Why Middle Earth Shadow of War PS4 is Still the Best Way to Play This Messy Masterpiece

Why Middle Earth Shadow of War PS4 is Still the Best Way to Play This Messy Masterpiece

Monolith Productions really did something weird back in 2017. They took the beloved, grounded lore of Tolkien and basically shoved it into a woodchipper to see what kind of cool, jagged shapes would come out the other side. If you’re looking at Middle Earth Shadow of War PS4 today, you aren't just looking at an old licensed game; you’re looking at one of the most ambitious, flawed, and addictive systemic sandboxes ever coded.

It’s big. Like, really big.

When Shadow of Mordor dropped in 2014, it was a tight, focused experiment. Shadow of War is the sequel that decided "more is more." It’s got dragons. It’s got massive fortress sieges. It’s got a gear system that feels like someone at Monolith spent way too much time playing Diablo. But the heart of the experience—the thing that keeps people coming back to the PlayStation 4 version even years later—is the Nemesis System.

Honestly, the Nemesis System is still magic. It’s the only game mechanic I can think of that actually creates "water cooler" moments that are unique to you. You’ll be fighting some random Orc captain named Pûg the Unlucky, you accidentally set him on fire, and then three hours later, he shows up with a metal mask welded to his face and a deep-seated grudge against matches. He remembers you. That’s the hook.

The PS4 Experience: Performance and Realities

Let’s talk tech for a second because playing Middle Earth Shadow of War PS4 in 2026 feels a bit different than it did at launch. On the base PS4, you’re looking at a 1080p resolution that mostly holds onto 30 frames per second, though things get a little crunchy during the massive 50-man fortress brawls. If you’re on a PS4 Pro or playing via backward compatibility on a PS5, the "Resolution" mode bumps that up toward 4K, while the "Quality" mode focuses on better draw distances and shadows.

It looks good. Not "modern masterpiece" good, but the art direction carries it. The way the light hits the volcanic ash in Gorgoroth or the snowy peaks of Seregost still looks atmospheric.

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One thing people forget? The loading times. If you are playing on an original mechanical hard drive, those loading screens between fast travel points give you just enough time to grab a coffee or wonder why Talion hasn't found a therapist yet. It’s manageable, but it’s a reminder of where we were in the mid-2010s.

The Loot Box Ghost and the 2018 Overhaul

We have to address the elephant in the room: the microtransactions. When Middle Earth Shadow of War PS4 launched, it was buried under a mountain of controversy because of the "Market." You could literally buy Orcs. It was gross. It felt like the "True Ending" was locked behind a paywall or a hundred-hour grind.

The good news? Monolith actually listened. In May 2018, they nuked the market from orbit.

They rebalanced the entire "Shadow Wars" endgame. Now, the progression feels natural. You earn gear by actually playing the game, and the Orcs you recruit in the world are infinitely more interesting than anything you could have bought anyway. If you read old reviews from 2017, ignore the complaints about the grind. The game you play now is the version that should have existed on day one. It’s leaner, meaner, and way more respectful of your time.

Why the Orcs are the Real Main Characters

Talion is fine. He’s a grumpy ranger with a glowing ghost friend named Celebrimbor who yells at him a lot. But the Orcs? They’re the stars.

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The personality variety is staggering. You’ve got:

  • The Bard, who literally sings his threats to you while strumming a lute made of bone.
  • The Obsessed, who follows you from map to map because he’s developed a creepy crush on your sword.
  • The Screamers, who don't have dialogue, just terrifying, high-pitched shrieks.

The interaction between these personalities and the gameplay is where the complexity lies. An Orc might be terrified of spiders but immune to executions. You have to learn these traits. You become a fantasy detective, scouting out "worms" (informants) to find out that the guy guarding the front gate will run away screaming if he sees a Ghul. It’s a layer of strategy that most open-world games totally ignore in favor of "follow the waypoint and kill everything."

Breaking Down the Fortress Sieges

The scale of Middle Earth Shadow of War PS4 peaks during the sieges. You aren't just a lone wolf anymore; you’re a General. You pick your assault leaders, you buy upgrades like fire-breathing Graugs or sappers to blow up the walls, and then you charge in.

It’s chaotic. Sometimes it’s too chaotic.

There are moments where three different enemy captains will trigger their intro cinematic in a row, and you’re just sitting there waiting to get back to the stabbing. But once the fight starts, and you’re carving through defenders to reach the Overlord’s throne room, it feels epic in a way that very few Tolkien games have ever managed. The Overlord fights are their own beast—usually a 1v1 duel in a trapped room where all your regular tricks might not work. It’s a genuine skill check.

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A Quick Word on the Lore

If you are a Tolkien purist who has The Silmarillion memorized, this game might give you an aneurysm. Shelob is a beautiful woman in a black dress now. Why? Because video games. Minas Ithil falls at the wrong time according to the books. The game takes massive liberties with the rings of power and the nature of the Nazgûl.

But if you can view it as a "What If?" fan fiction, it’s a blast. It captures the vibe of Middle-earth—the dirt, the grime, the epic scale—even if it plays fast and loose with the dates and the genealogy.

Is it Worth Playing Today?

Absolutely. There hasn't been another game that has successfully replicated the Nemesis System because Warner Bros. actually patented it. That’s a shame for the industry, but it makes Middle Earth Shadow of War PS4 a unique artifact. You literally cannot get this specific experience anywhere else.

The combat is a refined version of the Arkham rhythm—counter, strike, vault. It’s smooth. It makes you feel powerful, but when a high-level Captain catches you with a "No Chance" finisher and executes you, it’s a genuine gut punch. You’ll want revenge. And that cycle of revenge is the most compelling loop in gaming.

Actionable Steps for New Players

If you’re picking this up for the first time, don't rush the main story. You’ll be tempted to follow the quest markers, but the real fun is in the emergent gameplay.

  1. Die on purpose. Early on, let a random low-level Orc kill you. Watch him get promoted. Watch him get a name and a personality. Now you have a personal villain. That’s the "real" game starting.
  2. Focus on the "Gem" slots early. Put wealth gems in your weapon slots to get more Mirian (money) or white gems in your armor to boost XP. Leveling up quickly opens up the fun skills, like double-jumping or teleport-executions.
  3. Don't get attached. Your favorite Orc follower will probably die or betray you. It’s part of the drama. If an Orc betrays you, don't just kill him—shame him. It lowers his level and has a chance to turn him "Deranged," which is both tragic and hilarious.
  4. Hunt the Legendaries. Look for the gear sets. The "Machine" set or the "Dark" set change how you play. It turns the game from a brawler into a proper RPG build-crafter.

Middle Earth Shadow of War PS4 is a dense, violent, and surprisingly deep epic. It’s a game where you go in expecting to kill some Orcs and end up embroiled in a 20-hour Shakespearean feud with a guy named Flak the Gluttonous. Grab a copy, ignore the lore inaccuracies, and go build your army.