Drawing Disney royalty isn't just about circles and sticks. Honestly, if you've ever tried to figure out how to draw jasmine the princess, you probably realized pretty quickly that her proportions are wild. They aren't human. Not really. Mark Henn, the lead animator for Jasmine in the 1992 Aladdin, actually based her look on his own sister, Beth. But he mixed that real-world inspiration with the sharp, fluid lines of Persian miniatures and calligraphy.
Most people fail because they start with the eyes. Don't do that. You’ll end up with a lopsided face that looks more like a caricature than a sultan’s daughter. You need to think about the flow first. Jasmine is defined by her "S" curves. Her hair alone weighs more than her entire torso—graphically speaking—and if you don't get that volume right, the whole drawing falls apart.
Getting the gesture right before you touch the details
Stop worrying about the jewelry. Seriously.
The biggest mistake when learning how to draw jasmine the princess is getting bogged down in the gold earrings or the headband jewel before the pose is even solid. Start with a simple action line. Jasmine isn't stiff like Cinderella; she’s fluid. She moves like water. Draw a long, curved line representing her spine and the tilt of her hips.
Her head is basically an egg tilted on an angle. Most beginners draw it too round. It needs a slightly pointed chin. Draw a horizontal guideline across the middle of the egg for the eyes and a vertical one that curves with the direction she's facing. Since she’s an 90s era Disney character, her neck is incredibly thin. It’s almost a stylistic choice that shouldn't work, but it does because of how it connects to those wide, off-the-shoulder sleeves.
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The geometry of the face
Jasmine’s eyes are her most iconic feature. They’re huge. But they aren't just ovals. They are almond-shaped with a heavy, thick upper lash line that mimics the look of kohl eyeliner.
- Sketch two large almond shapes on your eye line. They should be spaced about one eye-width apart.
- The eyelashes aren't individual hairs. Think of them as a solid, dark shape that flicks upward at the outer corners.
- Her eyebrows are thick. This is a 1992 staple. They should be expressive, arched, and sit relatively high above the eyes to give her that confident, slightly rebellious look.
- The nose is tiny. It’s basically just a small "L" shape or a slight upward flick. If you make it too big, you lose the Disney "look" instantly.
- Her lips are full. The upper lip has a very distinct "M" shape, often called a Cupid's bow.
Dealing with the hair volume problem
If you get the hair wrong, it’s not Jasmine. It’s just a girl in a teal outfit. Her hair is massive. It’s divided into three distinct "poufs" held together by bands.
Think of her hair as a series of large spheres or teardrops. The top section starts high on the head, creating a lot of height. Then it tapers down into the first band. Below that, the hair flares out again into another round shape. When you're figuring out how to draw jasmine the princess, you have to treat the hair as a solid 3D mass, not a bunch of individual strands.
The hair shouldn't just hang straight down. It should follow the "S" curve of her body. If she’s leaning left, her hair should sweep right to balance the composition. It acts as a counterweight. Use long, confident strokes. If you're shaky, it shows.
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The outfit and the "Poof"
Her clothes are surprisingly simple, which is why your line work has to be clean. The top is a simple bandeau with those draped sleeves. The pants are the tricky part. They are harem-style pants, which means they are very tight at the waist and ankles but incredibly baggy in between.
- The Waistband: It sits low on the hips. Draw a "V" shape to emphasize her midriff.
- The Legs: Think of two large balloons. The fabric should overlap the ankles slightly where the gold bands sit.
- Folds: Don't overdo it. Just a few "stress lines" near the crotch and the ankles to show where the fabric is gathered.
Why the 1992 style differs from modern versions
If you look at the 2019 live-action version or even the newer 3D renders in games like Dreamlight Valley, the design language has shifted. But for the "true" Jasmine, you're looking at the 2D hand-drawn era. In this era, everything was about "squash and stretch."
Animators like Glen Keane and Mark Henn used "clear silhouettes." This means that if you filled in your drawing of Jasmine with solid black ink, you should still be able to tell exactly who it is and what she’s doing. If your silhouette looks like a messy blob, your drawing is too cluttered. Simplify the shapes.
Common pitfalls to avoid
People always make her neck too thick. It’s a habit from drawing real humans. In the world of Disney, Jasmine's neck is about a third of the width of her head. It feels wrong while you're doing it, but looks right when it’s finished.
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Another big one? The hands. Jasmine has very delicate, expressive hands. Her fingers are long and tapered. In many scenes, she holds her hands with the middle finger and thumb slightly closer together, which is a classic animation trick to make hands look elegant rather than like a bunch of sausages.
Adding the finishing touches
Once your structure is solid, go over your lines with a darker pencil or a fine-liner.
- Use a thicker line for the outer silhouette of her hair.
- Use a thinner line for the details of her face.
- Don't forget the earrings. They are large, flat gold triangles. They shouldn't look heavy; they should follow the tilt of her head.
- The headband jewel is an oval. Make sure it sits right in the center of her forehead, just above the hairline.
Actionable steps for your next sketch
To really master how to draw jasmine the princess, you need to practice the "three-circle method" for her body. One circle for the head, a smaller one for the ribcage, and a slightly wider one for the hips.
Start by sketching her in profile. It's much easier to understand the hair volume and the "S" curve of her spine from the side. Once you’ve nailed the side view, move to a three-quarter view, which is the classic "hero" shot.
Watch the "A Whole New World" sequence on mute. Look at how her hair moves independently of her body. It’s almost its own character. If you can capture that sense of weight and flow, you’ve moved past being a beginner. Use a blue pencil for your initial rough shapes so you don't get distracted by the mess when you do your final ink lines. This keeps the energy of the sketch alive without the clutter.
Focus on the eyes and the hair as your two "anchor points." If those are right, the rest of the drawing will feel like Jasmine, even if the proportions of the pants are slightly off. Practice drawing just the eyes ten times in a row. Then practice the hair. Combining them becomes much less intimidating once you've demystified the individual parts.