Why Star Trek Devil's Due is the Most Fun You'll Have With 90s Sci-Fi

Why Star Trek Devil's Due is the Most Fun You'll Have With 90s Sci-Fi

In the early 90s, Star Trek: The Next Generation was trying to find its feet after the departure of Gene Roddenberry and the influx of new writing talent. Most fans remember the heavy hitters like "The Best of Both Worlds" or the emotional weight of "The Inner Light," but then there's Star Trek Devil's Due. It is, quite frankly, a blast. It’s an episode that leans into the theatricality of the franchise without losing the "science" in science fiction.

Basically, the Enterprise-D arrives at Ventax II to find a planet in a total state of panic. Why? Because a thousand years ago, their ancestors supposedly made a deal with Ardra—a mythological devil figure. The contract was simple: a millennium of peace and prosperity in exchange for the entire population becoming her property at the end of the term. Now, the clock has run out. Suddenly, a woman claiming to be Ardra appears, sporting a wardrobe that would make a Vegas magician jealous and pulling off "miracles" that defy logic.

Picard isn't buying it. Not for a second.

The Courtroom Drama of Star Trek Devil's Due

What makes this episode work isn't just the mystery; it's the clash of personalities. Marta DuBois plays Ardra with such delicious, scenery-chewing arrogance that you almost want her to win. She’s not some stoic alien threat like a Romulan commander or a Borg Queen. She’s a con artist. She flirts with Picard, transforms into a Klingon Fek'lhr to scare Worf, and even "disappears" the Enterprise from orbit.

Actually, it's one of those rare episodes where Picard gets to be a detective rather than just a diplomat. He knows there has to be a rational explanation. In the Star Trek universe, gods are usually just aliens with better technology or higher-dimensional entities who are bored. Data, being the logical anchor, ends up serving as the "judge" in a legal proceeding to determine if the contract is valid. It sounds dry. It isn't.

Technology as Magic

The core of Star Trek Devil's Due is the classic Arthur C. Clarke trope: any sufficiently advanced technology is indistinguishable from magic. Picard spends the episode trying to find the "projector." He’s looking for the wires, the hidden mirrors, and the speakers.

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Think about the stakes here. If Picard fails, an entire civilization enters a life of voluntary slavery based on a superstition. If he succeeds, he humbles a charlatan. The "aha!" moment happens when Geordi and the engineering team track down a cloaked ship in orbit. This ship is the source of Ardra's power. It’s a remote-control rig. Every time she snaps her fingers or changes her shape, she’s just sending a signal to a computer that handles the transporters and holographic emitters.

It’s satisfying. Really satisfying.

There is a specific joy in watching Picard take over the "remote control" of Ardra's tech during the trial. He starts performing her tricks better than she does. He makes her vanish. He makes the ground shake. He proves that the "Devil" is just a lady with a very expensive remote.

Why This Episode Was Almost a Different Show Entirely

Here is a bit of trivia that most casual fans miss: Star Trek Devil's Due wasn't originally written for The Next Generation. It was a recycled script from the failed Star Trek: Phase II project in the 1970s.

Back then, the script was titled "Devil's Due" and was meant for William Shatner's Captain Kirk. You can actually feel that "Original Series" energy throughout the episode. It’s campier than your average TNG outing. It has that 60s swagger. When you watch Picard deal with Ardra, you can almost imagine Kirk doing the same thing—though Kirk probably would have ended up kissing her, whereas Picard just wants to cite legal precedents and get back to his Earl Grey tea.

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Philip LaZebnik, the writer who adapted the script for TNG, had to change the tone to fit Picard’s more cerebral nature. It worked. By moving the focus from "Kirk punches the devil" to "Picard outsmarts the devil in court," the episode became a commentary on the importance of critical thinking and the dangers of blind faith.

The Problem With Blind Faith on Ventax II

The Ventaxians are the real tragedy of the story, at least initially. They had lived in peace for a thousand years. They fixed their environment. They ended war. They did all the hard work themselves, but they credited a mythical monster for it.

Honestly, it's a bit of a dark psychological study. The people were so convinced they were incapable of greatness on their own that they were willing to hand over their lives to a fraud. This is where the episode gets its teeth. It’s not just about a con artist; it’s about a society that lacks self-confidence. Picard’s intervention doesn’t just save them from slavery; it forces them to realize that the "Golden Age" they lived through was their own achievement, not a gift from a demon.

Production Details and the Legacy of Ardra

Visually, the episode is a product of its time. The costumes are... bold. Ardra’s outfits change frequently, showcasing the 90s vision of "intergalactic temptress" chic. But the practical effects hold up surprisingly well because they are supposed to look a little bit "fake" within the context of the story.

  • The Ship: The ship Ardra uses is a small, nondescript vessel, which adds to the realism. A massive warship wouldn't make sense for a grifter.
  • The Klingon Devil: The makeup for Fek'lhr remains a standout piece of prosthetic work for the era. It looks genuinely demonic, which provides a great contrast to the clean, sterile look of the Enterprise.
  • The Legal Precedent: The use of Data as an impartial adjudicator is a trope the show would return to many times, most notably in "The Measure of a Man."

Critics sometimes dismiss this episode as "filler." They’re wrong. While it doesn’t move the needle on the Borg threat or the Dominion War, it reinforces the humanist philosophy at the heart of Star Trek. It’s an episode about the triumph of the human (or android) mind over superstition.

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Misconceptions About the Contract

Some fans argue that the contract was technically valid and that Picard interfered in a local legal matter. That’s a stretch. The Prime Directive usually prevents Starfleet from interfering in the internal affairs of a planet, but Ardra wasn't a local. She was an interstellar criminal using advanced technology to masquerade as a deity. That’s a violation of basic galactic norms, and Picard was well within his rights to expose the fraud, especially since the Ventaxians requested Federation assistance.

Also, let’s be real. Any contract signed under the threat of eternal damnation is signed under duress. Even Data’s positronic brain could see through that legal loophole.

How to Re-watch Star Trek Devil's Due Today

If you’re going back to watch this episode on Paramount+ or Blu-ray, don’t go into it expecting a gritty masterpiece. Go into it expecting a high-stakes magic show.

Pay attention to Patrick Stewart’s face during the trial scenes. The sheer disdain he has for Ardra’s theatrics is acting gold. He doesn't just play Picard as a captain; he plays him as a man who is personally offended by the lack of intellectual honesty displayed by the antagonist.

It’s also worth comparing this to the Star Trek: Lower Decks era. The newer, more comedic shows owe a lot to episodes like this one. It proved that Star Trek could be funny, a little bit silly, and still carry a meaningful message about the power of the scientific method.

Actionable Takeaways for Fans

If you want to get the most out of this specific corner of the Trek universe, here are a few things to do next:

  • Compare the Scripts: If you can find the "Phase II" script drafts online, read the original version intended for Kirk. It’s a fascinating look at how the writing style of the franchise evolved over twenty years.
  • Look for the Easter Eggs: Watch the background of Ardra's ship when the Enterprise finally beams aboard. There are various bits of tech that were repurposed from other episodes.
  • Study the Legal Logic: Use the episode as a fun way to look at contract law basics—specifically the concepts of "misrepresentation" and "unconscionability." It’s actually a decent (if fantastical) case study.
  • Check Out "The Gamesters of Triskelion": If you liked the "higher powers playing with the crew" vibe, go back to the Original Series for this one. It’s the spiritual ancestor to Ardra’s antics.

Ultimately, Star Trek Devil's Due is a reminder that even in the vastness of space, the greatest monsters are usually just people with a few tricks up their sleeves and a desire for power. Picard’s victory isn't won with phasers; it’s won with a tricorder and a solid closing argument. That is the most Star Trek thing imaginable.