Why Tales of Berseria Velvet Crowe is the Anti-Hero JRPGs Desperately Needed

Why Tales of Berseria Velvet Crowe is the Anti-Hero JRPGs Desperately Needed

She isn't your typical savior. Honestly, if you walk into Tales of Berseria expecting a bubbly protagonist who wants to save the world through the power of friendship, you’re in for a massive shock. Velvet Crowe is angry. She’s traumatized. She’s literally eating demons to stay alive.

Most JRPG leads start in a sleepy village and end up fighting a god to save humanity. Velvet starts in a sleepy village, watches her brother get sacrificed by her mentor, and spends the next several years in a subterranean prison cell eating guards. It’s dark. It’s messy. And that’s exactly why Tales of Berseria Velvet remains one of the most compelling characters Bandai Namco has ever written.

The game flipped the script on the entire Tales series. Usually, you play as the "Shepherd" or the chosen one. Here, you play as the "Lord of Calamity." You aren't the hero of this story; you're the villain in someone else’s. Or at least, that’s what the world wants you to believe.

The Tragedy of the Scarlet Night

To understand Velvet, you have to look at the opening hour of the game, which is arguably one of the most depressing prologues in gaming history. Velvet was a kind, doting older sister to her sickly brother, Laphicet. She was a talented hunter, a bit overprotective, and deeply respected Artorius Collbrande, her brother-in-law.

Then the Scarlet Night happened.

Artorius didn't just betray her; he murdered Laphicet in a ritual to "save" the world from malevolence. This wasn't some accidental death. It was a cold, calculated sacrifice. When Velvet tried to intervene, her arm was mutated into a beastly, clawed limb—the mark of a Therion. She became a daemon.

This transition is vital for the gameplay loop. Her "Theryonization" isn't just a plot point; it’s a mechanical beast. In combat, you're constantly managing her health because using that claw drains her life but makes her virtually unstoppable. It’s a perfect ludonarrative harmony. Her rage keeps her alive, but it’s also destroying her.

Why Tales of Berseria Velvet Works Better Than Previous Leads

If you look at Yuri Lowell from Tales of Vesperia, he was cool because he was willing to do the "dirty work" the law couldn't. But Velvet? She goes way beyond that. She is actively pursuing a path of revenge that she knows might lead to the end of the world.

💡 You might also like: Stuck on the Connections hint June 13? Here is how to solve it without losing your mind

She's selfish. Sorta.

Actually, she’s human.

The complexity comes from her relationship with Number Two, the Malak boy who looks exactly like her dead brother. She treats him like a tool at first. It’s cold. It’s hard to watch. But as the journey progresses, her jagged edges start to soften, not because she "found the light," but because she found a new reason to care.

Most games shy away from a female lead who is genuinely unlikable for the first ten hours. Velvet doesn't care if you like her. She wants Artorius dead. Period.

The Contrast with Artorius

Artorius represents "Reason." He wants to strip humanity of their emotions to stop the spread of Daemons. On paper, he’s the "good guy" trying to bring peace to a chaotic world.

Velvet represents "Emotion." She is the chaotic element.

This philosophical divide is the heartbeat of the game. Is a world without sorrow worth living in if it also lacks love? Velvet’s answer is a resounding "no," delivered via a giant shadow-claw to the face.

📖 Related: GTA Vice City Cheat Switch: How to Make the Definitive Edition Actually Fun

The writing team, led by Naoki Yamamoto, did something brave here. They let the "villain" be right. They let the person driven by grief and fury be the one to point out the hypocrisy of a "perfect" world.


Mastering the Combat: The Claw is Key

Playing as Tales of Berseria Velvet feels different from playing as any other character in the party. While Eizen has his brutal punches and Magilou has her "Guardian" triggers, Velvet is the frontline tank-dps hybrid that thrives on aggression.

If you want to actually win on higher difficulties like Intense or Chaos, you have to master the Soul Gauge.

  1. Break Souls are your lifeline. When Velvet activates her Consuming Claw, she enters a state where she cannot die as long as she has HP to drain.
  2. The Finisher matters. Depending on the type of enemy you "ate," Velvet will perform a different finishing move when her HP hits 1 or the combo ends.
  3. Status Ailments are your friends. You get Souls back by stunning enemies or inflicting status effects. Velvet is a stun machine.

A lot of players make the mistake of staying in Theryon mode too long. You have to weave in and out. It’s a rhythmic dance of brutality. Use the claw, tear through the guard, unleash a hidden arte, and then reset. If you just mash buttons, you’ll burn through your Soul Gauge and get stunned into oblivion.

The Impact on the "Tales Of" Legacy

Before Berseria, the series was feeling a bit stale. Tales of Zestiria was met with a pretty mixed reception due to its camera issues and a plot that felt a bit "standard."

Berseria is actually a prequel to Zestiria, set 1000 years prior.

Seeing the origins of the Abbey and the Malakhim through Velvet’s eyes recontextualizes everything. It turns the "monsters" of the later game into tragic figures. It makes the "Shepherd" of the future look like the successor to a cult.

👉 See also: Gothic Romance Outfit Dress to Impress: Why Everyone is Obsessed With This Vibe Right Now

Velvet’s legacy is one of defiance. She proved that JRPG audiences were hungry for stories that weren't afraid to be messy. She isn't a "waifu" designed for mass-market appeal; she’s a grieving woman wearing tattered rags and a cape made of spite.

Misconceptions About Her Character

Some critics at launch called Velvet "edgy" just for the sake of being edgy. I disagree.

"Edgy" implies a lack of substance behind the darkness. Velvet’s darkness is earned. Every time she snaps at a teammate or makes a ruthless decision, it’s rooted in the fact that she has lost her entire world.

The "edge" is her armor.

When you see her cooking—specifically making the quiche that her sister used to make—you see the girl she used to be. The game uses these small, domestic moments to remind you that the Lord of Calamity is still just a girl who wanted a family.

Final Tactics for Your Playthrough

If you’re picking up the game now, or maybe revisiting it on a modern console, there are a few things you should keep in mind to get the most out of Velvet’s kit.

  • Focus on focus. Seriously. The Focus stat determines how easily you stun enemies. Since Velvet relies on getting Souls back through stuns, stacking Focus gear is way more important than raw Attack.
  • Don't ignore the titles. Titles in Berseria provide actual passive bonuses that level up. Some of them reduce the Soul cost of her Break Soul, which is game-changing.
  • The "Nightmare Claw" combo. Try to link artes that have different elemental properties. Velvet is one of the few characters who can hit almost any elemental weakness reliably.
  • Switching characters. While Velvet is the powerhouse, don't forget to swap to Magilou when fighting spellcasters. Her "Spell Absorber" is the only way to survive some of the late-game boss fights.

Velvet Crowe’s journey isn't about saving the world. It’s about the right to feel pain. In a genre filled with protagonists who are "chosen" by fate, Velvet is a woman who chooses her own path, even if that path leads to ruin.

Actionable Insights for Players

  • Prioritize the "Potentite" items. These are dropped by Code Red Daemons (the optional mini-bosses found in the world). They unlock core gameplay mechanics like high-speed running, extra difficulty modes, and advanced combat maneuvers.
  • Max out your "Cooking" early. Velvet’s cooking level unlocks specific buffs that are essential for the endgame dungeons. Focus on recipes that boost "Soul Gauge" recovery.
  • Engage with the "Katz Boxes." Collecting those pink spirits might seem tedious, but the cosmetic items and the late-game rewards tied to the Katz spirits are the only way to access certain joke weapons and powerful equipment.
  • Watch the Skits. It sounds obvious, but Tales of Berseria hides about 40% of its character development in the optional skits. This is where Velvet’s "human" side actually comes out, often through hilarious arguments with Magilou or awkward motherly moments with Phi.