Why Forza Horizon Still Rules the Open World Racing Scene

Why Forza Horizon Still Rules the Open World Racing Scene

Driving in a straight line is boring. Most racing games don't get that. They think we want pixel-perfect simulation every single second, but honestly, sometimes you just want to launch a two-million-dollar hypercar off a cliff in Mexico while a radio DJ screams about a music festival. That's the magic of the Forza Horizon series. It’s loud. It’s chaotic. It’s arguably the most successful racing franchise on the planet right now because it understands that "fun" is a valid design philosophy.

The Identity Crisis That Actually Worked

Playground Games took a huge risk back in 2012. Before that, Forza meant Motorsport. It meant clinical, grey tracks. It meant professional drivers and strict rules. Then came the Horizon festival. Suddenly, we weren't just racing; we were "vibe-ing."

The shift was massive. Instead of the sterile environment of a professional circuit, we got open roads. The first game was set in Colorado, and while it feels small by today’s standards, it changed everything. It introduced the idea that a car game could be an RPG. You earn XP for "skills." You find "barn finds" like some kind of automotive archaeologist. It’s a loop that hooks you.

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People often argue about which one is the best. Some swear by the Mediterranean coast of Forza Horizon 2 because of the music and the introduction of "cross-country" races. Others think Forza Horizon 3 peaked with its Australian setting and the incredible Hot Wheels DLC. It’s a matter of taste, really. But the DNA remains the same: freedom.

Why the Physics Feel "Right" Even When They Aren't

Let’s talk about the handling. It’s not a simulator. If you go into Forza Horizon expecting iRacing or Assetto Corsa, you're gonna be disappointed. But it’s not Need for Speed either. It occupies this weird, perfect middle ground.

Engineers at Playground Games use the same base physics engine as the Motorsport series. However, they tweak the tire friction and gravity. They make it "snappy." When you throw a 1990s hatchback into a drift, the game helps you out just enough to make you feel like a pro, without doing all the work for you. It’s satisfying.

The sound design helps too. Have you ever just sat in the upgrade menu and revved an engine after swapping the exhaust? It’s visceral. Real-world recording sessions involve strapping microphones to various parts of the engine bay and exhaust tips of actual cars. They don't just use a generic "vroom" sound. They capture the specific whine of a supercharger or the "pop-pop" of an anti-lag system on a rally build.

The Problem With Modern Progression

I’ll be honest: Forza Horizon 5 has a bit of a problem. It’s too nice to you. Within thirty minutes of starting the game, you probably have three supercars in your garage. There's no "struggle." Back in the day, you had to earn your way out of a Volkswagen Corrado. Now, the game throws Porsches at you like they’re candy.

Some players love this. They call it "respecting the player's time." Others, the old-school crowd, feel like it cheapens the experience. If everyone has a Ferrari, is the Ferrari even special anymore? This "dopamine-hit" style of game design is a direct response to the modern attention span. It’s meant to keep you playing, keep you clicking, and keep you engaged with the seasonal "Festival Playlist."

The Mexico Map: A Technical Marvel

When Forza Horizon 5 launched, people were obsessed with the cacti. No, seriously. The level of detail in the Mexican landscape is staggering. We’re talking about photogrammetry where developers literally took thousands of photos of rocks and dirt to recreate them in-game.

The map is 50% larger than the UK map in the previous game. It features eleven distinct biomes. You can go from a tropical jungle to a desert to the top of an active volcano. It’s a showcase for what modern hardware can do. On a high-end PC or an Xbox Series X, the draw distances are insane. You can see cars driving miles away across the map.

But a big map doesn't always mean a better game. Some fans find the Mexico map a bit... empty? The roads are wider, which is great for high-speed runs, but some miss the tight, technical streets of Edinburgh from Forza Horizon 4. It’s a trade-off. You get scale, but you lose a bit of that "lived-in" feeling.

Tuning Is the Secret Sauce

If you just play the races, you're missing half the game. The tuning menu is where the real nerds hang out. You can change everything:

  • Tire pressure (crucial for drag racing)
  • Gearing ratios (to squeeze out that extra 5 mph)
  • Camber and Toe (for the drift kings)
  • Differential locking percentages

It's deep. You can take a classic muscle car, swap a racing V12 into it, make it all-wheel drive, and turn it into a cross-country beast that beats modern SUVs. The community-created "tunes" allow casual players to benefit from the expertise of these "gearheads" without ever touching a slider themselves.

The "Live Service" Trap

Every Thursday, the game changes. New cars. New challenges. New "PR Stunts." This is the live-service model in full effect. It’s great for longevity, but it can feel like a chore. If you miss a week, you might miss out on a "Hard-to-Find" car that won't show up again for months unless you have 20 million credits to spend in the Auction House.

The Auction House is an ecosystem of its own. It has its own "inflation." Certain cars, like the Toyota Trueno or rare Ferraris, become status symbols. Legend-tier painters and tuners can list cars for higher prices, creating a literal class system within the game. It’s fascinating and frustrating all at once.

What's Next for the Series?

Rumors are always swirling about Forza Horizon 6. Japan? Germany? Brazil? Wherever it goes, the formula needs a bit of a shake-up. The "Festival" vibe is getting a little stale after a decade. We need more than just "Showcase" events where you race a cargo plane or a train.

We need better AI. The "Drivatars" are supposed to mimic real human behavior, but mostly they just stick to the racing line and occasionally ram you into a wall. We need a world that feels more reactive. Imagine a city that actually changes based on the time of day, with traffic patterns and street races that feel illegal again.

Actionable Tips for New Players

If you're just starting out in the world of Forza Horizon, don't get overwhelmed by the icons on the map. It's a lot. Just pick a car you actually like—not just the fastest one—and drive.

  1. Turn off the "Braking Line": You’ll never actually learn the tracks or the car's limits if you're just following a blue ribbon on the ground. Turn it off. Look at the corners. Learn when to lift off the gas.
  2. Use the Drone Mode: If you’re looking for those elusive "Bonus Boards" or "Barn Finds," the drone is your best friend. It moves faster than a car through dense forests and helps you spot things from the air.
  3. Don't ignore the Rivals mode: This is where you actually get good. Racing against a ghost of someone slightly faster than you is the best way to understand where you're losing time.
  4. Check the Auction House daily: Sometimes people list rare cars for the "minimum buyout" price because they don't know what they have. It's the easiest way to make a massive profit if you're quick.
  5. Adjust your Difficulty settings: The game gives you a credit bonus for turning off assists like Traction Control and Stability Control. Try it. It makes the cars feel more alive and puts more money in your virtual pocket.

The Forza Horizon series isn't just about cars. It's about that feeling of an endless summer. It's the perfect "podcast game"—something you can put on, zone out, and just enjoy the scenery at 200 miles per hour. While the progression might be a bit too easy and the "festival" dialogue a bit cringey, nothing else on the market captures the joy of driving quite like this. Whether you're a hardcore gearhead or someone who doesn't know a piston from a spark plug, there's a place for you on these digital roads. Keep the throttle pinned and don't worry about the fences; they break easily enough.