Why Paper Mario The Thousand Year Door Koops is Actually the Best Partner in the Game

Why Paper Mario The Thousand Year Door Koops is Actually the Best Partner in the Game

He’s a nervous wreck. Honestly, that’s the first thing you notice about the guy. When you first roll into Petalburg and meet Paper Mario The Thousand Year Door Koops, he isn't exactly exuding "hero energy." He’s a shy, stuttering Koopa Troopa with a bandage on his nose and a hoodie that looks two sizes too big. He’s a far cry from the confident, bombastic partners you might expect in an RPG. But here’s the thing: beneath that shaky exterior lies the most mechanically sound, versatile, and rewarding partner in the entire game. If you’re just using him to hit switches, you’re playing it wrong.

Most people drop Koops the second they get Yoshi or Vivian. Big mistake.

The Shy Hero of Petalburg

Koops joins the party during the "Castle and Dragon" chapter. His motivation is simple but surprisingly heavy for a Mario game. He thinks his dad was eaten by the dragon Hooktail. He wants revenge—or at least, he wants to prove he isn't a coward. It’s a classic coming-of-age arc tucked inside a game about a paper-thin plumber. When you first get him, his move set feels basic. Power Shell hits all ground enemies. Big deal, right?

Well, yeah. It is a big deal.

In the early game, especially on the Nintendo Switch remake where the timing windows feel slightly more polished, Koops is your primary crowd control. Unlike Goombella, who is a single-target specialist, Koops lets you manage the field. If you’re staring down a front line of Clefts or Bristles, Koops is often your only way to interact with them without taking massive contact damage. He’s your shield. Literally.

Why Paper Mario The Thousand Year Door Koops Outclasses Other Partners

Let's talk about the defense stat. This is the secret sauce that makes Koops a permanent fixture in high-level play. Koops has a natural Defense of 1. That might sound small, but in The Thousand Year Door, math is tight. Most enemies in the first half of the game are only dealing 2 to 4 damage. Cutting that by 25% or 50% just by existing? That’s massive.

It makes him the ultimate "tank." If you're facing an enemy with a predictable attack pattern, you swap Koops to the front. He eats the hit, takes negligible damage, and keeps Mario’s HP pristine.

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Then there’s the Shell Toss. It’s his basic move, costing 0 FP. Because it targets the front enemy and ground-based foes, it’s reliable. But the real magic happens when you start layering badges. If you’re running a "Mega Rush P" or "Power Plus P" build, Koops becomes a buzzsaw. Since his shell hits the enemy and returns, the animation is fast, the action command is intuitive, and the damage scaling is consistent.

Mastering the Hold Technique

This is where the skill gap shows. You can hold the stick back to keep Koops’s shell spinning in place while Mario moves around. Most players use this for the blue switches in Shhwonk Fortress.

Expert players use it for combat positioning.

By timing when you release the shell in the overworld, you can initiate "First Strikes" on enemies that are normally out of reach or positioned behind obstacles. It’s about battlefield manipulation. You aren't just reacting to the game; you’re dictating the terms of the engagement before the battle screen even loads.

The Power of Shell Shield

Once you upgrade Koops to Super Rank, he gets Shell Shield. This move is broken. It’s not just "good"—it fundamentally changes how you approach boss fights. For a handful of FP, Koops drops a giant shell over Mario. This shell has its own HP pool.

Think about that.

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In a game where Mario's death is the only "Game Over" condition, Koops provides a literal physical barrier. It absorbs status effects. It absorbs multi-hit attacks. If Hooktail or the Shadow Queen is about to unleash a massive telegraphed move, Shell Shield is your "get out of jail free" card. It’s better than healing. Healing is reactive; Shell Shield is proactive. It prevents the damage from ever touching Mario’s HP bar.

Why the Fanbase Sleeps on Him

It’s usually because of Vivian or Flurrie. Vivian has Veil, which is great for dodging, but it wastes a turn. You hide, then you come back. Shell Shield lets Mario keep attacking. That’s the difference between a 10-turn boss fight and a 5-turn boss fight.

Koops also suffers from "First Partner Syndrome." In many RPGs, the characters you get early are meant to be replaced. People assume because he’s Chapter 1, he’s a "starter" character. They couldn't be more wrong. In the Pit of 100 Trials—the ultimate test of your combat prowess—Koops is often the MVP because of his ability to hit the entire ground floor for low FP costs.

The Remake Changes Everything

In the 2024 remake for the Switch, the developers didn't mess with Koops's stats, but they did improve the UI. Seeing the "Hold" mechanic represented more clearly helps newer players understand that Koops isn't just a projectile; he’s a tool.

The visuals also do him wonders. You can see the determination in his eyes during his Fire Shell attack (Ultra Rank). Fire Shell is his ultimate offensive move, and while it costs a hefty 6 FP, it’s one of the few ways to deal significant piercing/elemental damage to a wide array of enemies at once. It’s particularly effective against the Ice Puffs and Ember enemies found in the late-game areas like Fahr Outpost or the Palace of Shadow.

Building the Ultimate Koops

If you want to maximize Paper Mario The Thousand Year Door Koops, you need to focus on his Badge setup. Don't waste "HP Plus P" on him. He doesn't need it because of his natural defense. Instead, focus on:

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  • Power Plus P: Increasing his base shell damage makes Power Shell a board-clearer.
  • Defend Plus P: Making him a 2-defense tank means he can sit in front of almost any non-boss enemy and take zero damage.
  • P-Up, D-Down P: Since he already has high defense, the trade-off for more power is much safer on Koops than it is on someone like Goombella or Ms. Mowz.

Koops is a character about growth. He starts the game wanting to be "cool" and "tough," but he realizes that being a hero is about showing up when you're terrified. That narrative growth is mirrored in his gameplay. He starts as a simple projectile and ends as an untouchable vanguard.

Actionable Strategy for Your Next Playthrough

To truly get the most out of Koops, stop treating him like a backup.

  1. Prioritize his Shine Sprite upgrades. Get him to Super Rank before the end of Chapter 3. You need that Shell Shield for the Glitz Pit boss fights.
  2. Practice the "Great" timing. Koops’s action command involves pulling the stick left and releasing at the exact moment the star flashes. If you miss the timing, his damage falls off a cliff. Spend ten minutes in Petal Meadows just practicing the release.
  3. Use him for the Pit of 100 Trials. When you hit those levels filled with Dark Koopas and Dull Bones, Koops’s ability to flip enemies (knocking Koopas onto their backs) removes their defense entirely. It’s the most efficient way to clear floors without burning through your item stash.
  4. Don't forget the overworld. His shell can grab items. If there’s a badge or a Mushroom behind a pipe or across a gap, Koops is your reach.

He might be a "scaredy-shell" at heart, but Koops is the backbone of any optimized TTYD run. He’s reliable, he’s sturdy, and he’s got a bandage on his nose that says he’s ready to take a hit for the team. Next time you’re in the Thousand-Year Door menu, leave him in the active slot. You’ll be surprised how much easier the game becomes.


Next Steps for Mastery

The best way to see Koops's value is to attempt a "Double Dip" strategy in the Glitz Pit. Use Mario to buff Koops's attack power with a Power Lift or a Point Swap, then have Koops unleash a Fire Shell on a full board of enemies. You will see the total damage output skyrocket compared to single-target attackers. Also, keep an eye out for the "P-Down, D-Up P" badge if you want to create a literal "Immortal Koops" build for the final boss encounter. This makes him nearly impervious to the Shadow Queen's secondary hands, allowing you to focus entirely on her main form.