Why PlayStation 4 Spider-Man Still Feels Better Than Most Modern Sequels

Why PlayStation 4 Spider-Man Still Feels Better Than Most Modern Sequels

Honestly, it is hard to believe we are coming up on nearly a decade since Insomniac Games first showed off that white spider emblem. When PlayStation 4 Spider-Man launched back in 2018, the hype was terrifying. People were still recovering from the "puddlegate" controversy—remember those graphics nerds arguing over whether the puddles were smaller in the final build?—and everyone was praying it wouldn't be another mediocre movie tie-in.

It wasn't. It was something else entirely.

Even now, after a massive PS5 sequel and a Miles Morales spin-off, there is a specific kind of magic in that original PS4 release that feels... grounded. Maybe it’s the way Peter Parker’s life is a total disaster, or maybe it’s just the fact that swinging through Manhattan felt like it finally "clicked" for the first time since the PS2 era. You aren't just playing a superhero game; you’re playing a "rent is due and my boss is turning into a supervillain" simulator.

The Physics of Swinging: Why the PlayStation 4 Spider-Man Movement Works

Getting the movement right was the make-or-break moment for Insomniac. If the webs stuck to the sky? Instant fail. If the momentum felt floaty? Garbage.

What they did was prioritize "expressive" movement. It is not just about holding R2. It’s about the timing of the X-button jump at the peak of the arc. It’s about the web zip. It’s about the way the music—composed by John Paesano—swells specifically when you hit top speed.

The game uses a complex physics system where the web line actually needs an anchor point. Look closely when you’re swinging. The webs are actually hitting the corners of buildings, not just disappearing into the clouds. That’s why swinging in Central Park feels so different (and way more difficult) than swinging through the tight corridors of the Financial District.

The momentum carries.

If you dive from the top of the Empire State Building and pull up at the last second, you feel that G-force in your stomach. It’s a trick of the camera and the FOV (Field of View) shifting, but it works perfectly. Many players don't realize that the game actually has a "floor" for swinging speed to prevent you from ever feeling too slow, but the skill ceiling is surprisingly high once you start incorporating point launches and wall runs.

Combat is Basically Arkham, But Better?

A lot of critics at the time said the combat was just a reskin of the Batman: Arkham series. That’s kinda true, but also a huge oversimplification. While the "strike and counter" loop exists, Spidey is way more vertical. You aren't a tank like Bruce Wayne. You’re a glass cannon.

If you stand still in a group of Fisk’s goons on the PS4, you’re dead in about four seconds. The dodge mechanic is the actual heart of the game. That "Spidey Sense" tingle above Peter’s head isn't just a visual cue; it’s a rhythm game. Perfect dodges reward you with a web-shot to the face of the enemy, and that's where the flow begins.

The gadgets were the real wildcard. The Trip Mine is probably the most satisfying thing in the entire game. Slap it on a wall, wait for a guy to walk by, and thwip—he’s stuck to the bricks. Or better yet, slap it on one guy, and watch him get yanked into his buddy. It’s slapstick comedy mixed with high-octane action.

The Story Most People Overlook in PlayStation 4 Spider-Man

Let's talk about Doc Ock. Everyone knows Otto Octavius turns into Doctor Octopus. It’s a comic book trope. But the way Insomniac handled the relationship between Peter and Otto was heartbreaking.

They didn't start as enemies.

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You spend hours in that messy lab. You do those "boring" circuit puzzles. You listen to Otto talk about his failing body and his dreams of helping people with prosthetic limbs. The writers—Jon Paquette, Benjamin Arfmann, and Kelsey Beachum—did something brilliant: they made you care about the villain before he was a villain.

When the inevitable betrayal happens, it doesn't feel like a boss fight. It feels like a family tragedy. That final fight on the side of the Oscorp building isn't about saving the world; it’s about a mentor and a student destroying each other.

And then there is Aunt May.

I won't spoil the ending for the three people who haven't played it, but the choice Peter has to make at the end is the purest "Spider-Man" moment ever put in a game. It captures the core philosophy of the character: Peter Parker has to lose so that Spider-Man can win.

The Manhattan "Ubisoft" Problem

No game is perfect. PlayStation 4 Spider-Man definitely suffers from what people call "open-world fatigue." The map is littered with icons.

  • Backpacks.
  • Landmark photos.
  • Research stations (some of these were actually pretty annoying).
  • Pigeon chasing.

The pigeons were the worst. Why is the savior of New York City chasing birds for Howard? Honestly, it’s a bit much. But the reason most people didn't mind the grind was the movement. In a game like Assassin's Creed, going from point A to point B can feel like a chore. In Spider-Man, the traversal is the game. You don't fast travel because swinging is more fun than a loading screen (even if the loading screen on the original PS4 was just Peter taking the subway, which was actually hilarious).

Technical Wizardry on a 2013 Console

It’s easy to forget that this game ran on the base PS4. That hardware was ancient even in 2018. Insomniac used a "level of detail" (LOD) system that is still studied by devs today. They managed to render a living, breathing New York City with zero loading screens once you were in the world.

The reflection mapping on the glass skyscrapers was a trick—it wasn't real-time ray tracing—but it looked convincing enough when you were zipping by at 60 miles per hour. The "City That Never Sleeps" DLC expanded on this, adding more complexity to the lighting and weather effects.

One thing that really stands out is the voice acting. Yuri Lowenthal’s performance as Peter Parker is arguably the best version of the character in any media, including the movies. He recorded two versions of every line of dialogue: one for when Peter is standing still, and one for when he is breathless while swinging. That is the kind of detail that makes a game "human-quality."

Common Misconceptions and Errors

People often get confused about the different versions. There is the original 2018 PS4 disc, the "Game of the Year" edition (which just includes the DLC codes), and then the Remastered version.

Crucially: The Remastered version on PS5 is a different beast. It changed Peter Parker's face entirely to look more like Ben Jordan (the face model) and Tom Holland. The PS4 community went into a full meltdown over this. If you play the original PlayStation 4 Spider-Man, you are getting the original John Bubniak face. Many fans still prefer it because he looks a bit older, more stressed, and more like a guy who has been fighting crime for eight years.

Also, some players think the MJ and Miles stealth missions are "filler." While they definitely slow the pace down, they serve a narrative purpose. They show how dangerous the world is for someone who isn't a superhero. When you’re MJ, a guy with a gun is a death sentence. When you’re Spidey, he’s a minor inconvenience. That contrast is vital for the stakes of the story.

How to Maximize Your Experience Right Now

If you are digging your PS4 out of the closet or playing the backward-compatible version on a newer console, there are a few things you should do to get the most out of it.

  1. Turn off the HUD. Once you get the hang of the controls, turn off as many UI elements as possible. The game is gorgeous, and seeing it without mini-maps and health bars makes it feel like a cinematic experience.
  2. Master the "Air Combat" tree first. Staying in the air is your best defense. The "Swing Kick" and "Air Throw" are your bread and butter.
  3. Don't rush the story. The side missions with Tombstone and Taskmaster add a lot of flavor to the world.
  4. Use the Photo Mode. It was one of the first truly great photo modes in gaming. You can change the lighting, add stickers, and even make custom comic book covers.

Is it Still Worth Playing?

Absolutely. Even with Spider-Man 2 out, the 2018 original holds up because of its pacing. It’s a tighter, more focused story. It doesn't have the "bloat" that some modern sequels struggle with. It’s a love letter to the character, the city, and the fans.

The game manages to balance the high-stakes drama of a global pandemic (the "Devil's Breath" plot) with the small-scale drama of Peter trying to get his laundry done. That balance is what makes it a masterpiece.


Actionable Next Steps for Players:

If you’ve already finished the main story, go back and try to achieve "Ultimate" rank on all Taskmaster challenges. It forces you to actually learn the deep mechanics of the gadgets and movement that most people ignore. Also, make sure to find all the secret photo ops—they don't show up on the map until you have a specific suit mod equipped. It’s a great way to see parts of the digital Manhattan you’d normally fly right past. Lastly, if you haven't played the "The City That Never Sleeps" DLC, it's essential. It’s not just extra fluff; it introduces Black Cat and Yuri Watanabe’s descent into vigilantism, which sets the stage for everything that comes later.