Why Grand Theft Auto IV is still the best in the series for some of us

Why Grand Theft Auto IV is still the best in the series for some of us

Liberty City feels damp. Not just in the "it rained ten minutes ago" sense, but in a way that sticks to your skin. If you boot up Grand Theft Auto IV today, the first thing that hits you isn't the mission structure or the shooting mechanics. It’s the weight. Everything in this game—from the way Niko Bellic’s boots thud against the pavement to the swaying suspension of a junker Schafter—has a physical consequence.

It’s been nearly two decades since Rockstar Games dropped this on us. 2008. Think about that. We were still using flip phones and the idea of a "living" open world usually meant NPCs walking in a straight line until they hit a wall. Then came Niko. He didn't just walk; he stumbled, he leaned into corners, and he reacted to the world with a procedural animation system called Euphoria that, frankly, still puts modern AAA titles to shame.

People complain about the driving. They say it feels like steering a boat on ice. Honestly? They're wrong. The driving in Grand Theft Auto IV is a masterpiece of physics-based design that demands you actually learn how a car works. You can’t just hold the trigger and weave through traffic at 120 mph like you’re playing an arcade racer. You have to brake. You have to account for the weight transfer. If you clip a curb at high speed, you aren't just losing a bit of health; you're probably going through the windshield.

The Niko Bellic problem and why we can't let him go

Niko isn't a hero. He isn't even a "cool" anti-hero in the vein of Tommy Vercetti or the frantic, mid-life crisis energy of Michael De Santa. He’s a tired, cynical veteran of a war that broke his moral compass. When he steps off the Platypus and sees his cousin Roman, he's looking for the American Dream. What he finds is a gambling addict living in a cockroach-infested apartment in Hove Beach.

The brilliance of the writing here lies in the disconnect between the player’s actions and Niko’s soul. Rockstar received a lot of flak for "ludonarrative dissonance"—the idea that Niko talks about hating violence in a cutscene and then rockets a police helicopter five minutes later. But if you actually listen to the dialogue, it’s not a contradiction. It’s a tragedy. Niko knows he’s a monster. He just doesn’t think he’s allowed to be anything else.

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Unlike the sun-drenched satire of Los Santos in GTA V, Liberty City is a grey, oppressive character in its own right. It’s based on New York, sure, but it’s a specific vibe of New York. It’s the late-2000s post-9/11 anxiety wrapped in a layer of grime. You can almost smell the trash on the sidewalk in Algonquin.

Technical wizardry that 2026 hardware still struggles with

You’d think a game from 2008 would run like butter on modern rigs. Not quite. The PC port of Grand Theft Auto IV is notoriously temperamental. It was built for the Cell processor architecture of the PS3 and the triple-core Xenon of the Xbox 360. Porting that to x86 was a nightmare that persists to this day. You need community patches like Fusion Fix or DXVK just to get a stable frame rate without the shadows flickering like a strobe light.

But why do we bother? Because the details are insane.

  • Shoot a car tire and it doesn't just "pop." It loses air gradually, affecting the handling realistically.
  • Niko’s fingers actually move to dial the buttons on his in-game phone.
  • The AI will surrender if they’re cornered, or they’ll try to limp away if you shoot them in the leg.
  • The interior of the comedy clubs features full sets from real-world comedians like Ricky Gervais and Katt Williams.

Most games today use "canned" animations. You press a button, the character performs a pre-recorded motion. Grand Theft Auto IV uses the Euphoria engine to synthesize motion in real-time. If Niko gets hit by a car, his muscles tense up, he tries to grab onto the hood, and his body reacts to the momentum. It’s unpredictable. It’s messy. It feels real.

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Liberty City’s social commentary hasn't aged a day

Rockstar has always been the king of satire, but in this installment, they traded the broad, wacky humor of San Andreas for something biting and occasionally depressing. The in-game internet (Web World) and the radio stations like WKTT or Integrity 2.0 aren't just background noise. They are a scathing look at American exceptionalism, the predatory nature of the "American Dream," and the burgeoning obsession with social media.

Remember the "Friendship" mechanic? Everyone hated it. Roman calling you every twenty minutes to go bowling while you’re in the middle of a high-stakes shootout. It was annoying. But looking back, it served a purpose. It made the world feel needy. It made Niko feel tethered to people he actually cared about, even if they were a massive pain in the neck. It grounded the hyper-violence in a mundane reality.

The Lost and Damned vs. The Ballad of Gay Tony

You can't talk about this era without the DLC. Rockstar basically invented the modern "Expansion Pack" with these two.

  1. The Lost and Damned gave us a gritty, biker-gang drama that felt like Sons of Anarchy before that show really hit its stride.
  2. The Ballad of Gay Tony was the "antidote" to the main game’s gloom. It brought back the parachutes, the tanks, and the neon lights.

Together, these three stories—Niko’s, Johnny’s, and Luis’—intersect in a diamond heist that remains one of the best-executed "interlocking narrative" moments in gaming history. Seeing the same event from three different perspectives wasn't just a gimmick; it showed how small and interconnected the criminal underworld of Liberty City really was.

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What most people get wrong about the "clunky" combat

There is a common narrative that the combat in this game is bad. It isn't. It’s deliberate. The cover system was Rockstar’s first real attempt at a modern third-person shooter, and while it’s a bit sticky, the gunplay has a visceral impact that GTA V lost. When you shoot someone in Grand Theft Auto IV, they react based on where they were hit. They might drop their gun, lean against a wall to catch their breath, or fall over a railing.

The physics engine is doing 90% of the work. In later games, enemies often feel like "bullet sponges" with health bars. In Niko's world, they feel like people made of bone and tissue. It makes the violence feel heavier. Less "cartoonish." Whether that’s a good thing depends on what you want from a sandbox game, but it’s undeniably a more sophisticated simulation than what followed.

How to actually play it in 2026

If you're looking to jump back in, don't just download it and hit play. The "Complete Edition" on Steam is a bit of a mess due to expired music licenses. Rockstar had to remove some of the best tracks from Vladivostok FM because the 10-year licenses ran out.

To get the authentic experience:

  • Use a "downgrading" tool to revert to version 1.0.7.0 or 1.0.8.0.
  • Install the Radio Restoration mod to get the original soundtrack back. You need Swissivory and the Ukrainian pop hits to truly feel the vibe of Hove Beach.
  • Grab the Project Liberty or DXVK wrappers. These convert the game's old DirectX 9 calls to Vulkan, which modern GPUs handle much better. It fixes the stuttering almost instantly.
  • Turn off the "Definition" setting in the display menu if you want that original, soft, cinematic look. Turning it on makes the game look too sharp and exposes some of the low-res textures.

Grand Theft Auto IV isn't just a game; it's a mood. It’s a rainy night in a stolen Cavalcade, listening to "The Journey" on the radio while the lights of Star Junction blur across your windshield. It’s cynical, it’s brown, and it’s occasionally frustrating. But it has a soul that the flashier, faster sequels never quite managed to replicate. It’s the last time Rockstar felt like they were making a statement rather than just a product.

To get the most out of a replay, stop using the taxi skip feature. Sit in the back of the cab. Look out the window. Watch the pedestrians. The way the city moves when you aren't actively trying to break it is where the real magic lives.


Actionable Steps for the Ultimate Replay

  • Fix the PC Port: Download FusionFix from GitHub. It fixes the zoomed-in cutscenes and the broken handbrake physics that occur at high frame rates.
  • Limit your FPS: The game engine starts to break if you go over 60 FPS. Set a cap in your GPU control panel to avoid the "final mission helicopter glitch" where you can't climb up because the game thinks you aren't tapping the button fast enough.
  • Engage with the "Boring" stuff: Go to the comedy club. Watch the full TV shows in the safehouse. The "Republican Space Rangers" and "I'm Rich" episodes are peak Rockstar satire.
  • Master the Braking: Practice the "weighty" driving by using the handbrake only for tight corners, and rely on standard braking (S key or LT) much earlier than you think you need to.