You're standing in the rain. Lodgok is looking at you with that expectant goblin stare, and you’ve just realized the Collector’s Cave is a lot more annoying than the map suggested. If you’re currently stuck trying to Hogwarts Legacy search the tomb for the helmet, you aren't alone. It’s one of those mid-game quests that feels like a simple fetch mission until the first butterfly door refuses to budge.
The quest is officially titled "The Urtkot Helmet." It’s a pivotal moment in the relationship between your character and the goblins, specifically Lodgok, who is trying to prove that not all his kind want to see the wizarding world burn under Ranrok’s boots. But honestly? The lore takes a backseat the moment you encounter the moth puzzles.
The Moth Logic You're Probably Overthinking
Most players run into the tomb and immediately start casting Confringo at everything. Don't do that. The "Hogwarts Legacy search the tomb for the helmet" objective is basically a giant test of your Lumos spell and your patience.
The first door is a warm-up. You'll see a door with three moth-shaped indentations. There is only one moth nearby. You light your wand, it follows you, and you bring it to the door. Simple. But then the game decides to ramp up the mechanical complexity without really explaining the rules of the room.
Here is the thing people miss: some moths are permanent, and some are temporary. In the second room, you’ve got two moths in sight, but you need three. You have to look into the side alcoves. One is hidden behind a set of doors you can blast open with Depulso. If you’re wandering around in circles, check the walls. The developers loved hiding these little guys behind breakable stone.
The Spinning Mechanism Trap
By the time you reach the third major puzzle room, the game introduces the "moth pedestal." This is where the quest gets messy for people. You’ll see a stone plinth in the middle of the room with a moth slot.
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Put a moth in there. Now, hit it with Depulso.
The floor rises. Or rather, a platform rises. The trick is that the platform doesn't stay up forever. You have to be fast. Most players try to jump from the ground, but you actually need to be standing on the lift before you start spamming the force spell. It’s a bit janky. If the platform stalls, it’s usually because you didn't hit the mechanism hard enough or frequently enough.
Why the Helmet Isn't Actually There
Spoiler alert for the faint of heart: the tomb is empty. Well, it’s not empty—it’s full of Inferi—but the helmet is gone.
When you finally reach the burial chamber of the "witch," you’ll find a hole in the wall and a dead Ashwinder scout. This is a classic bait-and-switch. You’ve done all that work, fought off waves of the undead, and solved enough moth puzzles to last a lifetime, only to find out a bunch of human dark wizards beat you to the punch.
You have to exit the tomb through the secret passage behind the sarcophagus. This leads you back out to the North Hogwarts region. Now the quest shifts from a dungeon crawl to a combat encounter. You have to track the thieves to their camp.
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Dealing with the Ashwinder Camp
The camp is located nearby, usually tucked into a forest clearing. If you’re playing on Hard difficulty, this fight is actually tougher than the tomb itself. There is an Ashwinder Executioner there who will absolutely wreck your day if you aren't ready to parry his lightning strikes.
- Use Expelliarmus to disarm the rangers.
- The Executioner is vulnerable right after he finishes his big overhead slam.
- Don't forget the Mandrakes if you get swarmed.
Once you clear the camp, you’ll find the helmet in a chest. But wait, a troll shows up. Because of course it does. If you’re low on Wiggenweld potion, use the trees for cover. The forest environment is your best friend here. Let the troll charge into a rock, get dazed, and then unload your Ancient Magic.
Common Glitches in the Collector's Cave
Let’s talk about the technical side of things because Hogwarts Legacy isn't always the smoothest experience. There is a notorious bug where the moths simply stop spawning or won't follow your Lumos.
If you find that a moth is stuck inside a wall, or if the pedestal won't turn even when you hit it with Depulso, you have to reload your last manual save. Don't rely on the autosave from thirty seconds ago—it often saves the "glitched" state of the room. Back out to the main menu, load a save from before you entered the tomb, and try again. It’s annoying, but it’s the only consistent fix.
Another weird thing? Sometimes the Inferi won't take damage. Remember that Inferi are invulnerable until they are set on fire. If you’re hitting them with Stupefy and seeing 0 damage, hit them with Incendio or Confringo first. Once they are glowing red/orange, you can kill them with regular basic casts.
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The Strategy for the Final Room
When you finally return the helmet to Lodgok, he’s going to be grateful, but the questline doesn't end there. This mission is actually a prerequisite for several major endgame events.
The biggest takeaway for anyone doing the Hogwarts Legacy search the tomb for the helmet run is to keep your eyes on the ceiling. In the final puzzle room before the boss chamber, there is a moth hidden on a high ledge that you can only see if you look up while standing on the rising platform. Most people miss it and spend twenty minutes looking at the floor.
Once you have the helmet, don't just fast travel away. Explore the surrounding area of the Ashwinder camp. There are usually a few collection chests nearby that contain wand handles or Room of Requirement blueprints that are easy to miss if you're just rushing to finish the quest.
Your Immediate To-Do List
Check your inventory for Mallowsweet. If you're out, go to Hogsmeade and grab some because there are a few Merlin Trials right outside the tomb exit that you'll want to knock out while you're in the neighborhood.
Double-check your gear slots. The Ashwinders drop high-level loot during this quest, and if your inventory is full, the helmet quest rewards might get sent to your "overflow" or simply disappear if the game is feeling particularly cruel. Clear out the green-tier trash before you open that final chest in the camp.
Lastly, talk to Lodgok immediately. Completing this quest opens up the "The Helm of Urtkot" trophy and moves the main story into the winter season, which changes the entire aesthetic of the map and unlocks new side missions.