You’ve been there. It’s Day 35, your facility is humming along, and you decide to take a risk on a new Aleph-class containment unit. Then you see her. Most people call her the slime girl Lobotomy Corp fans love to hate, but her official name is Melting Love (D-03-109). She looks harmless enough at first glance, maybe even a little bit cute in a weird, gelatinous sort of way. Don't let the pink aesthetic fool you.
She'll ruin your run. Quickly.
Melting Love is basically the ultimate test of micromanagement in a game that already demands you have twenty eyeballs. Unlike other abnormalities that just break out and start hitting things, she plays a psychological game of "tag" that turns your own employees into a biological hazard. It’s honestly one of the most brilliant, frustrating designs Project Moon ever put into the game.
The Viral Nightmare of Melting Love
Handling the slime girl Lobotomy Corp presents is less about raw damage and more about quarantine. When an employee works with her, they get a "blessing." Sounds great, right? Wrong. It’s a death sentence for the rest of your staff. This blessing—which manifests as a pink slime heart over the worker's head—is highly contagious. If that blessed employee even walks past another worker in a hallway, the infection spreads.
Then the timer starts.
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If you aren't paying attention, a single interaction with Melting Love can liquefy half your facility in minutes. Once the infection matures, your employees transform into slime minions. They aren't your staff anymore. They’re just mindless, shambling obstacles that exist to make your life miserable. This is why most veteran players treat her like a live grenade. You don't just "work" on Melting Love; you build a specialized containment protocol specifically for her, often involving isolating a single elevator or hallway just for her designated "pet" employee.
Why the Slime Infection is a Run-Killer
The mechanics are brutal. Most abnormalities have a clear "if X, then Y" logic. Melting Love adds a layer of "if X, then maybe everyone you love dies because you forgot to micro a hallway transition."
- The infection has stages. It’s subtle at first.
- If the "blessed" employee enters a room with others, the spread is instant.
- If Melting Love gets bored or lonely (her Qliphoth Counter drops), she just starts the transformation process manually.
- Repressing her is usually a bad idea, but sometimes the game forces your hand during a Meltdown.
Honestly, the hardest part isn't even the slime. It's the fact that she punishes you for being efficient. In Lobotomy Corp, you’re trained to group people up for healing or to tackle Ordeals together. Melting Love laughs at that strategy. She forces you to play "social distancing" years before it was a global meme. If you group up your agents to take down a Crimson Noon while someone has the slime blessing, you might as well just hit the "Return to Day 1" button.
Managing the Slime Girl: Real Strategies That Work
If you’re determined to keep this slime girl Lobotomy Corp has blessed/cursed you with, you need a plan. First, pick a "Sacrifice." This is one agent with high Temperance and high HP. They live with her now. They don't go to the break room. They don't join the team for Ordeals. They are essentially in permanent solitary confinement.
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You should also look at your facility layout. If Melting Love is positioned near a main thoroughfare, you’re in trouble. The best-case scenario is having her tucked away in a corner of a department like Extraction or Welfare where foot traffic is minimal.
- Isolation is King: Use the elevators. If your blessed agent stays in the elevator outside her room, they are less likely to bump into wandering clerks.
- The Clerk Problem: Speaking of clerks, they are your biggest enemy here. You can’t control them, and they love walking into slime. Many players use the "Execution Bullets" specifically to clear out clerks near her containment unit before they can transform and cause a chain reaction.
- Gear Check: Her E.G.O set, "Adoration," is actually incredible. It offers great resistance and a unique attack style, which is why people put up with her nonsense in the first place.
The Lore Behind the Slime
Project Moon doesn't just make monsters for the sake of it. Melting Love represents a twisted version of affection. Her flavor text and logs suggest she genuinely wants to "merge" with others. It’s a classic horror trope—love as a consuming, destructive force—refracted through the lens of a corporate nightmare. She isn't trying to be evil; she's trying to be friendly. It just so happens that her version of a hug involves turning your skeletal structure into strawberry jelly.
This nuance is what makes the slime girl Lobotomy Corp community so active. There’s a constant debate: is she an asset because of her high energy output, or a liability because of the micro-management tax?
Actionable Steps for Your Next Shift
If you find yourself staring at her door on the selection screen, here is exactly what to do. Ensure you have the Execution Bullets unlocked from the Disciplinary Department missions. Without them, managing the "clerk-to-slime pipeline" is nearly impossible. Designate one high-level agent to be her sole caretaker and move all other agents to the opposite side of the facility.
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Do not attempt to work with her during a Green Midnight or any Ordeal that requires facility-wide movement. The risk of a stray pathfind leading an infected agent into a crowd is too high.
Check your agent's equipment. If they are wearing E.G.O that heals others nearby, it might actually bait other agents into walking toward the infected worker. Strip away any "aura" based gear from the caretaker.
Finally, remember that you can always memory repository. If the slime outbreak reaches more than three departments, you’ve lost control. There is no shame in hitting the reset button to save your best gear and agents from a sticky, pink end.
Monitor the Qliphoth Counter religiously. If it hits zero because you ignored her to deal with a breach elsewhere, she will manifest in the hallway, and at that point, the "slime girl" becomes a literal tide of gore. Keep her happy, keep her isolated, and for the love of Ayin, don't let her touch the clerks.