Why Magic the Gathering Women are Finally Changing the Face of the Pro Tour

Why Magic the Gathering Women are Finally Changing the Face of the Pro Tour

Magic: The Gathering has always been a game of numbers. Twenty life points. Sixty cards. Four copies of a rare. But for decades, there was one number that stayed stubbornly, frustratingly low: the percentage of women sitting across the table at Friday Night Magic or high-stakes competitive events. Honestly, if you walked into a card shop in 2005, you were basically entering a windowless basement full of guys in cargo shorts. It wasn’t exactly welcoming.

Things are different now.

It’s not just that there are more Magic the Gathering women playing at the kitchen table; they are dominating the literal discourse and the trophies of the game. We’ve moved past the era where a woman in a tournament was treated like a curiosity or, worse, someone who "must be playing her boyfriend's deck." From world-class players like Autumn Burchett to the content creators who keep the Commander format alive, the shift is real. It’s also long overdue.

The Long Road from the Sidelines to the Trophy

For a long time, the narrative around women in Magic was focused purely on "recruitment." Wizards of the Coast (WotC) spent years trying to figure out how to market to girls, often failing because they focused on aesthetics rather than the community's culture. But culture isn't changed by a marketing budget. It’s changed by people showing up and winning.

Take Autumn Burchett. In 2019, they became the first non-binary player to win a Mythic Championship (MC1 in Cleveland). While not a "woman" in the traditional binary sense, their victory was a massive, vibrating bellwether for every marginalized gender in the game. It proved that the highest levels of technical play weren't a "boys' club" by biological necessity, but by historical gatekeeping.

Then you have players like Dana Fischer. She started making waves as a literal child, pilotting Elves in Legacy with more skill than most people who have been playing since Alpha. Seeing a young girl navigate complex stack triggers at a Grand Prix did more for the visibility of Magic the Gathering women than any corporate "diversity initiative" ever could. It showed that the game is a meritocracy of the mind, provided you can get a seat at the table without being harassed.

Why the "Girlfriend" Stereotype is Dead

If you’ve played Magic for more than ten minutes, you know the "Girlfriend" trope. It’s that condescending assumption that any woman in the shop is just there to support a male partner. It's annoying. It's also increasingly inaccurate.

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Modern Magic is heavily driven by Commander (EDH). This format changed everything. Because Commander is social and less about the "grind" of Standard or Modern, it lowered the barrier to entry. Women like Rachel Weeks and Olivia Gobert-Hicks aren't just playing; they are the architects of the format’s culture through shows like The Command Zone and Elder Dragon Hijinks.

Olivia Gobert-Hicks, for instance, isn't just a player; she’s a member of the Commander Advisory Group (CAG). She helps shape the rules of the most popular way to play the game. When a woman is helping decide which cards get banned or how the format evolves, the "girlfriend" stereotype doesn't just look sexist—it looks stupid.

The Barrier of the "LGS" Culture

Local Game Stores (LGS) are the lifeblood of the community. They can also be the biggest hurdle.

Many Magic the Gathering women report that their first experience in a shop was a mix of being stared at or being "mansplained" to about basic mechanics. "Oh, you're playing White-Blue? You know that's a control deck, right?" Yeah, thanks, Jeff. She knows.

Wizards of the Coast attempted to address this with the WPN (Wizards Play Network) requirements, pushing for more inclusive environments. But the real change came from grassroots movements. Groups like Spice8Rack or the late, great Magic Mics crew highlighted that the game is better when the player base isn't a monolith.

Real Representation vs. Tokenism

We need to talk about the art. If you look at Magic cards from the 90s, the depiction of women was... well, it was very "90s fantasy." Lots of chainmail bikinis. Lots of "damsel in distress" vibes.

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Compare that to the modern era. Characters like Kaya, Narset, and Elspeth are some of the most powerful beings in the multiverse. They aren't just eye candy; they are the protagonists driving the lore. This matters because it changes the "vibe" of the game's universe. When a new player looks at a card like Kaya, Orzhov Usurper, they see a position of power, not an object.

Does it actually help with SEO and visibility?

Actually, yeah. The surge in women creators has created a whole new ecosystem of content. YouTube channels led by women often focus on the narrative, the social contract, and the "human" element of the game, which was missing from the dry, math-heavy strategy articles of the early 2000s.

  • Becca Scott brought a theatrical, high-energy vibe to Magic content.
  • ManaCurves (Chase Carroll) became a staple for deck-building inspiration.
  • Maria Bartholdi and Meghan Wolff of Good Luck High Five have been providing accessible, funny, and expert-level commentary for years.

These aren't just "women who play Magic." These are the influencers who are currently onboarding the next generation of players. If you're searching for how to get into the game, you're just as likely to find a video by a woman as you are by a man. That’s a massive shift in the Google search landscape for the game.

The Hidden Complexity of the "Safe Space"

It's not all sunshine and lotus flowers. There is still a dark side. Twitter (or X, whatever) can be a toxic wasteland for Magic the Gathering women. Whenever a woman gets a high-profile commentary gig or wins a major event, the "anti-woke" crowd usually crawls out of the woodwork to complain about "forced diversity."

It’s exhausting.

The reality is that "forced diversity" is a myth in a game where you have to actually win matches to move up. You can't "diversity hire" your way into a Top 8. You have to play the cards. You have to read the meta. You have to mulligan correctly. When women succeed in Magic, it’s because they’re good at Magic. Period.

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Actionable Steps for a Better Community

If you want to support a more inclusive environment, or if you're a woman looking to dive into the deep end of the Multiverse, here’s how to actually do it without the fluff.

First, find your "pod." If your local game store feels like a locker room, find a different one. The "Rule 0" conversation in Commander isn't just about power levels; it's about social comfort. Use it. If someone is being a creep, call it out or tell the TO (Tournament Organizer). Most shops are desperate to keep their WPN status and will actually listen.

Second, support the creators. If you like a woman’s perspective on the meta, subscribe. Engage with their content. The algorithm is a beast, and it needs to be fed to ensure diverse voices stay at the top of the search results.

Third, just play. The best way to normalize Magic the Gathering women in the competitive scene is to keep showing up. Register for that RCQ. Go to the CommandFest. The more women there are in the room, the less "notable" it becomes, which is the ultimate goal. We want a world where a woman winning a Pro Tour isn't a headline about her gender—it's a headline about her tight play and brilliant sideboarding.

Where do we go from here?

The future of Magic is undeniably more diverse. With the "Universes Beyond" sets bringing in fans from Fallout, Warhammer 40k, and Marvel, the player base is exploding. This brings in people who don't care about the "old guard" rules of who is supposed to play card games.

The game is better for it. The decks are more creative. The community is larger. And the competition? It’s harder than ever. Because now, you aren't just playing against the guys at your shop. You're playing against everyone.

Start by checking out the following resources to get involved:

  1. Follow the CAG: Keep an eye on Olivia Gobert-Hicks and the Commander Advisory Group to see how the game’s most popular format is being steered.
  2. Watch Good Luck High Five: If you’re new or a veteran, Maria and Meghan provide the best entry point into the weekly news of the game.
  3. Join a Discord: Communities like SpellTable have specific groups for women and non-binary players to play via webcam in a curated, safe environment.
  4. Research the "Lady Evans" history: For a bit of deep-lore expertise, look into the history of early competitive players like Beth Moursund to see how long women have actually been part of this game’s DNA.