Why Mission: Impossible - Ghost Protocol Is Still the High Water Mark for Action Cinema

Why Mission: Impossible - Ghost Protocol Is Still the High Water Mark for Action Cinema

Think about the Burj Khalifa. It is ridiculously tall. Now, imagine Tom Cruise actually hanging off the side of it at 123 floors up, wearing nothing but a pair of suction gloves that—in the movie's universe—are currently malfunctioning. This wasn't some green-screen trickery done in a parking lot in Burbank. It was real. When Mission: Impossible - Ghost Protocol hit theaters in 2011, it didn't just save a franchise that was arguably cooling off; it fundamentally shifted how we look at "stunt-driven" filmmaking in an era where CGI was becoming the boring default.

The movie is basically a masterclass in tension. Brad Bird, who had only directed animation like The Incredibles and Ratatouille before this, stepped into live-action and brought a frantic, visual geometry that most veteran action directors can't touch. Honestly, it’s kind of wild that his first "real people" movie turned out to be one of the best-reviewed action films of all time.

The Burj Khalifa Stunt Changed Everything

People still talk about the Dubai sequence because it’s terrifying. Most movies would’ve used a stunt double or a heavy amount of digital compositing. Cruise, being the guy he is, insisted on doing it himself. The production had to get special permission to drill into the floors of the world’s tallest building to install the cables. Even then, the wind speeds at that altitude are no joke.

The cinematography here by Robert Elswit is incredible. Using IMAX cameras—which are huge, heavy, and loud—on the exterior of a skyscraper is a logistical nightmare. But the payoff is that the scale feels massive. You feel the vertigo. When Ethan Hunt’s glove turns red and starts blinking "fail," your stomach actually drops because the visual language of the film has already convinced you that there’s no safety net. It’s a very tactile kind of filmmaking.

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The movie understands that stunts are cool, but they only work if the audience is invested in the failure. In Mission: Impossible - Ghost Protocol, everything breaks. The gadgets fail. The masks don't work. The IMF is "disavowed" after a bombing at the Kremlin, meaning they have zero backup. This "Ghost Protocol" setup forces the team—Simon Pegg, Paula Patton, and Jeremy Renner—to actually use their brains instead of just relying on high-tech wizardry.

Why the Kremlin Sequence Still Works

Before they even get to Dubai, there’s the Kremlin break-in. This scene is a perfect example of Bird’s background in animation influencing his live-action work. The use of a digital screen to create a "ghost" hallway for a guard is pure slapstick comedy mixed with high-stakes espionage. It’s funny until it isn't.

One thing people often forget is how the movie handles the villain, Kurt Hendricks. He’s a "nuclear shadow" who believes that global nuclear war is a necessary "reset" for humanity. It’s a bit of a throwback to 70s Bond villains, but played with a cold, terrifying stoicism by Michael Nyqvist. He isn't some mustache-twirling baddie; he’s a guy who is willing to jump off a parking garage to his death just to ensure a briefcase stays out of Hunt’s hands.

The pacing is breathless. We go from a Russian prison break—set to "Ain't That a Kick in the Head"—to the Kremlin, to Dubai, and finally to Mumbai. Each location feels distinct. The sandstorm chase in Dubai is particularly impressive because it’s almost entirely visual. You can barely see two feet in front of you, and the sound design carries the weight of the scene.

The Jeremy Renner "Passing of the Torch" Rumors

Retrospectively, it’s fascinating to look at Mission: Impossible - Ghost Protocol through the lens of what was happening behind the scenes. At the time, there were heavy rumors that Paramount was looking to phase Tom Cruise out. The idea was that William Brandt, played by Jeremy Renner, would eventually take over the lead role for future installments.

Renner was coming off The Hurt Locker and was the "it" guy for action. But once the dailies started coming in and the test audiences saw Cruise literally sprinting down the side of a building, it became clear: you don't replace Tom Cruise. The chemistry between the four leads—Cruise, Pegg, Patton, and Renner—was so good that the "team" dynamic became the heart of the franchise going forward. Paula Patton, especially, brought a fierce physicality to Jane Carter that felt more grounded than the typical "Bond Girl" archetypes of the era.

Technical Nuance: The IMAX Factor

If you ever get the chance to see this on a true 70mm IMAX screen, do it. It was one of the last major blockbusters to really utilize the format's height before digital IMAX became the norm. The aspect ratio shifts during the Dubai scenes, opening up the frame to fill the entire wall. It’s a trick Christopher Nolan popularized with The Dark Knight, but Bird uses it here to emphasize the sheer verticality of the stunts.

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The Breakdown of the Sandstorm Chase

  • Practicality: Much of the "sand" was actually crushed-up grape seeds or similar light-weight particulates that wouldn't blind the actors but still looked dense on film.
  • Editing: Paul Hirsch (who edited the original Star Wars) keeps the geography clear. Even when Hunt is running blindly, you know exactly where he is in relation to the villain.
  • Sound: The whistling of the wind replaces the score for large chunks, making the environment the primary antagonist.

The Mumbai Finale and the "Human" Element

The final act in Mumbai is where everything comes together. It’s a chaotic sequence involving a high-tech car park, a broadcast station, and a fancy gala. It’s less about "saving the world" in an abstract sense and more about a desperate scramble to stop a countdown.

The fight in the automated parking garage between Hunt and Hendricks is brutal. It’s not a choreographed dance; it’s a sloppy, desperate brawl. They’re falling off moving platforms and hitting concrete. It reminds you that Ethan Hunt isn't a superhero. He’s just a guy who refuses to quit, even when his body is clearly screaming at him to stop.

What really makes Mission: Impossible - Ghost Protocol stand out is its sense of humor. Simon Pegg’s Benji Dunn provides the necessary levity to balance out the intense action. His excitement over finally getting to wear a mask—only for the mask machine to break—is a great bit of meta-commentary on the franchise itself. It acknowledges the tropes while subverting them.

Actionable Insights for Fans and Filmmakers

If you're looking to revisit this movie or understand why it's a pillar of modern cinema, keep these points in mind.

First, look at the "failure points." Every single set piece in this film starts with a plan that immediately goes wrong. That is the secret to tension. If the plan works, the scene is boring. If the suction glove fails while you're 1,000 feet in the air, you have a movie.

Second, notice the lack of "shaky cam." This was filmed right at the end of the Bourne era where everyone was shaking the camera to hide bad choreography. Bird and Elswit do the opposite. They use wide shots and long takes. They want you to see that the actors are actually there.

Third, pay attention to the silence. Some of the most tense moments—like the hallway projection scene—have almost no dialogue. It’s all about the timing of the guards' footsteps and the sweat on the actors' faces.

Mission: Impossible - Ghost Protocol didn't just reboot a series; it set a standard for "practical" blockbusters that movies like Top Gun: Maverick and John Wick would eventually follow. It proved that audiences crave the "real," even in a world of digital wizardry. It’s a reminder that sometimes, the best special effect is just a very determined guy on a very long rope.

To truly appreciate the craft, watch the "Behind the Scenes" footage of the Burj Khalifa climb. It contextualizes just how much work went into the safety rigging and the camera positioning. Then, re-watch the movie with a focus on the sound design—specifically how the audio changes when characters move from the interior to the exterior of the building. It’s those small, technical choices that make the world feel authentic and the stakes feel permanent.