You’ve probably seen the sleek, jagged profile of the Shark Edge and thought, "Yeah, that looks like it hurts." But when you look at the specific Beyblade X Gill Shark 4-70 Orbit BX release—often found as the prize or a high-tier pull in the BX-22 Random Booster Vol. 2—things get a little weird. Most people look at the Shark Edge blade and immediately think of "upper attack." They want to see that low-profile metal smash into an opponent and send them flying into the Xtreme Zone.
That’s the dream, right?
But this specific combo, the 4-70O (Orbit), is a bit of a curveball. It’s not the pure, unadulterated aggression of the stock 3-60 Low Flat. Instead, it’s a weirdly balanced predator. It’s a shark that’s decided to learn how to swim in circles rather than just biting everything in sight. Honestly, it’s one of those releases that forces you to rethink how the X-Celerator Rail actually works for different archetypes.
The Shark Edge Blade: High-Risk, High-Reward Physics
Let’s talk about that metal. The Gill Shark (known as Shark Edge in most western competitive circles) is basically two giant, hungry jaws made of zinc alloy. It is arguably one of the most aggressive shapes in the current Beyblade X lineup. Because it’s so short and has such a distinct "upper" shape, it excels at getting underneath the opponent's blade. In the X system, weight distribution is everything.
Shark Edge is light.
It’s significantly lighter than something like Dran Buster or even Phoenix Wing. You’d think that’s a disadvantage, but it’s not. Its lightness allows it to accelerate faster on the rail. When you’re running a Beyblade X Gill Shark 4-70 Orbit BX, you aren’t trying to out-tank anyone. You’re trying to use that 32–33 gram blade to deliver a precise, upward shove that unbalances the heavier guys.
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The problem? It’s hollow. If you don’t hit your mark in the first ten seconds, the Shark usually gasses out. It has the stamina of a sprinter running a marathon in hiking boots. That’s why the 4-70O configuration is such a fascinating choice by Takara Tomy.
Breaking Down the 4-70 Ratchet
The 4-70 ratchet is the "mid-height" bridge of this Bey. In the world of Beyblade X, height is the meta. You’ve got your 60s for low-profile attacks and your 80s for those weird, top-down defensive builds.
The 70 height is the middle child.
Sometimes, it feels like it doesn't know what it wants to be. On the Gill Shark, a 70 height is risky. It exposes the ratchet more than a 60 would. If you’re fighting a Wizard Arrow or a Hells Chain on a 60-height ratchet, they are going to clip your 4-70 ratchet and cause a Burst. However, there’s a hidden benefit. The 70 height gives the Shark a slightly better angle for its "upper" contact points to hook into the underside of the opponent.
Is the 4-side ratchet better than the 3-side? In terms of burst resistance, many pros argue the 4-sided shape is more aerodynamic, but it has four distinct "points" that can be struck. It’s a trade-off. You get a more balanced spin than the 3-60, but you’re technically giving your opponent more surface area to hit if they’re playing a "Ratchet Snipe" game.
The Orbit Bit: The Real Star of BX-22
This is where the Beyblade X Gill Shark 4-70 Orbit BX gets its personality. The Orbit bit (O) features a small, semi-spherical ball tip.
It’s smooth.
Unlike the Flat or Low Flat bits that crave the X-Celerator Rail like a caffeine addict, Orbit is content to sit near the center or move in predictable, tight circles. It has decent Life After Death (LAD). If the Shark Edge blade is a chainsaw, the Orbit bit is the steady hand holding it.
When you combine a massive attack blade with a defense/stamina bit, you get what we call a "Balance" or "Anti-Attack" build. The goal here isn't necessarily to fly around the ring at Mach 1. Instead, you’re looking to maintain a solid center-stage presence and let the Shark's natural recoil do the work. When a Dran Sword comes screaming at you, the Orbit bit allows the Shark to pivot and deflect, using its jagged edges to parry rather than just tanking the hit.
Why This Combo Confuses People
Most people think Shark Edge must be an attacker. They see the teeth and they want blood.
Actually, the Shark Edge on Orbit is a fantastic "counter-staller." In the current 2024-2025 competitive meta, everyone is terrified of Phoenix Wing or Wizard Rod. If you launch this Gill Shark combo with a slight tilt—what we call a "stringing" or "banking" launch—you can actually out-spin some of the heavier attack types because the Orbit bit has significantly less friction than a Flat bit.
It’s about survival.
You’re playing a game of "don't burst me." Because the Shark blade is so light, it doesn't carry as much kinetic energy into its own impacts, which weirdly enough, can sometimes keep it from bursting itself. It’s the "Equal and Opposite Reaction" law in full effect. A lighter blade hitting a heavy one often feels more recoil, but the Orbit bit’s ball shape helps dissipate that energy better than a jagged Flat bit would.
Common Misconceptions
- "It's just a bad attack type." No. It's not an attack type. It's a defense-leaning balance type that uses high-recoil parts to create space.
- "The 4-70 is too tall." It’s taller, yes, but that height allows the Shark to strike downward on 60-height Beys, potentially hitting their ratchets first.
- "It can't win by Xtreme Finish." It absolutely can. If it catches the rail, the ball tip still has enough grip to accelerate, though it’s less consistent than a Gear-heavy bit.
How to Actually Win with Gill Shark 4-70O
If you just rip the cord as hard as you can, you’re going to lose. You'll self-KO or you'll just wobble in the middle until a Wizard Rod knocks you into the next postal code.
You have to be surgical.
Try a weak launch. Seriously. By launching slightly softer, you keep the Gill Shark in the center. Let the aggressive attackers come to you. When they hit the Shark Edge blade, the jagged "gills" will catch their metal and throw them off-balance. The Orbit bit will keep you upright while they struggle to recover their center of gravity.
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Also, watch your wear and tear. The Shark Edge blade is notorious for "rounding off." Once those sharp points on the metal get dented and smoothed out from too many battles, the Gill Shark loses its "bite." At that point, the 4-70O combo becomes much less effective because it no longer has the geometry to repel attackers.
Comparison: Gill Shark vs. Tyranno Beat
A lot of bladers compare the Gill Shark to Tyranno Beat because both have that heavy, "chunk" metal feel. But Tyranno is much heavier and more stable. The Beyblade X Gill Shark 4-70 Orbit BX is the "glass cannon" version. It’s faster, more erratic, and more punishing if you land the right hit.
In a best-of-three match, I wouldn't lead with this. I'd keep it as a "pocket pick" for when my opponent switches to a pure stamina build. It’s the perfect predator for a tired Wizard Arrow.
Actionable Strategy for Your Next Battle
If you want to make this Beyblade work, stop treating it like a toy and start treating it like a physics experiment.
- Check your Bit wear. If the ball on your Orbit bit has a flat spot, replace it. A flat spot will make it move erratically, ruining the defensive "stalling" potential.
- Practice the "Slide Launch." Aim for the outer ring so the Bey spirals inward slowly. This maximizes the time the Shark Edge spends in a "countering" position.
- Matchups matter. Do not put this up against Phoenix Wing 9-60 on a Point bit unless you’re feeling incredibly lucky. The weight gap is just too high. Use it against mid-weight attackers or pure stamina types.
- Tighten the Ratchet. Ensure the 4-70 is clicked in fully. Because the Shark Edge has high recoil, a loose ratchet is a guaranteed Burst Finish for your opponent.
The Beyblade X Gill Shark 4-70 Orbit BX is a specialist's tool. It isn't the "best" Beyblade in the vacuum of a spreadsheet, but in the hands of someone who knows how to manipulate the Xtreme Stadium's curves, it's a nightmare to face. It's about the psychological edge—making your opponent afraid to hit you because they know your "gills" might just catch them the wrong way.