Honestly, most "definitive" editions of games are just lazy texture packs or a handful of DLCs slapped onto a disc. But Lego Star Wars: The Skywalker Saga is different. It’s weirdly ambitious. You have nine movies crammed into one package, which sounds like it should be a total mess, right? Instead, TT Games basically rebuilt their entire engine to give us something that feels less like a plastic toy and more like a love letter to a galaxy far, far away. It isn’t just a remaster of the old 2000s games. Not even close.
I remember playing the original Lego Star Wars on the PS2. Back then, the charm was the simplicity—no dialogue, just grunts and slapstick. Fast forward to now, and we have full voice acting (though you can turn on Mumble Mode if you’re a purist) and an actual over-the-shoulder camera. It changes the vibe completely. You’re not just looking down at a diorama anymore; you’re in it.
The massive scale of a plastic galaxy
When people talk about Lego Star Wars: The Skywalker Saga, they usually focus on the character count. There are over 300 playable characters. That’s insane. But the real star is the open world—well, the open galaxy. You aren't just jumping from level to level. You have 24 distinct planets. You can hop in a TIE Fighter or an X-Wing and actually fly from the surface of Tatooine into space, engage in a dogfight, and then land on a Capital Ship. It’s seamless. Well, almost seamless. There’s a bit of a loading screen when you transition, but compared to the old hub worlds like Dexter’s Diner, this is a massive leap forward.
Most games struggle to make "filler" content interesting. TT Games solved this with Kyber Bricks. There are 1,166 of them. Yes, over a thousand. You find them by solving puzzles, winning races, or just exploring the nooks and crannies of places like Exegol or Naboo. It sounds like a chore. For some players, it definitely will be. If you’re a completionist, this game is your best friend and your worst enemy at the same time.
Combat that actually feels like combat
Let's be real: the old Lego games were "press Square to win." You just mashed one button until the enemy exploded into studs. In Lego Star Wars: The Skywalker Saga, they introduced a combo system. It’s not Devil May Cry, but it’s deep enough to keep you awake. You can juggle enemies in the air. If you use the same move over and over, enemies will actually start blocking you. This was a huge shock to the system for long-time fans.
The shooting mechanics also got a massive overhaul. It’s now a third-person shooter. You can take cover behind objects, pop out, and aim for headshots (which often knocks the helmets off Stormtroopers). It’s cute, but it’s also functional. It makes the "Episode IV: A New Hope" levels feel like a legitimate action game rather than a clunky platformer.
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Navigating the sequel trilogy fatigue
We have to talk about the sequels. Whether you love them or hate them, they are a huge chunk of this game. This is where Lego Star Wars: The Skywalker Saga shines because it treats the source material with a mix of reverence and mockery. The Lego humor is the great equalizer. It manages to make the confusing plot points of The Rise of Skywalker actually fun to play through.
The game doesn't just skim over the controversial stuff. It leans into it. The way they handle Kylo Ren’s "shirtless" scene or the absurdity of some of the fetch quests in The Last Jedi shows that the developers are just as big of fans as we are. They know the memes. They know what the fans are arguing about on Reddit.
Technical hiccups and the crunch controversy
It wasn’t all sunshine and blue milk. The development of Lego Star Wars: The Skywalker Saga was notoriously difficult. Reports from Polygon and other outlets detailed significant "crunch" at TT Games. This led to several delays. You can see the remnants of that struggle in some of the bugs that persisted at launch—camera clipping, some soft-locks in the menus, and the occasional stuttering on the Nintendo Switch version.
Despite the technical hurdles, the visual fidelity is stunning. The way the sand sticks to C-3PO’s legs on Tatooine or how the plastic of a Clone Trooper’s armor reflects the neon lights of Coruscant is beautiful. They used a new engine called NTT, and while it caused headaches for the devs, the result is the most visually impressive Lego game ever made. It’s not even a competition.
Is it worth the 100% completion?
Most people will finish the story in about 15 to 20 hours. But if you want that "True Jedi" status on every level and all the collectibles, you’re looking at 80+ hours. Is it worth it?
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- The Upgrades: You use Kyber Bricks to upgrade character classes. Bounty Hunters can throw shock grenades; Scavengers can build gliders. It adds a light RPG layer that feels rewarding.
- The Ships: Unlocking the Death Star and being able to summon it into the sky above a planet is one of those "wow" moments that never gets old.
- The Side Quests: Some are boring. Some are hilarious. You’ll find yourself helping a Gungan find his lost items or escorting a droid through a dangerous pass.
The game isn't perfect. The levels themselves are actually quite short—sometimes only 10 minutes long. This is because so much of the game happens in the "overworld" between missions. If you’re expecting long, complex dungeons like the older games, you might be disappointed. It’s more about the journey between the points than the points themselves.
Why this game matters for Star Wars fans
There is a lot of Star Wars media out there. Between The Mandalorian, Andor, and the endless stream of novels, it’s easy to get burned out. Lego Star Wars: The Skywalker Saga acts as a reset button. It reminds you why you liked this stuff in the first place. It takes the heavy, dramatic moments—like Anakin on Mustafar—and adds just enough silliness to make it feel fresh.
It’s also the first time we’ve seen all three trilogies handled with the same level of modern tech. Usually, the Prequels get the short end of the stick, or the Sequels feel rushed. Here, everything feels balanced. You can jump from the Battle of Geonosis to the Battle of Hoth in seconds. That kind of freedom is rare in licensed games.
Actionable ways to master the game
If you’re just starting out, don't focus on the collectibles during your first playthrough of the story. You physically cannot get most of them because you won't have the right character classes unlocked. It’ll just frustrate you.
Focus on the "Datacards." These are the most valuable items in the game. They allow you to turn on "Extras" like stud multipliers (x2, x4, up to x3840). Once you get those multipliers, you’ll have more money than the Galactic Empire. It makes buying the expensive Capital Ships and legendary characters much easier.
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Use the Scavenger class early. Once you play through The Force Awakens or Return of the Jedi, you’ll unlock the Scavenger abilities. These are essential for reaching high platforms and breaking through specific walls in the open world.
Don't ignore the side missions. Some of the best writing in the game is hidden in the random NPCs standing around on planets like Jakku or Takodana. They often give you the best rewards, including character unlocks that you can't get any other way.
Experiment with Mumble Mode. If the modern voice acting feels a bit too "kiddy" for you, go into the "Extras" menu and turn on Mumble Mode. It replaces the dialogue with the classic grunts from the original games. It’s a small touch, but it completely changes the atmosphere and adds a layer of nostalgia that makes the comedy land better.
Check your Galaxy Map frequently. It’s easy to get lost. The map shows you exactly which sectors have remaining Kyber Bricks and which planets are 100% cleared. It’s the only way to stay sane if you're going for the Platinum trophy or full 1000 Gamer Score.