Why Metal Gear Rising Revengeance Is Still The Best Action Game You Aren't Playing

Why Metal Gear Rising Revengeance Is Still The Best Action Game You Aren't Playing

It shouldn't have worked. Really. A spin-off about a cyborg ninja, developed by a studio known for chaotic action, taking over a project that Kojima Productions basically gave up on? That's usually a recipe for a disaster that ends up in a bargain bin within three months. But Metal Gear Rising Revengeance didn't just survive its messy birth; it became a cult phenomenon that somehow feels more relevant in 2026 than it did back in 2013.

Raiden is a weird protagonist. Most people hated him in Metal Gear Solid 2 because he wasn't Snake. Then he became a brooding, lightning-bleeding cyborg in MGS4. By the time we get to Revengeance, he’s essentially a high-tech blender with a sword. It’s ridiculous. It’s over-the-top. Honestly, it’s exactly what the genre needed.

The Combat System Most People Get Wrong

People think this is a button masher. It's not. If you try to play this like God of War or Devil May Cry, you’re going to get flattened by the first boss, Metal Gear RAY. The heart of the game is the parry system. There is no dedicated block button. Think about that for a second. To defend, you have to attack into the enemy's strike. It forces you to be aggressive. You can't hide. You can't wait. You have to be in their face at all times.

Then there’s Blade Mode. This was the big gimmick, right? The ability to slow down time and aim your slashes with the right analog stick. It’s easy to dismiss as a flashy trick, but it’s actually the game’s primary resource management tool. You need "Zandatsu." That's the mechanic where you slice open a cyborg, reach into their chest, and pull out a glowing blue electrolyte spine to refill your health and energy.

  • Cut.
  • Grab.
  • Crush.
  • Repeat.

It’s tactile. It feels heavy. When you trigger a Zandatsu, the music—usually a heavy industrial rock track by Jamie Christopherson—hits a crescendo. The lyrics kick in right as you perform the kill. It creates this loop of dopamine that very few games have ever managed to replicate. PlatinumGames understood that action isn't just about what you see on screen; it's about how the sound and the mechanics sync up to make you feel like an absolute god.

Why the Memes Kept the Game Alive

You’ve seen them. Senator Armstrong. "Nanomachines, son." Jetstream Sam’s smug grin. The internet basically turned Metal Gear Rising Revengeance into a permanent fixture of gaming culture through sheer force of memes. But why? Usually, memes die in a week. These have lasted over a decade.

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The reason is the writing. It’s "Kojima-adjacent." It’s campy and absurd, yet it’s weirdly prophetic about private military companies, the meme-ification of culture, and the way information is used to manipulate the public. When Senator Armstrong starts shouting about "making America great again" years before that phrase became a global political reality, it hits a bit different. He’s a villain who is so charismatic and so utterly insane that you almost forget he’s trying to start a world war just to "reset" society.

The game doesn't take itself too seriously, yet it’s deeply serious about its themes. That's the sweet spot. It knows it's a game about a guy who suplexes a giant robot, but it still wants to talk about the ethics of war orphans and cybernetic enhancement.

The PlatinumGames Touch and Development Hell

We have to talk about how this game almost didn't exist. Originally, it was Metal Gear Solid: Rising. It was supposed to be a stealth-action hybrid set between MGS2 and MGS4. Kojima Productions struggled with the "cut anything" mechanic. They couldn't make it fun. They couldn't make it work within the stealth framework.

The project was canceled internally.

It was only after Hideo Kojima met with PlatinumGames that the project was revived as a pure action title. Platinum basically threw out most of what had been done and rebuilt the game in less than two years. You can feel that frantic energy in the gameplay. It’s tight, it’s focused, and it’s short. You can beat the whole thing in about six or seven hours. In a world of 100-hour open-world slogs, that brevity is a blessing. It’s all killer, no filler.

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Technical Mastery (Even Now)

Even on older hardware, the "Slicing" engine is a marvel. You can chop a car into 400 tiny cubes, and the physics engine tracks every single piece. Most modern games don't even try to do that because it's a nightmare for performance. Platinum found a way to make it work. They prioritized 60 frames per second over everything else, which is why the game still feels so smooth to play today.

If you're playing on PC, the game scales beautifully. You don't need a 4090 to run this thing at max settings, but the art direction—lots of greys, oranges, and metallic blues—keeps it looking sharp. It’s got an aesthetic that doesn't age as poorly as games trying for "photo-realism."

Getting the Most Out of Your Playthrough

If you’re diving back in or starting for the first time, don’t play on Easy. Just don't. Easy mode automates the parrying, which completely removes the tension. Start on Normal, or if you're a veteran of games like Bayonetta or Ninja Gaiden, go straight to Hard.

The real game starts on "Revengeance" difficulty.

On this setting, enemies are faster and hit harder, but your parry-counters do massive damage. It turns the game into a high-stakes rhythm game where one mistake means death, but perfect timing makes you feel invincible. Also, do the VR missions. They're frustrating, sure. They'll make you want to throw your controller. But they teach you the nuances of the movement system—like the "Offensive Defense" dodge—that the main story doesn't explicitly explain well.

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The Soundtrack Is Not Optional

I cannot stress this enough: turn the music up. The "Vocal Tracks" version of the OST is legendary. The way the lyrics reflect the internal struggle of the boss you're currently fighting is genius. "The Stains of Time" plays during the Monsoon fight, reflecting his nihilistic view of the world. "The Only Thing I Know For Real" defines Jetstream Sam’s loss of identity. It’s an interactive rock opera.

What This Game Means for Action Games in 2026

We don't see games like this much anymore. Everything is "live service" or "open world RPG." Metal Gear Rising Revengeance represents a time when a studio could take a massive risk on a weird idea and just... nail it. It’s a pure expression of mechanical skill.

Is it perfect? No. The camera can be a nightmare in tight corners. The stealth sections (yes, there are a few) feel tacked on and clumsy. Some of the environments are just empty warehouses or sewers. But when the swordplay starts, none of that matters. You're too busy trying to slice a missile in mid-air to care about the low-resolution textures on the floor.


Actionable Steps for New and Returning Players

To truly master the mechanics and experience everything the game has to offer, follow this progression path:

  1. Prioritize the "Offensive Defense" Skill: Buy this immediately in the upgrade menu. It is your only true dodge move and provides essential invincibility frames (i-frames).
  2. Learn the Parry-Counter: Don't just tap the button. You need to flick the analog stick toward the enemy and press the light attack button simultaneously. Practice this against the Gekko (the two-legged mechs) early on.
  3. DLC is Mandatory: The Jetstream Sam and Blade Wolf DLCs are usually included in most modern versions of the game. Play them. Sam’s gameplay is slightly different from Raiden’s, focusing more on charged attacks and timing, offering a fresh perspective on the combat loop.
  4. Watch the "Codecs": If you're a lore fan, don't skip the radio calls. There is hours of recorded dialogue tucked away in the menus that fleshes out the villains and the world-building, much of which explains the "why" behind the chaotic plot.
  5. Look for Left Arms: Use your Augmented Reality (AR) vision to identify officers with unique left arms. Cutting these off specifically unlocks new upgrades and is the only way to 100% the character's power.