CoryxKenshin has a weirdly specific superpower. He can take a game that looks like a low-budget asset flip and turn it into a cinematic event that feels like a summer blockbuster. Seriously. When people search for Monsters We Make CoryxKenshin, they aren't just looking for gameplay. They are looking for that specific mix of high-energy reactions, "Samurai" community inside jokes, and the genuine tension that only Cory can pull out of a short indie horror title. It’s been years, yet that specific video remains a staple for anyone diving into the "Scary Games Sunday" archives.
What is Monsters We Make?
Let's get the facts straight first. Monsters We Make is an indie horror game developed by Joey Drew Studios, the same creative minds behind the massive Bendy and the Ink Machine franchise. It’s a short, experimental piece. It isn't a 40-hour RPG. It’s a punchy, atmospheric dive into a very specific kind of 1950s/60s-era paranoia. You play as a kid. You’re watching TV. But the TV is... wrong.
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The game uses a "fuzz" aesthetic. It’s grainy. It feels like old VHS tapes that have been buried in a basement for thirty years. This is exactly the kind of environment where CoryxKenshin thrives because he plays off the visual cues. When the screen flickers, he flickers. When the monster—a bizarre, spindly, ink-blot-looking creature—appears, Cory’s reaction is what makes the video "sticky" in the YouTube algorithm.
Why the Monsters We Make CoryxKenshin video blew up
People like to watch Cory get scared. It’s a fact. But there's more to the Monsters We Make CoryxKenshin appeal than just jumpscares.
Timing matters. Cory uploaded this during a peak era of indie horror experimentation. The game itself deals with "The Projectionist" and themes of how media influences us—or literally consumes us. Cory’s commentary adds a layer of relatability. He talks to the characters. He bargains with the monsters. He makes the "monsters we make" feel like actual threats rather than just lines of code.
The "Cory Effect" on Indie Devs
When a creator with over 18 million subscribers touches a small game like this, the impact is massive. Joey Drew Studios already had a name, sure. But Cory brought a different demographic. He brought the "Samurai."
- He highlights the sound design.
- He pays attention to the lore, even if it’s just a ten-minute demo.
- He creates a "moment" out of a single jumpscare.
Most YouTubers scream. Cory? He freezes. Or he does that thing where he looks directly into the camera with a face of pure betrayal. That’s what people are clicking for when they search for Monsters We Make CoryxKenshin.
The Lore Behind the Screen
In the game, you aren't just running from a monster. You are dealing with the manifestation of what we create through our screens. It’s meta. It’s smart. The "Monsters We Make" are the things we give life to through our attention.
Cory picks up on this vibe immediately. Throughout the video, you can see him getting increasingly paranoid about the static on the in-game television. The gameplay is simple—point, click, hide—but the psychological weight is heavy. It fits perfectly into his "Scary Games Sunday" format. That series is legendary. It’s the reason many people still check his channel every Sunday, even when he's on one of his famous (and mysterious) sabbaticals.
Is the game actually scary?
Honestly, it depends on your threshold. If you like Resident Evil or Silent Hill, this might feel like a snack. But if you appreciate atmosphere? If you like that feeling of being watched in a dark room? Then yeah. It hits.
The character design in Monsters We Make is unsettling because it’s familiar yet distorted. It’s "Toon-house" horror. It takes something childhood-adjacent and twists it. When Cory plays it, he leans into that nostalgia. He treats the game like a scary story told around a campfire.
Breaking down the video's longevity
Why are we still talking about Monsters We Make CoryxKenshin in 2026?
Vibe. That’s the answer.
YouTube is flooded with "Let’s Players." Most of them are loud. A lot of them are fake. Cory feels like your cousin who just happens to be hilarious and also terrified of ghosts. There’s a specific moment in the Monsters We Make video where the monster peaks around a corner—a classic horror trope—and Cory’s reaction is so genuine that it became a meme within his community.
His editing style also helps. He doesn't just leave the raw footage. He adds zooms. He adds sound effects. He cuts to the beat of the tension. It’s a masterclass in pacing. This is why his videos have such high retention rates. You don't want to click away because you’ll miss the one-liner he drops right before he gets caught.
The Joey Drew Studios Connection
It's worth noting that Monsters We Make was a bit of a departure for Joey Drew Studios. It wasn't as "polished" or "commercial" as Bendy. It felt like a passion project. A weird little experiment.
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When Cory played it, he validated that experiment. He showed that there is a massive audience for "Lo-Fi Horror." Since then, we've seen a surge in games like Iron Lung or the Dread X Collections that use this same grainy, restricted-vision style. Cory didn't invent the genre, but he definitely helped popularize it for a mainstream gaming audience.
What happened to the game?
Many fans expected a full-length sequel or a massive expansion. While Joey Drew Studios has been busy with Bendy and the Dark Revival and other projects, Monsters We Make remains a standalone "experience." It’s a cult classic. And because Cory’s video is often the first thing that pops up when you search for it, he has become the unofficial face of the game’s community.
Why you should re-watch it
If you’re a fan of horror, or if you’re just missing Cory during a hiatus, this specific video is a great "comfort" watch.
- The atmosphere is top-tier.
- The "Samurai" energy is at an all-time high.
- The jumpscares actually land.
- It’s short enough to watch on a lunch break but deep enough to think about later.
There is a weird irony in the title. Monsters We Make. In a way, the YouTube community "makes" these monsters by turning small indie characters into viral icons. The Siren Heads, the Huggy Wuggys, the Bendys—they all start as small ideas. Then a creator like CoryxKenshin plays them, and suddenly, they are household names.
Technical Details and Performance
The game runs on Unity, which is standard for indie horror. But it’s the post-processing that does the heavy lifting. The developers used a heavy film grain and color grading that mimics old 16mm film.
Cory’s setup at the time was also perfect for this. His lighting—that iconic purple/blue glow—contrasts with the bleak, sepia tones of the game. It makes the viewing experience visually interesting. It’s not just a box in the corner; he’s part of the aesthetic.
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Common Misconceptions
People often think Monsters We Make is part of the Bendy universe. It’s not. At least, not officially. There are thematic similarities, but this game stands on its own.
Another misconception? That Cory didn't like the game because it was short. On the contrary, he’s gone on record saying he loves these bite-sized horror experiences because they don't overstay their welcome. They provide a "high-density" horror experience.
How to find the video
Just head to YouTube and type in Monsters We Make CoryxKenshin. It should be one of the top results with millions of views. Look for the thumbnail with his shocked face—you can't miss it.
The video is a snapshot of a specific time in internet culture. A time when indie horror was finding its feet and Cory was solidifying himself as the King of the genre.
Next Steps for the Samurai Community:
If you’ve already watched the video a dozen times, consider checking out the actual game on itch.io or Steam. Supporting indie devs is how we get more "Monsters We Make" content. Also, if you’re looking for similar vibes, his "Puppet Combo" or "Chilla's Art" playlists are the spiritual successors to this video. They carry that same gritty, lo-fi dread that makes indie horror so special.
Check the video descriptions for links to the developers. Following Joey Drew Studios on social media is the best way to see if a sequel or a similar project is ever announced. Keep the "Samurai" spirit alive by supporting the creators who make the games Cory loves to play.