it is. The yellow Fender Stratocaster. It looks ancient compared to the chrome and neon of 2077.
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But wait. Don't just grab the guitar and run.
If you’re a loot goblin, you need to look in the suitcase next to the bed. Inside, you’ll find the Johnny Silverhand pants. They’re part of the legendary set that allows you to basically cosplay as the man in your head. If you miss these, you’re going to be kicking yourself later when you're trying to 100% your gear collection.
Actually, the whole apartment is filled with little Easter eggs. There are records you can scan, clothes you can nick, and shards that explain just how Gaston managed to steal something so high-profile. He basically used his position and his obsession to manipulate people until he got what he wanted. He’s a "Psychofan" in every sense of the word.
Dealing with Gaston
The mission technically tells you to stay out of sight. If you’re a stealth build, this is a fun little challenge. Gaston is actually in the apartment. He’s usually hanging out on the upper floor or in the bathroom.
You can take him out, but honestly, it’s almost more insulting to leave him alive. Imagine him waking up from a nap to find his most prized possession—the center of his entire universe—just gone. No struggle, no fight, just a hole where his god used to be.
That said, if he catches you, be ready for a scrap. He’s not a boss, but he’s got some decent weapons and he’s motivated by pure, unadulterated crazy.
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Dropping off the Guitar
Once you have the guitar, you just have to leave the building. It’s simple. Take the elevator down, walk out into the sunlight (or the acid rain, depending on the weather), and head to the nearest Drop Point.
Padre sends you a text. He’s satisfied. You get your eddies. Johnny makes one last snarky comment about how Kerry should probably hire better security.
But the gig stays with you. It’s one of those moments in Cyberpunk 2077 where the world feels lived-in and deeply flawed. It’s not about saving the world or fighting Arasaka. It’s about a guy who loved a rockstar so much he broke his own life trying to own a piece of him.
Actionable Insights for Your Playthrough
If you want to get the most out of this gig, keep these things in mind:
- Bring Johnny: His commentary provides the necessary context for why this theft matters and how much he hates what fame has done to Kerry.
- Don't skip the shards: The emails and notes in Gaston's computer are genuinely creepy and well-written. They add a layer of horror to a standard "theft" mission.
- Check the Suitcase: Seriously. The Silverhand pants are easily missed if you’re just rushing to the yellow quest marker.
- Level Up First: If you want to enter through the front door, you’ll need about 17 Technical Ability or a high Body stat. Otherwise, be prepared to do some parkour on the roof.
- The Code is 2065: Save yourself the time of searching the apartment if you just want the loot, though searching is half the fun.
This gig is a prime example of why Night City is so captivating. It’s a place where even a simple "go here and grab that" mission can turn into a psychological profile of a broken fan. It makes the city feel dangerous not just because of the gangs, but because of the people living right next door to you.