Why Ends of the Earth Ready or Not is the Most Intense Map in the Game

Why Ends of the Earth Ready or Not is the Most Intense Map in the Game

Tactical shooters aren't usually known for making you sweat over the lighting in a hallway. Then came Ready or Not. Void Interactive really pushed the envelope with the "Ends of the Earth" mission, which focuses on the Voll Health House. It’s a mission that sticks in your throat. You aren't just kicking down doors to find a shooter; you're uncovering a sickening narrative layer that most games wouldn't dare touch.

It's heavy. Honestly, the first time you breach that house, the atmosphere hits you like a physical weight.

What Actually Happens in Ends of the Earth Ready or Not

The mission title "Ends of the Earth" refers to the high-stakes raid on the residence of Amos Voll. On the surface, he's a wealthy businessman. But the reality is far more sinister. Your objective is clear: secure the suspects, rescue the civilians, and gather evidence of a pedophilia ring. It’s the kind of subject matter that makes players pause. VOID Interactive didn't hold back on the environmental storytelling here. You see the contrast immediately—the beautiful, modern architecture of a multi-million dollar home clashing with the absolute depravity occurring in the basement.

Most people get tripped up by the layout. It's a sprawling estate.

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You’ve got multiple entry points. The front door is a death trap. Seriously, don't just walk up the steps unless you want a face full of buckshot from a panicked guard. The "Ends of the Earth Ready or Not" experience is defined by how you handle the verticality. You have the main floor, the upper living quarters, and the notorious basement area.

The Tactical Nightmare of the Voll House

Security is tight. We aren't talking about street thugs in a crack house. These are professional private security guards. They have armor. They have high-caliber weapons. They actually use cover.

If you go in loud without a plan, your AI teammates (or your friends in co-op) are going to get shredded. The AI in Ready or Not is famously twitchy—sometimes they surrender instantly, and sometimes they pull a hidden pistol and end your run in half a second. In "Ends of the Earth," the stakes feel higher because the evidence is everywhere. You have to be meticulous. If you miss a single hard drive or a hidden room, you won't get that S-rank.

It’s about the details.

Why the Atmosphere is So Controversial

Some gamers think the mission goes too far. Others argue it’s the most "realistic" depiction of the horrors tactical units actually face. When you find the "doll room" or the photography setup in the basement, the game stops being a fun shooter and starts feeling like a grim documentary. This is where the environmental design shines. The lighting is cold. The textures on the walls look damp and oppressive.

It’s basically a masterclass in psychological tension. You’re constantly checking corners not just for enemies, but because the house itself feels wrong.

The Gear You Need to Survive

You can't just wing it. If you’re playing "Ends of the Earth Ready or Not" on the higher difficulties, your loadout is everything.

  • Less-Lethal is Riskier but Rewarding: If you want that S-rank, you’re using the VKS or the beanbag shotgun. But be warned: the guards here aren't easily intimidated.
  • CS Gas is Your Best Friend: The rooms in the Voll house are large but have specific choke points. Gas them out.
  • Optiwand is Non-Negotiable: Mirrors under every door. There are a lot of "L-shaped" rooms where a suspect is waiting just around the bend.

I personally prefer the suppressed MCX for a lethal run. It’s compact enough for the tight hallways in the basement but has the stopping power for the body-armored guards upstairs.

Managing Your AI Squad

The SWAT AI has seen massive improvements since the 1.0 release, but they still need micromanagement. In the "Ends of the Earth" mission, use the "Split" command. Send Red Team to the back entrance while Gold Team holds the side. If you funnel everyone through one door, the suspects will just spray through the drywall.

Common Mistakes to Avoid

  1. Ignoring the Garden: There are often suspects roaming the exterior. If you don't clear the perimeter first, they will flank you while you're clearing the kitchen.
  2. Not Checking Under Beds: This isn't a joke. In the children's rooms, suspects or civilians can hide. If a suspect hides and you walk past, they will shoot you in the back.
  3. Forgetting the Evidence: The mission doesn't end when the shooting stops. You have to bag the cameras, the laptops, and the scattered documents.

The complexity of the map is why "Ends of the Earth Ready or Not" remains one of the most discussed levels in the community. It forces you to slow down. It’s not Call of Duty. If you run, you die. If you don't think, you fail.

How to Get the S-Rank

Getting an S-rank on this mission is a badge of honor. You have to secure every suspect without killing anyone. This means pepper balls, tasers, and a whole lot of shouting "Drop the weapon!"

The basement is the hardest part for an S-rank. It’s dark, and the suspects are aggressive. Use your flashbangs aggressively. Don't hoard them. You should be throwing a flash or a stinger into almost every room before entry.

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Wait for the compliance. Sometimes a suspect will drop their gun but won't put their hands up immediately. Don't panic and shoot. Wait for the animation to finish. It’s nerve-wracking, especially when you know they might have a knife tucked away, but that’s the game.

Actionable Steps for Your Next Run

To truly master the Ends of the Earth mission, follow this specific tactical flow:

  • Start with the Exterior: Use the "Move To" command to have your team cover the windows while you clear the perimeter guards.
  • Breach the Top Floor First: Working your way down is generally easier in this layout than fighting your way up the narrow staircases.
  • Use Wedges: Block the doors to the basement while you clear the main floor. This prevents the most dangerous enemies from wandering into your six.
  • Check Every Corner of the Basement: The evidence is often tucked away in small closets or behind curtains.

This mission represents the peak of what tactical shooters can achieve when they combine tight mechanics with a heavy, meaningful narrative. It’s uncomfortable, difficult, and brilliant.