Why drawings by teens are getting weirder (and why that's actually great)

Why drawings by teens are getting weirder (and why that's actually great)

Walk into any high school art room today and you’ll see something shifted. It’s not just the smell of stale turpentine and graphite dust anymore. There’s a different energy. If you look at the drawings by teens pinned to the corkboards or, more likely, saved in hidden folders on their iPads, you aren't seeing the classic bowls of fruit or stiff anatomical sketches of yesteryear.

It’s chaos. But a controlled, brilliant kind of chaos.

Honestly, we’ve spent decades dismissing adolescent art as just "angst" or "practice." We treat it like a waiting room for "real" art. That’s a mistake. Teens are currently at the absolute frontier of visual culture, mixing traditional charcoal techniques with glitch aesthetics and surrealist themes that would make Salvador Dalí do a double-take. They are reacting to a world that feels increasingly fragmented, and their sketchbooks are the primary evidence of that struggle.

The rise of "vent art" and the digital sketchbook

There’s this term you’ll see all over platforms like Cara, Instagram, and Pinterest: vent art. It’s exactly what it sounds like. For many, drawings by teens have become a visceral, immediate form of self-therapy. This isn't just "I'm sad so I'm drawing a teardrop." It’s complex. It’s layering.

I’ve seen sketches where the artist uses heavy, scratching cross-hatching to literally bury a figure on the page. It’s heavy.

Researchers like Dr. Cathy Malchiodi, a leading expert in art therapy, have long pointed out that the creative process allows the adolescent brain to bypass the verbal centers that are often still developing. When words fail, the pencil takes over. But today, the digital element adds a new layer. Procreate, the go-to app for many young artists, allows for "undo" buttons and infinite layers. This has changed the psychology of the drawing itself. There’s a paradox here: the ability to be perfect has actually pushed many teens toward the "sketchy" and "messy" look. They are intentionally seeking out brushes that mimic charcoal or ink splatters because they want that human touch in a world of AI-generated polish.

The aesthetic of the "Uncanny"

If you spend enough time looking at modern teen portfolios, you’ll notice a trend toward the uncanny. Think distorted proportions. Long limbs. Eyes where they shouldn’t be. It’s a mix of horror and beauty that reflects a generation growing up in the "uncanny valley" of social media filters.

They are drawing what it feels like to be watched.

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One common motif is the "TV head" or the "object head" character. It’s a classic trope in contemporary drawings by teens—replacing a human head with a monitor or a clock. It sounds simple, but the symbolic weight is massive. It’s about being consumed by media or feeling like a cog in a machine. You don't see this in art textbooks from the 90s. This is a specific, modern visual language born from the internet.

Why the "manga style" is finally getting respect

For a long time, art teachers hated it. If a kid came in drawing big-eyed characters with spiky hair, they were told to "learn the basics first."

That era is over.

The influence of manga and anime on drawings by teens is no longer a fringe hobby; it’s the foundation of modern illustration. We’re seeing a fascinating hybrid emerge. Teens are taking the dynamic composition and expressive linework of Japanese manga and merging it with classical realism or Western street art.

  1. They focus on "the flow." The lines aren't static; they suggest movement even in a still image.
  2. Emotional shorthand. They use specific visual cues (like a single shadow over the eyes) to convey complex internal states that would take a realist painter hours to capture.
  3. World-building. Most of these drawings aren't just one-offs. They are part of an "OC" (Original Character) universe.

This "OC culture" is huge. A teen isn't just drawing a girl; they’re drawing Kaelith, the 17-year-old exiled mage who hates silence. They are writing stories through their sketches. It's multi-disciplinary. It’s narrative. It’s basically pre-production for a movie that only exists in their head.

The weirdly high technical bar of the 2020s

Let’s be real for a second: the average skill level of a 16-year-old artist today is terrifyingly high.

Why? Access. In 2005, if you wanted to learn how to shade a sphere, you bought a book or hoped your teacher was good. Now? You have 30-second TikTok tutorials, 4-hour YouTube deep dives on color theory, and Discord servers where professionals give free critiques.

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The democratization of high-level technique means that drawings by teens often look like professional concept art. They are mastering sub-surface scattering (how light glows through skin) and 3-point perspective before they can even drive a car.

But this brings its own pressure.

The "comparison trap" is real. When you can see the best artists in the world on your phone every morning, your own drawings can feel inadequate. This is why we see a lot of burnout in the teen art community. They are chasing a level of "industry standard" perfection that didn't use to exist for hobbyists.

Materials: From BIC pens to $1,000 tablets

It’s a misconception that you need expensive gear. Some of the most hauntingly beautiful drawings by teens are done on the back of math homework with a standard ballpoint pen. There’s a specific "ballpoint aesthetic" that’s trending—using the blue or black ink to create incredible depth through sheer repetition.

On the flip side, the barrier to entry for digital art has dropped. You don't need a Wacom Cintiq anymore. An old iPad and a cheap stylus can produce gallery-quality work. This shift has made art more accessible to kids who might not have the space for a messy oil painting setup in their bedroom.

The social currency of the "Art Fight" and "DTIYS"

Art isn't a solitary act for teens anymore. It’s a social event.

You’ve probably seen the hashtag #DTIYS. It stands for "Draw This In Your Style." An artist posts an image, and hundreds of others—mostly teens—re-interpret it. It’s a global conversation. It’s how they learn. By "translating" someone else’s work into their own hand, they figure out what their own "style" actually is.

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Then there’s "Art Fight." It’s an annual online event where artists are split into teams and "attack" each other by drawing the other person's characters. It’s wholesome, competitive, and results in a massive explosion of creativity every summer. These interactions are the heartbeat of the community. They aren't drawing for a grade; they’re drawing for each other.

The dark side: Art theft and AI anxiety

We have to talk about the elephant in the room. AI.

Young artists are genuinely scared. They are watching "generators" scrape their hard work to create images in seconds. This has led to a defensive shift in drawings by teens. Many are now leaning into "un-replicable" styles—art that is so messy, so intentional with its "mistakes," or so deeply personal that an AI wouldn't think to do it.

They are also becoming more protective. You’ll see huge watermarks across sketches now. It’s a bit sad, honestly. The innocence of just "putting it out there" is being replaced by a need to guard their intellectual property before they even graduate high school.

Practical steps for supporting a teen artist

If you’ve got a teen who spends all their time hunched over a sketchbook or a screen, don't just say "that’s nice." Get into the weeds with them.

  • Ask about the character, not just the drawing. "Who is this?" usually leads to a much more interesting conversation than "I like the colors."
  • Invest in paper quality. If they work traditionally, a sketchbook with heavy 160gsm paper feels like a luxury and encourages more experimentation than cheap printer paper.
  • Validate the "weird." If they draw monsters or distorted figures, don't worry. They’re usually just processing the complexity of the world. It’s a sign of a high EQ, not a problem.
  • Avoid the "starving artist" talk. It’s a cliché that doesn't apply anymore. Between UI design, game assets, storyboarding, and freelance illustration, there are more ways to make a living with a pencil than ever before.

The most important thing to remember is that drawings by teens are a snapshot of a developing mind. They are temporary, evolving, and incredibly honest. Whether it’s a quick doodle of a cat or a 20-hour digital masterpiece, it’s a way of saying, "I was here, and this is how I saw the world today."

Encourage the mess. Support the strange. The world has enough bowls of fruit; we need more of whatever is happening in those sketchbooks.

To help a teen artist grow, start by looking for local "Zine" fests or small-press expos. These events are often the first place young artists realize their work has value in the real world. Encourage them to print their digital work—seeing a drawing on physical paper changes the artist's relationship with the piece. It makes it real. It makes it permanent.