Why Dragon Quest 8 Journey of the Cursed King 3DS is Secretly the Best Way to Play

Why Dragon Quest 8 Journey of the Cursed King 3DS is Secretly the Best Way to Play

If you ask a RPG purist about the best way to experience the eighth entry in the legendary Dragon Quest series, they’ll usually point you toward the PlayStation 2. They'll talk about the sweeping orchestral score. They’ll mention the beautiful, crisp menus and the lack of "pop-in" on the world map. And honestly? They aren't wrong about those specific perks. But here's the thing: after spending hundreds of hours with Dragon Quest 8 Journey of the Cursed King 3DS, I’m convinced the handheld port is actually the superior experience for a modern gamer. It's not even close, really.

The 3DS version is a weird beast. It’s a technical downgrade in some ways and a massive mechanical upgrade in others. You lose the symphonic suite—unless you're playing the Japanese version or you've modded your system—and the graphics take a noticeable hit in resolution. But what you get in return changes the entire "feel" of the game.

No More Random Encounters (And Why This Changes Everything)

The biggest shift in Dragon Quest 8 Journey of the Cursed King 3DS is the removal of random encounters. On the PS2, you’d be running across a beautiful field, enjoying the scenery, and suddenly—whoosh—the screen swirls and you’re fighting your tenth Slime of the minute. It was exhausting.

In the 3DS remake, monsters wander around the map in plain sight. You see a Golem? You can run at it. You see a Liquid Metal Slime? You can chase it down like your life depends on it. Or, if you’re low on MP and just trying to get to the next town, you can simply weave through the monsters and avoid the fight entirely. This makes exploration feel like an actual choice rather than a chore. It respects your time.

Speaking of time, there’s a "Speed Up" feature now. You can set combat to move at double speed. If you’ve ever sat through the long, albeit charming, animations of a Great Sabrecat attacking for the thousandth time, you know why this is a godsend. You can grind out levels in a fraction of the time it took back in 2004.

The New Characters You Didn't Know You Needed

Most ports just add a few items and call it a day. Square Enix went further. They added two fully playable party members: Red and Morrie.

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Red is a fan favorite from the original story, a female bandit with a complicated past with Yangus. In the original, she was just an NPC. Here, she joins the crew and she is, quite frankly, broken (in a good way). Her "Fans" skill tree and her ability to hit multiple times make her an absolute powerhouse. Then there's Morrie. If you remember the Monster Arena from the PS2 version, you know Morrie. He’s loud, he wears a bright red suit, and he’s obsessed with "PASSION!" Having him in the actual battle party adds a layer of charisma that the original group—while great—was sometimes missing.

Is Dragon Quest 8 Journey of the Cursed King 3DS Worth the Price?

Currently, finding a physical copy of this game is getting... expensive. Since the 3DS eShop closed its doors, the secondary market has gone a bit wild. You’re looking at prices that often exceed the original retail cost. Is it worth $100 or more? That depends on how much you value portability and the "Quality of Life" features.

The 3DS version includes a photo mode, which sounds like a gimmick, but it’s tied to a massive side quest involving Cameron Obscura. You take pictures of rare monsters, landmarks, and golden slimes to earn rewards. It gives you a reason to actually look at the world Akira Toriyama designed instead of just rushing to the next yellow quest marker.

Technical Trade-offs and the "Midi" Problem

Let's be real for a second. The music on the Western 3DS release is MIDI. It’s synthesized. After the PS2 version spoiled us with a full orchestra, hearing the synthesized horns can feel like a step backward. The colors are also a bit more washed out, and the draw distance is shorter. You'll see bushes and trees pop into existence twenty feet in front of your character.

If you're a graphics snob, this might bother you. But for most of us? The ability to play this 80-hour epic on a bus, or while lying in bed, or during a lunch break, far outweighs a few jagged edges on a character model.

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Why the Alchemy Pot is Better Now

Remember waiting in real-time for the Alchemy Pot to finish? You’d put in a Bronze Knife and a Red Mould, and then you’d just... walk around in circles waiting for the "ding." It was a mechanic designed to make the world feel "lived in," but it mostly just felt like a waste of time.

In Dragon Quest 8 Journey of the Cursed King 3DS, alchemy is instant. You put the ingredients in, you get the item. Period. This encourages you to experiment much more. You aren't afraid to "waste" ten minutes on an item that turns out to be useless. This small tweak alone makes the crafting system ten times more engaging.

The Post-Game Content You Never Got on PS2

The 3DS version adds an entirely new dungeon and a much more fleshed-out ending involving the protagonist’s heritage. There’s also more voice acting. Almost all the major story beats are now fully voiced, and the voice acting in Dragon Quest 8 is legendary for its charm. Each region has a distinct accent—gritty cockney for Yangus, posh accents for the Trodain royalty, and various European-inspired dialects for the different towns.

It makes the world feel massive. Like you’re actually traveling across a continent rather than just moving between different colored zones.

Strategies for the 3DS Version

If you’re picking this up for the first time, don’t build your characters the way people did on the PS2. Because of the new characters and the way skill points are distributed, you have more flexibility.

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  • Hero: Still great with Swords, but Spears are arguably better for the "Lightning Thrust" move, which is essential for hunting Metal Slimes.
  • Yangus: Focus on Axes for "Executioner." It’s a critical hit or miss move. Essential for leveling up fast.
  • Jessica: Don't just go Whips. Her Staves skill tree gives her extra MP and eventually the "Kazing" spell, which is a 100% success rate resurrection.
  • Angelo: He's your primary healer, but don't sleep on his Bow skills. They allow him to recover MP while attacking, which is huge in long dungeons.

Final Verdict on the Port

Dragon Quest 8 Journey of the Cursed King 3DS is the definitive version of the game, despite the lower resolution. The addition of new story content, the two extra characters, the instant alchemy, and the visible encounters make it a much more "playable" game in 2026.

If you can find a copy, grab it. It represents the end of an era for the 3DS and a high-water mark for the Dragon Quest series as a whole. It’s a cozy, epic, funny, and sometimes heartbreaking journey that stays with you long after the credits roll.

To get the most out of your playthrough, start by focusing on the "Photography" quests as soon as you reach Port Prospect. The rewards you get from Cameron Obscura—like seeds of strength and rare equipment—will give you a massive edge in the early game without needing to spend hours grinding. Also, make sure to save your Skill Points until you’ve decided on a definitive weapon path for each character; you can't reset them easily, and those late-game skills like "Dragon Soul" are worth the wait.

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