You're standing in front of the Battle Resort, staring at those four wooden stalls. Honestly, if you’ve spent any time in Hoenn, you know the struggle. You finally hatched that 5IV Bagon with the right Nature, but it feels... empty. It’s missing that one specific move that makes it a monster. That's the thing about move tutor Omega Ruby mechanics; they aren't just a side quest. They are the entire backbone of the endgame. Without them, your Pokémon are basically just high-statted trophies gathering dust in a PC box.
Hoenn changed everything back in 2014, and frankly, it still holds up as the peak of move accessibility. In the original Ruby and Sapphire, you were lucky if you could find a guy to teach your Blaziken something better than Peck. In Omega Ruby and Alpha Sapphire (ORAS), Game Freak basically handed us the keys to the kingdom, provided we were willing to grind a little.
The Battle Resort is Your New Home
Most people think the game ends when the credits roll. It doesn't. Once you clear the Delta Episode—which is its own wild ride with Rayquaza—you get access to the Battle Resort. This is where the real move tutor Omega Ruby action happens.
There are four specific tutors here. They don't want your money. They don't care about your fame. They want Battle Points (BP). It’s a grind, sure, but it’s the only way to get moves like Knock Off, Gunk Shot, or the legendary Iron Head. You’ll find them in the stalls right near the Pokémon Center.
The first guy focuses on more "tactical" moves. Think Bind, Snore, and Water Pulse. He’s kinda the niche specialist. If you're looking for something like Heal Bell to keep your team healthy, he's your man.
The second tutor is arguably the most important for physical attackers. He handles the heavy hitters. I'm talking Fire Punch, Ice Punch, and Thunder Punch. If you've got a Metagross or a Gallade, you’ll be spending a lot of time talking to this guy. Drain Punch is also in his list, which is basically essential for any Fighting-type looking to stay in the fight longer than two turns.
Then you’ve got the third stall. This one is weirdly specific but contains gems like Tailwind and Giga Drain. Tailwind is a game-changer for doubles. Seriously. If you aren't using Tailwind in the Battle Maison, you're making life way harder for yourself than it needs to be.
The fourth stall? That’s where the power lives. Hyper Voice for your Pixilate Sylveon. Dragon Pulse. Earth Power. These aren't just "nice to have" moves; they define entire competitive archetypes.
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Don't Forget the "Free" Tutors Scattered Across Hoenn
While the Battle Resort is the "big one," people often forget that there are specialized move tutor Omega Ruby NPCs scattered across the mainland that don't charge BP. They usually want something else, or they just have high standards for who they talk to.
Take the Move Reminder in Fallarbor Town. He’s the MVP. You need a Heart Scale, which you can easily farm off Luvdiscs using Thief, but he lets your Pokémon remember any move they "forgot" or skipped while leveling up. This is how you get moves that are only in a Pokémon's level-up set at Level 1.
Then there’s the Move Deletion guy in Lilycove. Simple. Effective. Essential if you accidentally taught your Shiny Rayquaza "Cut" and realized you can't trade it or delete it normally.
In Mauville City, things get fancy. You’ve got the guys who teach the "Ultimate Moves"—Frenzy Plant, Blast Burn, and Hydro Cannon. Only for fully evolved starters. Only if they like you. It's a bit of a vanity project, honestly. Most competitive players steer clear of these because of the recharge turn, but for a casual playthrough? They’re spectacular.
Mauville also hosts the Pledge Tutors. Grass Pledge, Fire Pledge, and Water Pledge. These are fascinating because they combine in doubles to create unique field effects. A Fire/Water combo creates a rainbow that doubles the chance of secondary effects (like burns or flinching). It's a niche strategy, but when it works, it’s beautiful.
The Secret Power of the Keldeo and Meloetta Tutors
There is a very specific guy in Mauville City—specifically in Crooner's Café—who only talks to you if you have a Keldeo or a Meloetta in your party. He teaches Secret Sword and Relic Song, respectively. Without these moves, these Mythical Pokémon can't even transform into their alternate forms.
It’s easy to miss. You could go the whole game without ever stepping foot in that café. But if you're a collector or someone who managed to snag these from a 20th-anniversary event back in the day, this tutor is mandatory.
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The Grind: How to Actually Get BP
Since the best move tutor Omega Ruby options require BP, you're going to have to fight. The Battle Maison is the primary source.
It starts slow. You get 1 BP per win. Then 2. Then it ramps up. The "Super" challenges are where the real points are, but the AI there doesn't play fair. They will read your inputs. They will carry Focus Sashes. They will hit every high-roll critical hit possible.
The most efficient way to farm? A solid "Lead" Pokémon like a Choice Banded Garchomp or a Mega Kangaskhan. You want to end fights fast. The longer a battle lasts, the more chances the AI has to trigger some random Quick Claw or Flinch that ruins your streak.
If you're really struggling, try the "Aron Strategy" in doubles, though it's a bit gimmicky. Basically, you use a Level 1 Aron with Sturdy and a Berry Juice, coupled with a Pokémon that has a priority move or protection. It’s a cheese strategy, but hey, BP is BP.
Why Some Moves Are Locked Behind ORAS
There’s a reason people still trade Pokémon back to ORAS from other Gen 6 games. Some moves just aren't available elsewhere. Knock Off is the biggest example. In the competitive scene, Knock Off is probably the best move in the game. It removes items and deals massive damage.
Before the shift to the Switch, move tutor Omega Ruby locations were the only reliable way to get this move on half the Pokédex. Even now, if you’re playing on legacy hardware or trying to complete a "Ribbon Master" challenge, understanding these tutors is non-negotiable.
The Impact on Pokémon Contest Spectaculars
It’s not all about the violence. Move tutors play a massive role in the Contest Spectaculars. Some moves have incredible synergy. For example, using a move that "excites the audience" followed by a tutor move like Hyper Voice can guarantee you the win in a Cleverness or Beauty contest.
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Specific tutors in fallarbor and lilycove provide the "Contest Combo" foundation. If you’re aiming for that Lucarionite mega stone—which you only get by beating Lisia—you're going to need a specific moveset tailored for the stage, not the stadium.
Nuance and Limitations: What You Can't Do
It’s important to remember that tutors can't teach every move to every Pokémon. Seems obvious, right? But the "compatibility" list in Gen 6 is surprisingly strict. Just because a Pokémon is a "Puncher" doesn't mean it gets all the elemental punches.
Also, once you teach a move, it's there. If you delete it later to make room for an HM, you have to pay the BP all over again to get it back. There’s no "loyalty discount."
Another limitation: certain moves are exclusive to Alpha Sapphire or Omega Ruby's version of the game only if they are related to the legendary mascots, though the general tutors are identical. The game is remarkably fair in that regard.
Actionable Steps for Your Competitive Team
If you're looking to optimize right now, here is exactly what you should do:
- Farm Heart Scales first. Head to Route 128, use a Pokémon with "Compound Eyes" in the first slot (even if fainted) and a Pokémon with "Thief" in the second. You'll have 20 scales in ten minutes.
- Go to the Move Reminder. Check your Pokémon's "forgotten" moves. Many "tutor" moves are actually just Level 1 moves you missed.
- Enter the Battle Maison. Don't aim for a 100-win streak yet. Just get 20 wins to unlock the Super battles.
- Prioritize the "Punch" Tutor. Most physical attackers in Hoenn benefit most from the elemental coverage provided by the second stall at the Battle Resort.
- Save your BP for Knock Off and Stealth Rock. These are the two most influential moves in the Gen 6 meta.
The move tutor Omega Ruby system is deep. It's rewarding. It's also a bit of a grind. But when you see your Beedrill suddenly carrying Drill Run and knocking out a Heatran that thought it was safe? That’s when the hours in the Battle Resort finally pay off.
Get your team ready. The Battle Resort is waiting, and those tutors aren't getting any younger. Grab your bike, start hatching those eggs, and make sure you've got enough BP in the bank. You’re going to need it.
Practical Resource: Move Tutor Pricing Breakdown
- Low-tier moves: 4–8 BP (e.g., Snore, Covet)
- Mid-tier coverage: 8–12 BP (e.g., Elemental Punches, Seed Bomb, Gunk Shot)
- Elite competitive moves: 12–16 BP (e.g., Earth Power, Iron Head, Hyper Voice, Knock Off)
Always double-check your BP balance before flying to the Resort. There is nothing worse than being 1 BP short and having to go back into the Maison for another three rounds of "Will the AI use Sheer Cold and hit me three times in a row?" (Spoiler: They will).