You’re staring down a mono-green player. They have a single, massive creature on the board—maybe a Ghalta or a beanstalk giant. You feel okay. You have a board wipe in hand. Then, they tap nine mana. Suddenly, their entire hand is on the battlefield, they’ve drawn fifteen cards, and you’re basically looking at a mathematical impossibility. This is the reality of Last March of the Ents.
It’s a card that feels like a cheat code.
Released in the Lord of the Rings: Tales of Middle-earth set, this sorcery has quickly moved from a "flavorful casual card" to a genuine powerhouse in Commander (EDH) and even some fringe legacy brews. It costs nine mana. That’s a lot. In any other color, nine mana is a pipe dream. In Green? It's turn five.
The card does two very specific, very dangerous things. First, it can’t be countered. That alone makes Blue players want to flip the table. Second, it lets you draw cards equal to the greatest toughness among creatures you control, then puts any number of creatures from your hand onto the battlefield.
Breaking Down the Power Level
Let's be honest: Last March of the Ents isn't just a card draw spell. It’s a win condition. If you’re playing a deck with high-toughness creatures, like the iconic Treefolk or even just generic big-stompy monsters, the ceiling on this card is astronomical.
Imagine you have an Ancient Lumberknot or a Yargle and Multani out. You cast this. You draw eighteen cards. Then you put every single creature you just drew directly onto the field. No mana costs. No "once per turn" limits. Just a flood of cardboard that usually ends the game on the spot.
It’s different from Rishkar's Expertise. That card is great, sure, but it only lets you cast one spell for free. Last March is greedy. It wants everything. It wants your whole hand on the table.
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I’ve seen games where a player was dead on board, cast this, and ended up with forty power across twelve bodies. It's a "must-answer" spell that you literally cannot answer with a Counterspell. You have to remove the creature in response to the spell being cast, but if the Green player has a hexproof creature? Good luck.
Why the Uncounterable Clause Changes Everything
In high-power Magic, the biggest fear for a "big mana" deck is spending your whole turn on one spell only to have it negated by a one-mana Dispel or a Swan Song. Last March of the Ents removes that fear entirely.
The text "This spell can't be countered" is the most relevant line on the card. It forces opponents to interact with your board rather than your stack. This shifts the priority of the game. Now, your opponent has to waste their removal on your "toughness enabler" before you even cast your big spell. If they don't, they lose.
Synergies That Actually Work
If you’re building around Last March of the Ents, you aren't just looking for power; you’re looking for big butts. Toughness is the metric here.
- Treefolk Tribal: Obviously. Cards like Leaf-Crowned Elder or Dorran, the Siege Tower make this card flavor-accurate and mechanically broken.
- The Yargle Factor: Yargle and Multani has 18 toughness. Casting Last March with Yargle on board is essentially drawing 20% of your deck.
- Selvala, Heart of the Wilds: She generates the mana to cast it and benefits from the massive creatures entering the battlefield afterward.
- Unnatural Growth: This doubles toughness at the start of combat. If you have a way to cast sorceries at flash speed (looking at you, Vedalken Orrery), the numbers get stupid.
Kinda hilarious when you think about it—a bunch of walking trees being the most terrifying thing in a game filled with dragons and cosmic horrors.
The Financial and Meta Impact
When the set first dropped, people were distracted by the One Ring (for obvious reasons) and Orcish Bowmasters. Last March was a sleeper. But as the Commander community realized that "uncounterable" draw-your-deck is good, the price started to reflect that demand.
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It currently holds a steady spot as one of the most sought-after mythics from the set. In the 2026 meta, where power creep is a constant conversation, this card holds its own because it scales with whatever new, giant creatures Wizards of the Coast decides to print next.
It isn't just for casual play either. While nine mana is steep for competitive CEDH, it occasionally pops up in "Cheatyface" styles of decks that use Selvala or Marwyn to generate infinite mana. In those contexts, it’s a redundancy piece for Ad Nauseam or Peer into the Abyss, but in Green.
Dealing With the Mana Value
Nine mana.
{6}{G}{G}{G}.
It's a heavy lift.
You can't just throw this into a deck with 34 lands and hope for the best. You need a dedicated ramp package. We’re talking Three Visits, Nature's Lore, Skyshroud Claim, and probably a Sol Ring (obviously).
The risk is having this in your opening hand. It’s a dead card for the first five or six turns of the game. Honestly, that’s the only thing keeping it from being banned. It’s slow. If the table identifies you as the threat, they can kill you before you ever hit that ninth land.
Common Misconceptions and Rules Hurdles
People often forget that the card check for toughness happens upon resolution. If someone kills your biggest creature while Last March of the Ents is on the stack, the spell still resolves, but it looks at the new greatest toughness on your board.
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If you have no creatures left? You draw zero cards. You put zero creatures out. You just spent nine mana to do nothing.
This is the hidden "counter" to an uncounterable spell. It’s called "removing the target." Always hold up a Beast Within or a Swords to Plowshares when a Green player has nine mana open. Don't wait for them to cast the spell; kill their big creature the moment they move to their main phase.
Actionable Strategy for Your Next Session
If you want to win with this card, stop thinking about it as a late-game refill. Think of it as the centerpiece.
- Protect the Enabler: Use creatures with Ward or Hexproof. Tyrranax Rex is a nightmare pairing with this card because it's hard to remove and has high toughness.
- Flash is Your Friend: Using Emergence Zone to cast this on an opponent's end step is often better than doing it on your own turn. It lets you untap with all those new creatures and swing immediately.
- Don't Overextend: You don't need to draw 20 cards. Drawing 5 and putting two 6-drop creatures into play is usually enough to win. Don't wait for the "perfect" board state and risk getting blown out by a board wipe.
- Watch the Library: I have seen people deck themselves with this card. If you have 30 cards left and a creature with 35 toughness (it happens in certain decks), you will lose the game.
Last March of the Ents represents the peak of Green’s philosophy: bigger is better, and nothing should stop the forest from growing. It’s a flavor win and a mechanical powerhouse that demands respect at any table. Whether you're a Tolkien fan or just someone who likes turning cards sideways, you can't ignore the impact of the March.
Next Steps for Players:
- Audit your toughness curve: Check if your deck has at least five creatures with toughness 6 or higher to ensure this card isn't a "dead draw" late game.
- Evaluate your ramp: If you aren't consistently hitting 9 mana by turn 7, swap out three utility spells for high-impact land ramp like Hour of Promise.
- Prepare for the salt: Acknowledge that "uncounterable" creates a specific kind of frustration for control players; be ready to explain the rules of resolution if they try to interact with the spell itself.