Why Legend of Zelda Twilight Princess Midna Is Still Nintendo’s Best Character

Why Legend of Zelda Twilight Princess Midna Is Still Nintendo’s Best Character

When The Legend of Zelda: Twilight Princess launched back in 2006, fans were mostly obsessed with the "realistic" art style. Everyone wanted a gritty Link. They wanted a world that didn't look like the colorful, cel-shaded ocean of The Wind Waker. But once we actually sat down with our GameCube or Wii controllers, the conversation shifted almost instantly. It wasn't just about the wolf or the bloom lighting. It was about the weird, impish creature riding on Link’s back. Legend of Zelda Twilight Princess Midna basically stole the show, and honestly, she’s never really given it back.

She isn't your typical sidekick. Usually, in Zelda games, the companion is there to give you hints or tell you that your batteries are low. Midna was different. She had an attitude. She was selfish. She mocked you.

The Anti-Navi: Why Midna Changed Everything

If you grew up with Ocarina of Time, you remember Navi. "Hey! Listen!" It was iconic but, let’s be real, a bit annoying. Navi was a tool, a cursor with wings. Then came Midna. From the moment you meet her in that Hyrule Castle prison cell, she makes it clear she’s in charge. She doesn't help Link because she’s noble. She helps him because he’s a useful beast. That power dynamic—where the hero is essentially a pawn for a disgraced royal from another dimension—was a massive departure for Nintendo.

She’s a member of the Twili, a race descended from interlopers who were banished to the Twilight Realm. Unlike the Hylians, the Twili have this heavy, tragic history of being forgotten. Midna herself is the Twilight Princess, though we don't know that for a long time. She’s been usurped by Zant, turned into a "fused shadow" version of herself, and kicked out of her own kingdom.

That backstory gives her an edge. She’s desperate. When she laughs at Link’s misfortune early in the game, it’s because she’s lost everything and doesn't have time for Hylian sentimentality. Most sidekicks are static. Midna evolves. Her arc from a cynical manipulator to a self-sacrificing leader is arguably the best writing in the entire franchise. You see it in her eyes. The developers at Nintendo EAD gave her incredibly expressive facial animations for the time. You could feel her guilt growing as she watched Link and Zelda suffer to save a world that wasn't even hers.

The Mystery of the Fused Shadows

Midna’s primary goal for the first half of the game is collecting the Fused Shadows. These aren't just MacGuffins. They represent the dark magic of her ancestors. The way she uses them—transforming into a giant, multi-armed shadow beast—is genuinely unsettling. It reminds the player that she isn't "good" in the traditional sense. She’s dangerous.

The relationship between Legend of Zelda Twilight Princess Midna and the physical world of Hyrule is one of friction. She hates the light. She hides in Link’s shadow. This creates a mechanical dependence that mirrors the story. You need her to jump across massive gaps; she needs you to fight the monsters she can't touch in her weakened state.

That One Scene (You Know the One)

We have to talk about the bridge. After the Lake Hylia segment, when Midna is critically injured by Zant and exposed to the Light Spirit’s power, the tone of the game shifts. The music—that frantic, somber version of Midna’s Theme—is burned into the brain of anyone who played it.

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Link, in wolf form, desperately carrying a dying Midna through the rain to see Princess Zelda? It’s peak Zelda drama. It’s the moment the player stops seeing her as a guide and starts seeing her as a friend. Zelda’s sacrifice to save Midna is the turning point. It’s where Midna realizes that the "Light World" isn't just a place to use, but a place worth protecting.

Honestly, the chemistry between the three leads in Twilight Princess is some of the strongest in the series. It’s a triangle of duty and sacrifice. While Link is the silent protagonist, Midna acts as his voice and his emotional compass. She expresses the anger and the sorrow that a silent Hero of Time can't.

Design and Visual Language

Midna’s design is a masterclass in visual storytelling. Her "imp" form is asymmetrical, covered in glowing turquoise runes that pulse when she uses magic. Her helmet—a piece of the Fused Shadow—is heavy and jagged. It looks ancient and cursed.

Then there’s her true form.

At the end of the game, when the curse is lifted, we see the actual Twilight Princess. She’s tall, elegant, and looks nothing like a Hylian. Some fans were actually disappointed because they’d grown so attached to the little imp. But that’s the point. She was hiding her true self in more ways than one. Her design reflects the "Twilight"—the space between light and shadow. She isn't a creature of the night, and she isn't a creature of the sun. She’s something else.

What Most People Get Wrong About the Ending

A lot of players think Midna breaking the Mirror of Shard was a cruel move. They wanted her to stay. They wanted a happy ending where Link and Midna could visit each other.

But if you look at the lore, her breaking the mirror is the ultimate act of growth. She’s protecting both worlds. As long as that mirror exists, there’s a bridge for greed and darkness to pass through. By shattering it, she ensures that the tragedy of Zant and the Interlopers can never happen again. It’s a bittersweet, mature ending that fits the darker tone of Twilight Princess.

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It’s also why she hasn't returned in a mainline game. Nintendo knows that bringing her back would cheapen that sacrifice. Sure, she’s in Hyrule Warriors, but that’s a spin-off. In the "true" timeline, she’s gone. That final tear she sheds before the mirror shatters? That’s her saying goodbye to the only person who truly understood her.

Midna’s Impact on Future Games

You can see Midna’s DNA in characters like Fi from Skyward Sword or even the way Zelda is characterized in Breath of the Wild. Nintendo realized that players want companions with agency. We don't want a tutorial bot. We want someone with stakes in the story.

Midna proved that a Zelda game could be character-driven. Before her, the plot was usually "Ganon took the girl, go get the triangles." Midna added layers of political intrigue and personal redemption. She made Hyrule feel like a world with a messy, complicated history.

How to Experience Midna’s Story Today

If you’re looking to revisit Legend of Zelda Twilight Princess Midna and her journey, you’ve got a few options, though it’s trickier than it should be in 2026.

  • Wii U HD Version: This is still the definitive way to play. The textures are cleaned up, and they added a "Hero Mode" that mirrors the world. Plus, the Wolf Link Amiibo integration lets you unlock the Cave of Shadows.
  • Original GameCube/Wii Hardware: If you’re a purist, the GameCube version is the "canon" layout (Link is left-handed). The Wii version is mirrored because most people are right-handed and Nintendo wanted the motion controls to feel natural.
  • Emulation: Many fans use Dolphin to run the game in 4K with fan-made texture packs. It looks incredible, often rivaling modern Switch games.

If you haven't played it in a decade, pay attention to the dialogue in the second half of the game. You'll notice how her speech patterns change. She stops calling Link "Beast" and starts calling him by his name. It’s subtle, but it’s there.

Actionable Steps for Zelda Fans

If you want to dive deeper into the lore of the Twili and Midna, start by hunting down the Twilight Princess manga by Akira Himekawa. It expands on Midna’s backstory in ways the game couldn't, showing her life in the Twilight Realm before Zant’s coup.

Also, keep an eye on official Nintendo soundtracks. Midna's Lament and her theme are foundational pieces of video game music that explain her character through melody—starting playful and mischievous, then shifting into something haunting and lonely.

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For those looking to collect, the First 4 Figures Midna statues are the gold standard, though they'll cost you a literal fortune on the secondary market now. A more accessible route is the Breath of the Wild DLC, which actually includes Midna’s Helmet as a wearable item. It grants "Guardian Resist," a nice nod to her ancient, protective magic.

The legacy of Midna isn't just about a cool design or a funny sidekick. It's about how she humanized the legend. She wasn't a goddess or a chosen hero. She was just a princess trying to fix her mistakes. And that’s why, twenty years later, we’re still talking about her.

To truly understand her impact, re-watch the final cutscene and pay attention to the lighting. As the light hits her face, she finally looks at peace. That’s the ending she earned.

Go back and play the Arbiter’s Grounds dungeon. It’s arguably the best dungeon in the game and features some of the most intense interactions between Link and Midna. You'll see exactly why this duo remains the high-water mark for the series.

Once you finish the game again, look into the "Interloper" theory videos on YouTube. There's a whole rabbit hole regarding how the Twili are connected to the Majora’s Mask tribe. It adds a whole new layer of depth to Midna’s ancestors and the dark magic she wields.

Final thought: if you're playing on the Wii U, make sure to use the GamePad for the inventory. It makes the fast-paced late-game combat much smoother. Enjoy the journey back to the Twilight.